thorvg/src/lib/sw_engine/tvgSwRenderer.h
Hermet Park 4767f83b99
common composite: code refactoring
Splited out ClipPath routine from other pixel compositions'
since yet it's unlikely compatible...

Also revise internal engine interfaces to be simpler.

This is a step forward to enhance masking feature.
2020-12-25 19:47:01 +09:00

70 lines
3 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SW_RENDERER_H_
#define _TVG_SW_RENDERER_H_
#include "tvgRender.h"
struct SwSurface;
struct SwTask;
struct SwComposite;
namespace tvg
{
class SwRenderer : public RenderMethod
{
public:
RenderData prepare(const Shape& shape, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
RenderData prepare(const Picture& picture, RenderData data, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags) override;
void* addCompositor(CompositeMethod method, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t opacity) override;
bool delCompositor(void* cmp) override;
bool dispose(RenderData data) override;
bool preRender() override;
bool postRender() override;
bool renderRegion(RenderData data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) override;
bool clear() override;
bool renderShape(RenderData data, void* cmp) override;
bool renderImage(RenderData data, void* cmp) override;
bool sync() override;
bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h, uint32_t cs);
static SwRenderer* gen();
static bool init(uint32_t threads);
static bool term();
private:
SwSurface* surface = nullptr; //active surface
SwComposite* compositor = nullptr; //active compositor
SwSurface* mainSurface = nullptr; //main (default) surface
Array<SwTask*> tasks; //async task list
Array<SwComposite*> compositors; //compositor cache list
SwRenderer(){};
~SwRenderer();
RenderData prepareCommon(SwTask* task, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag flags);
};
}
#endif /* _TVG_SW_RENDERER_H_ */