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Scene Clipper is an unusual feature that is too unstable and ambiguous in ThorVG. Users can achieve the same functionality with multiple composed shapes instead of scene clipping. size: -2.5kb issues: - https://github.com/thorvg/thorvg/issues/1548 - https://github.com/thorvg/thorvg/issues/1549 - https://github.com/thorvg/thorvg/issues/1573
91 lines
3.3 KiB
C++
Executable file
91 lines
3.3 KiB
C++
Executable file
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_RENDERER_H_
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#define _TVG_WG_RENDERER_H_
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#include "tvgWgCompositor.h"
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class WgRenderer : public RenderMethod
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{
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public:
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RenderData prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override;
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RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
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bool preRender() override;
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bool renderShape(RenderData data) override;
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bool renderImage(RenderData data) override;
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bool postRender() override;
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void dispose(RenderData data) override;
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RenderRegion region(RenderData data) override;
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RenderRegion viewport() override;
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bool viewport(const RenderRegion& vp) override;
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bool blend(BlendMethod method) override;
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ColorSpace colorSpace() override;
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const Surface* mainSurface() override;
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bool clear() override;
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bool sync() override;
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bool target(WGPUInstance instance, WGPUSurface surface, uint32_t w, uint32_t h);
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Compositor* target(const RenderRegion& region, ColorSpace cs) override;
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bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity) override;
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bool endComposite(Compositor* cmp) override;
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static WgRenderer* gen();
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static bool init(uint32_t threads);
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static bool term();
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private:
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WgRenderer();
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~WgRenderer();
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void initialize();
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void release();
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void disposeObjects();
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WGPUCommandEncoder mCommandEncoder{};
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WgRenderDataShapePool mRenderDataShapePool;
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// render tree stacks
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WgRenderStorage mStorageRoot;
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Array<WgCompose*> mCompositorStack;
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Array<WgRenderStorage*> mRenderStorageStack;
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WgRenderStoragePool mRenderStoragePool;
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WgContext mContext;
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WgPipelines mPipelines;
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WgCompositor mCompositor;
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// screen buffer
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WGPUTexture mTexScreen{};
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WGPUTextureView mTexViewScreen{};
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WGPUBindGroup mBindGroupScreen{};
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Surface mTargetSurface;
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BlendMethod mBlendMethod{};
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RenderRegion mViewport{};
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Array<RenderData> mDisposeRenderDatas{};
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Key mDisposeKey{};
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};
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#endif /* _TVG_WG_RENDERER_H_ */
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