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Also, newly introduced render interfaces: preRender(), postRender(), flush() Change-Id: If506fa27e3c7dbd89f6734cad4774c1d151b88aa
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _TVG_SW_RENDERER_H_
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#define _TVG_SW_RENDERER_H_
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#include <queue>
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#include <future>
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#include <thread>
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namespace tvg
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{
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struct SwTask;
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class SwRenderer : public RenderMethod
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{
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public:
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void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) override;
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bool dispose(const Shape& shape, void *data) override;
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bool preRender() override;
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bool render(const Shape& shape, void *data) override;
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bool postRender() override;
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bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h);
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bool clear() override;
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bool flush() override;
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uint32_t ref() override;
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uint32_t unref() override;
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static SwRenderer* inst();
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static int init();
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static int term();
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void doRender(); //Internally used for threading
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private:
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Surface surface;
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future<void> progress;
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queue<SwTask*> prepareTasks;
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queue<SwTask*> renderTasks;
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SwRenderer(){};
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~SwRenderer();
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};
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}
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#endif /* _TVG_SW_RENDERER_H_ */
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