thorvg/src/renderer/wg_engine/tvgWgRenderer.h
Hermet Park 407fc84796 common: spec out Scene Clipper
Scene Clipper is an unusual feature
that is too unstable and ambiguous in ThorVG.

Users can achieve the same functionality
with multiple composed shapes instead of scene clipping.

size: -2.5kb

issues:
- https://github.com/thorvg/thorvg/issues/1548
- https://github.com/thorvg/thorvg/issues/1549
- https://github.com/thorvg/thorvg/issues/1573
2024-08-13 10:21:54 +09:00

91 lines
3.3 KiB
C++
Executable file

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_RENDERER_H_
#define _TVG_WG_RENDERER_H_
#include "tvgWgCompositor.h"
class WgRenderer : public RenderMethod
{
public:
RenderData prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override;
RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
bool preRender() override;
bool renderShape(RenderData data) override;
bool renderImage(RenderData data) override;
bool postRender() override;
void dispose(RenderData data) override;
RenderRegion region(RenderData data) override;
RenderRegion viewport() override;
bool viewport(const RenderRegion& vp) override;
bool blend(BlendMethod method) override;
ColorSpace colorSpace() override;
const Surface* mainSurface() override;
bool clear() override;
bool sync() override;
bool target(WGPUInstance instance, WGPUSurface surface, uint32_t w, uint32_t h);
Compositor* target(const RenderRegion& region, ColorSpace cs) override;
bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity) override;
bool endComposite(Compositor* cmp) override;
static WgRenderer* gen();
static bool init(uint32_t threads);
static bool term();
private:
WgRenderer();
~WgRenderer();
void initialize();
void release();
void disposeObjects();
WGPUCommandEncoder mCommandEncoder{};
WgRenderDataShapePool mRenderDataShapePool;
// render tree stacks
WgRenderStorage mStorageRoot;
Array<WgCompose*> mCompositorStack;
Array<WgRenderStorage*> mRenderStorageStack;
WgRenderStoragePool mRenderStoragePool;
WgContext mContext;
WgPipelines mPipelines;
WgCompositor mCompositor;
// screen buffer
WGPUTexture mTexScreen{};
WGPUTextureView mTexViewScreen{};
WGPUBindGroup mBindGroupScreen{};
Surface mTargetSurface;
BlendMethod mBlendMethod{};
RenderRegion mViewport{};
Array<RenderData> mDisposeRenderDatas{};
Key mDisposeKey{};
};
#endif /* _TVG_WG_RENDERER_H_ */