thorvg/test/testSvg2.cpp
Hermet Park 657e6daddb common taskscheduler: revise functionalities.
initialization interfaces has been changed for threads count.

if you want to set concrete threads count by system, please specify thread count with it.

std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());

if your system provides designed threads info, you can use it.

efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());

I recommend to avoid max threads usage for better performance.

Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
2020-08-21 12:26:57 +09:00

151 lines
4.6 KiB
C++

#include "testCommon.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
static const char* svg = "<svg xmlns=\"http://www.w3.org/2000/svg\" stroke-linejoin=\"round\" viewBox=\"50 -100 500 500\"><path fill=\"none\" stroke=\"black\" stroke-width=\"10\" d=\"M 212,220 C 197,171 156,153 123,221 109,157 120,109 159,63.6 190,114 234,115 254,89.8 260,82.3 268,69.6 270,60.3 273,66.5 275,71.6 280,75.6 286,79.5 294,79.8 300,79.8 306,79.8 314,79.5 320,75.6 325,71.6 327,66.5 330,60.3 332,69.6 340,82.3 346,89.8 366,115 410,114 441,63.6 480,109 491,157 477,221 444,153 403,171 388,220 366,188 316,200 300,248 284,200 234,188 212,220 Z\"/></svg>";
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Background
auto shape = tvg::Shape::gen();
shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry
shape->fill(255, 255, 255, 255); //r, g, b, a
if (canvas->push(move(shape)) != tvg::Result::Success) return;
auto picture = tvg::Picture::gen();
if (picture->load(svg, strlen(svg)) != tvg::Result::Success) return;
float x, y, w, h;
picture->viewbox(&x, &y, &w, &h);
float rate = (WIDTH/(w > h ? w : h));
picture->scale(rate);
x *= rate;
y *= rate;
w *= rate;
h *= rate;
//Center Align ?
if (w > h) {
y -= (WIDTH - h) * 0.5f;
} else {
x -= (WIDTH - w) * 0.5f;
}
picture->translate(-x, -y);
canvas->push(move(picture));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvg::CanvasEngine::Sw);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}