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synced 2025-06-09 14:13:43 +00:00

Splited out ClipPath routine from other pixel compositions' since yet it's unlikely compatible... Also revise internal engine interfaces to be simpler. This is a step forward to enhance masking feature.
182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
#include "Common.h"
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#include <fstream>
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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uint32_t *data = nullptr;
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Mask Target 2
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#if 0
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auto scene = tvg::Scene::gen();
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scene->opacity(127);
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scene->scale(1.2);
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scene->reserve(2);
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#endif
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//Star
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auto shape = tvg::Shape::gen();
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//Appends Paths
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shape->moveTo(199, 34);
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shape->lineTo(253, 143);
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shape->lineTo(374, 160);
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shape->lineTo(287, 244);
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shape->lineTo(307, 365);
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shape->lineTo(199, 309);
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shape->lineTo(97, 365);
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shape->lineTo(112, 245);
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shape->lineTo(26, 161);
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shape->lineTo(146, 143);
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shape->close();
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shape->fill(0, 0, 255, 255);
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// shape->stroke(10);
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// shape->stroke(255, 255, 255, 255);
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//shape->opacity(127);
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// scene->push(move(shape));
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//Alpha Mask
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auto mask = tvg::Shape::gen();
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mask->appendCircle(200, 200, 125, 125);
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mask->fill(255, 255, 255, 255);
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shape->composite(move(mask), tvg::CompositeMethod::AlphaMask);
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canvas->push(move(shape));
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#if 0
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scene->composite(move(mask2), tvg::CompositeMethod::AlphaMask);
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if (canvas->push(move(scene)) != tvg::Result::Success) return;
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ifstream file(EXAMPLE_DIR"/rawimage_200x300.raw");
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if (!file.is_open()) return;
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data = (uint32_t*) malloc(sizeof(uint32_t) * (200 * 300));
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file.read(reinterpret_cast<char *>(data), sizeof (data) * 200 * 300);
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file.close();
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//Mask Target 1
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auto picture = tvg::Picture::gen();
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if (picture->load(data, 200, 300, true) != tvg::Result::Success) return;
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picture->translate(500, 400);
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//Alpha Mask
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auto mask = tvg::Shape::gen();
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mask->appendCircle(500, 500, 125, 125);
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mask->fill(255, 255, 255, 100);
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picture->composite(move(mask), tvg::CompositeMethod::AlphaMask);
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if (canvas->push(move(picture)) != tvg::Result::Success) return;
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#endif
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvg::CanvasEngine::Sw);
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if (data) free(data);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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