mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-07 21:23:32 +00:00

PaintNode -> Paint ShapeNode -> Shape SceneNode -> Scene We can keep clean and neat shorter names. Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#include <tizenvg.h>
|
|
#include <Elementary.h>
|
|
|
|
using namespace std;
|
|
|
|
#define WIDTH 800
|
|
#define HEIGHT 800
|
|
|
|
static uint32_t buffer[WIDTH * HEIGHT];
|
|
|
|
void tvgtest()
|
|
{
|
|
//Initialize TizenVG Engine
|
|
tvg::Engine::init();
|
|
|
|
//Create a Canvas
|
|
auto canvas = tvg::SwCanvas::gen();
|
|
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
|
|
|
|
//Prepare a Shape (Rectangle)
|
|
auto shape1 = tvg::Shape::gen();
|
|
shape1->appendRect(100, 100, 400, 400, 0); //x, y, w, h, cornerRadius
|
|
shape1->fill(255, 0, 0, 255); //r, g, b, a
|
|
|
|
/* Push the shape into the Canvas drawing list
|
|
When this shape is into the canvas list, the shape could update & prepare
|
|
internal data asynchronously for coming rendering.
|
|
Canvas keeps this shape node unless user call canvas->clear() */
|
|
canvas->push(move(shape1));
|
|
|
|
canvas->draw();
|
|
canvas->sync();
|
|
|
|
//Terminate TizenVG Engine
|
|
tvg::Engine::term();
|
|
}
|
|
|
|
void
|
|
win_del(void *data, Evas_Object *o, void *ev)
|
|
{
|
|
elm_exit();
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
tvgtest();
|
|
|
|
//Show the result using EFL...
|
|
elm_init(argc, argv);
|
|
|
|
Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
|
|
evas_object_smart_callback_add(win, "delete,request", win_del, 0);
|
|
|
|
Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
|
|
evas_object_image_size_set(img, WIDTH, HEIGHT);
|
|
evas_object_image_data_set(img, buffer);
|
|
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
|
|
evas_object_show(img);
|
|
|
|
elm_win_resize_object_add(win, img);
|
|
evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
|
|
evas_object_show(win);
|
|
|
|
elm_run();
|
|
elm_shutdown();
|
|
}
|