.. |
meson.build
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gl_engine: ++binary optimization
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2024-12-30 22:24:53 +09:00 |
tvgGlCommon.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlGeometry.cpp
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlGpuBuffer.cpp
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlGpuBuffer.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlList.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlProgram.cpp
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlProgram.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlRenderer.cpp
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sw/gl/wg: ++threads safety
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2025-02-11 19:03:50 +09:00 |
tvgGlRenderer.h
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sw/gl/wg: ++threads safety
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2025-02-11 19:03:50 +09:00 |
tvgGlRenderPass.cpp
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common: neat & clean code++
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2025-01-17 00:46:03 +09:00 |
tvgGlRenderPass.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlRenderTarget.cpp
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlRenderTarget.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlRenderTask.cpp
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common: code refactoring
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2025-01-15 18:03:46 +09:00 |
tvgGlRenderTask.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlShader.cpp
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlShader.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlShaderSrc.cpp
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gl_engine: fix color burn/dodge edge cases
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2025-02-03 15:06:39 +09:00 |
tvgGlShaderSrc.h
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updated copyright
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2025-01-03 14:32:31 +09:00 |
tvgGlTessellator.cpp
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gl_engine: apply common trimming logic
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2025-02-06 22:39:11 +09:00 |
tvgGlTessellator.h
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gl_engine: apply common trimming logic
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2025-02-06 22:39:11 +09:00 |