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<div id="projectname">ThorVG
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 <span id="projectnumber">v0.11</span>
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<div class="title">Class List</div> </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><b>tvg</b></td><td class="desc"></td></tr>
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<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Point.html" target="_self">Point</a></td><td class="desc">A data structure representing a point in two-dimensional space </td></tr>
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<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc">A data structure representing a three-dimensional matrix </td></tr>
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<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Vertex.html" target="_self">Vertex</a></td><td class="desc">A data structure representing a texture mesh vertex </td></tr>
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<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Polygon.html" target="_self">Polygon</a></td><td class="desc">A data structure representing a triange in a texture mesh </td></tr>
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<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Paint.html" target="_self">Paint</a></td><td class="desc">An abstract class for managing graphical elements </td></tr>
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<tr id="row_0_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Fill.html" target="_self">Fill</a></td><td class="desc">An abstract class representing the gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
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<tr id="row_0_5_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtvg_1_1Fill_1_1ColorStop.html" target="_self">ColorStop</a></td><td class="desc">A data structure storing the information about the color and its relative position inside the gradient bounds </td></tr>
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<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Canvas.html" target="_self">Canvas</a></td><td class="desc">An abstract class for drawing graphical elements </td></tr>
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<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1LinearGradient.html" target="_self">LinearGradient</a></td><td class="desc">A class representing the linear gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
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<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1RadialGradient.html" target="_self">RadialGradient</a></td><td class="desc">A class representing the radial gradient fill of the <a class="el" href="classtvg_1_1Shape.html" title="A class representing two-dimensional figures and their properties.">Shape</a> object </td></tr>
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<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Shape.html" target="_self">Shape</a></td><td class="desc">A class representing two-dimensional figures and their properties </td></tr>
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<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Picture.html" target="_self">Picture</a></td><td class="desc">A class representing an image read in one of the supported formats: raw, svg, png, jpg, lottie(json) and etc. Besides the methods inherited from the <a class="el" href="classtvg_1_1Paint.html" title="An abstract class for managing graphical elements.">Paint</a>, it provides methods to load & draw images on the canvas </td></tr>
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<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Scene.html" target="_self">Scene</a></td><td class="desc">A class to composite children paints </td></tr>
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<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1SwCanvas.html" target="_self">SwCanvas</a></td><td class="desc">A class for the rendering graphical elements with a software raster engine </td></tr>
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<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1GlCanvas.html" target="_self">GlCanvas</a></td><td class="desc">A class for the rendering graphic elements with a GL raster engine </td></tr>
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<tr id="row_0_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Initializer.html" target="_self">Initializer</a></td><td class="desc">A class that enables initialization and termination of the TVG engines </td></tr>
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<tr id="row_0_15_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Animation.html" target="_self">Animation</a></td><td class="desc">Enables manipulation of animatable images </td></tr>
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<tr id="row_0_16_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Saver.html" target="_self">Saver</a></td><td class="desc">A class for exporting a paint object into a specified file, from which to recover the paint data later </td></tr>
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<tr id="row_0_17_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classtvg_1_1Accessor.html" target="_self">Accessor</a></td><td class="desc">The <a class="el" href="classtvg_1_1Accessor.html" title="The Accessor is a utility class to debug the Scene structure by traversing the scene-tree.">Accessor</a> is a utility class to debug the <a class="el" href="classtvg_1_1Scene.html" title="A class to composite children paints.">Scene</a> structure by traversing the scene-tree </td></tr>
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