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![]() After resizing an animation, the base clipper for the viewport of the root scene did not update accordingly. This caused the animation to always be clipped by its initial size. Additionally, this issue introduced a regression in v1 when the `Result Picture::size(float w, float h)` function was called. issue: https://github.com/thorvg/thorvg/issues/3039 |
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bindings | ||
common | ||
loaders | ||
renderer | ||
savers | ||
meson.build |