thorvg/test/testSvg.cpp
Hermet Park 2ef3d05db9 svg_loader: applied asynchronous threads tasks for optimal performance.
Change-Id: I6575a6a6302c0ae52d1256a5f79f4c080002a4aa
2020-08-25 16:08:33 +09:00

181 lines
4.9 KiB
C++

#include <vector>
#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
#define NUM_PER_LINE 4
#define SIZE 200
static int count = 0;
static std::vector<unique_ptr<tvg::Picture>> pictures;
void svgDirCallback(const char* name, const char* path, void* data)
{
tvg::Canvas* canvas = static_cast<tvg::Canvas*>(data);
auto picture = tvg::Picture::gen();
char buf[PATH_MAX];
sprintf(buf,"%s/%s", path, name);
if (picture->load(buf) != tvg::Result::Success) return;
float x, y, w, h;
picture->viewbox(&x, &y, &w, &h);
float rate = (SIZE/(w > h ? w : h));
picture->scale(rate);
x *= rate;
y *= rate;
w *= rate;
h *= rate;
//Center Align ?
if (w > h) {
y -= (SIZE - h) * 0.5f;
} else {
x -= (SIZE - w) * 0.5f;
}
picture->translate((count % NUM_PER_LINE) * SIZE - x, SIZE * (count / NUM_PER_LINE) - y);
pictures.push_back(move(picture));
cout << "SVG: " << buf << endl;
count++;
}
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry
shape->fill(255, 255, 255, 255); //r, g, b, a
if (canvas->push(move(shape)) != tvg::Result::Success) return;
eina_file_dir_list("./svgs", EINA_TRUE, svgDirCallback, canvas);
/* This showcase shows you asynchrounous loading of svg.
For this, pushing pictures at a certian sync time.
This means it earns the time to finish loading svg resources,
otherwise you can push pictures immediately. */
for (auto& paint : pictures) {
canvas->push(move(paint));
}
pictures.clear();
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvg::CanvasEngine::Sw);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}