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![]() replace the frame count unit from the int32_t to float since animations could smoothly interpolate key-frames. This notificably improve the animation smoothness in Lottie Beta API changes: Result Animation::frame(uint32_t no) -> Result Animation::frame(float no) uint32_t Animation::curFrame() const -> float Animation::curFrame() const uint32_t Animation::totalFrame() const -> float Animation::totalFrame() const |
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.. | ||
capi | ||
images | ||
regression | ||
catch.hpp | ||
meson.build | ||
testAccessor.cpp | ||
testAnimation.cpp | ||
testFill.cpp | ||
testInitializer.cpp | ||
testMain.cpp | ||
testPaint.cpp | ||
testPicture.cpp | ||
testSavers.cpp | ||
testScene.cpp | ||
testShape.cpp | ||
testSwCanvas.cpp | ||
testSwCanvasBase.cpp | ||
testSwEngine.cpp |