thorvg/src/loaders/lottie/tvgLottieLoader.h

73 lines
2.4 KiB
C++

/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_LOADER_H_
#define _TVG_LOTTIE_LOADER_H_
#include "tvgCommon.h"
#include "tvgFrameModule.h"
#include "tvgTaskScheduler.h"
struct LottieComposition;
struct LottieBuilder;
class LottieLoader : public FrameModule, public Task
{
public:
const char* content = nullptr; //lottie file data
uint32_t size = 0; //lottie data size
uint32_t frameNo = 0; //current frame number
float frameDuration;
LottieBuilder* builder = nullptr;
LottieComposition* comp = nullptr;
char* dirName = nullptr; //base resource directory
bool copy = false; //"content" is owned by this loader
LottieLoader();
~LottieLoader();
//Lottie Loaders
using LoadModule::open;
bool open(const string& path) override;
bool open(const char* data, uint32_t size, bool copy) override;
bool resize(Paint* paint, float w, float h) override;
bool read() override;
bool close() override;
unique_ptr<Paint> paint() override;
//Frame Controls
bool frame(uint32_t frameNo) override;
uint32_t totalFrame() override;
uint32_t curFrame() override;
float duration() override;
void sync() override;
private:
bool header();
void clear();
void run(unsigned tid) override;
};
#endif //_TVG_LOTTIELOADER_H_