thorvg/test/testShape.cpp
Hermet Park 42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00

66 lines
1.7 KiB
C++

#include <tizenvg.h>
#include <Elementary.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
void tvgtest()
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Canvas
auto canvas = tvg::SwCanvas::gen();
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
//Prepare a Shape (Rectangle)
auto shape1 = tvg::Shape::gen();
shape1->appendRect(100, 100, 400, 400, 0); //x, y, w, h, cornerRadius
shape1->fill(255, 0, 0, 255); //r, g, b, a
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
canvas->push(move(shape1));
canvas->draw();
canvas->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}
void
win_del(void *data, Evas_Object *o, void *ev)
{
elm_exit();
}
int main(int argc, char **argv)
{
tvgtest();
//Show the result using EFL...
elm_init(argc, argv);
Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
evas_object_smart_callback_add(win, "delete,request", win_del, 0);
Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
evas_object_image_size_set(img, WIDTH, HEIGHT);
evas_object_image_data_set(img, buffer);
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(img);
elm_win_resize_object_add(win, img);
evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
evas_object_show(win);
elm_run();
elm_shutdown();
}