mirror of
https://github.com/thorvg/thorvg.git
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163 lines
5.3 KiB
C
163 lines
5.3 KiB
C
/*
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* Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SCENE_IMPL_H_
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#define _TVG_SCENE_IMPL_H_
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#include "tvgPaint.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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struct Scene::Impl
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{
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Array<Paint*> paints;
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uint8_t opacity; //for composition
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bool dispose(RenderMethod& renderer)
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{
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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(*paint)->pImpl->dispose(renderer);
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delete(*paint);
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}
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paints.clear();
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return true;
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}
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bool needComposition(uint32_t opacity)
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{
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//Half translucent requires intermediate composition.
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if (opacity == 255 || opacity == 0) return false;
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//If scene has several children or only scene, it may require composition.
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if (paints.count > 1) return true;
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if (paints.count == 1 && (*paints.data)->pImpl->type == PaintType::Scene) return true;
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return false;
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}
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void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flag)
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{
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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this->opacity = static_cast<uint8_t>(opacity);
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if (needComposition(opacity)) opacity = 255;
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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(*paint)->pImpl->update(renderer, transform, opacity, clips, static_cast<uint32_t>(flag));
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}
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/* FXIME: it requires to return list of children engine data
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This is necessary for scene composition */
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return nullptr;
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}
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bool render(RenderMethod& renderer)
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{
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Compositor* cmp = nullptr;
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if (needComposition(opacity)) {
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cmp = renderer.target(bounds(renderer));
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renderer.beginComposite(cmp, CompositeMethod::None, opacity);
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}
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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if (!(*paint)->pImpl->render(renderer)) return false;
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}
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if (cmp) renderer.endComposite(cmp);
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return true;
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}
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RenderRegion bounds(RenderMethod& renderer) const
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{
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if (paints.count == 0) return {0, 0, 0, 0};
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uint32_t x1 = UINT32_MAX;
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uint32_t y1 = UINT32_MAX;
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uint32_t x2 = 0;
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uint32_t y2 = 0;
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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auto region = (*paint)->pImpl->bounds(renderer);
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//Merge regions
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if (region.x < x1) x1 = region.x;
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if (x2 < region.x + region.w) x2 = (region.x + region.w);
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if (region.y < y1) y1 = region.y;
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if (y2 < region.y + region.h) y2 = (region.y + region.h);
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}
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return {x1, y1, (x2 - x1), (y2 - y1)};
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}
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bool bounds(float* px, float* py, float* pw, float* ph) const
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{
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if (paints.count == 0) return false;
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auto x1 = FLT_MAX;
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auto y1 = FLT_MAX;
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auto x2 = 0.0f;
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auto y2 = 0.0f;
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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auto x = FLT_MAX;
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auto y = FLT_MAX;
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auto w = 0.0f;
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auto h = 0.0f;
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if (!(*paint)->pImpl->bounds(&x, &y, &w, &h)) continue;
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//Merge regions
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if (x < x1) x1 = x;
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if (x2 < x + w) x2 = (x + w);
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if (y < y1) y1 = y;
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if (y2 < y + h) y2 = (y + h);
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}
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if (px) *px = x1;
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if (py) *py = y1;
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if (pw) *pw = (x2 - x1);
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if (ph) *ph = (y2 - y1);
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return true;
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}
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Paint* duplicate()
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{
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auto ret = Scene::gen();
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if (!ret) return nullptr;
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auto dup = ret.get()->pImpl;
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dup->paints.reserve(paints.count);
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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dup->paints.push((*paint)->duplicate());
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}
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return ret.release();
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}
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};
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#endif //_TVG_SCENE_IMPL_H_
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