thorvg/src/lib/tvgCanvas.cpp
Hermet Park 42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00

168 lines
3.5 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _TVG_CANVAS_CPP_
#define _TVG_CANVAS_CPP_
#include "tvgCommon.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Canvas::Impl
{
vector<Paint*> nodes;
RenderMethod* renderer;
Impl(RenderMethod* pRenderer):renderer(pRenderer)
{
renderer->ref();
}
~Impl()
{
clear();
renderer->unref();
}
int reserve(size_t n)
{
nodes.reserve(n);
return 0;
}
int push(unique_ptr<Paint> paint)
{
Paint* node = paint.release();
assert(node);
nodes.push_back(node);
return node->update(renderer);
}
int clear()
{
assert(renderer);
for (auto node : nodes) {
if (Scene* scene = dynamic_cast<Scene*>(node)) {
cout << "TODO: " << scene << endl;
} else if (Shape *shape = dynamic_cast<Shape*>(node)) {
if (!renderer->dispose(*shape, shape->engine())) return -1;
}
delete(node);
}
nodes.clear();
return 0;
}
int update()
{
assert(renderer);
for(auto node: nodes) {
if (!node->update(renderer)) return -1;
}
return 0;
}
int draw()
{
assert(renderer);
//Clear render target before drawing
if (!renderer->clear()) return -1;
for(auto node: nodes) {
if (Scene* scene = dynamic_cast<Scene*>(node)) {
cout << "TODO: " << scene << endl;
} else if (Shape *shape = dynamic_cast<Shape*>(node)) {
if (!renderer->render(*shape, shape->engine())) return -1;
}
}
return 0;
}
};
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Canvas::Canvas(RenderMethod *pRenderer):pImpl(make_unique<Impl>(pRenderer))
{
}
Canvas::~Canvas()
{
}
int Canvas::reserve(size_t n) noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->reserve(n);
}
int Canvas::push(unique_ptr<Paint> paint) noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->push(move(paint));
}
int Canvas::clear() noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->clear();
}
int Canvas::draw(bool async) noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->draw();
}
int Canvas::update() noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->update();
}
RenderMethod* Canvas::engine() noexcept
{
auto impl = pImpl.get();
assert(impl);
return impl->renderer;
}
#endif /* _TVG_CANVAS_CPP_ */