thorvg/src/renderer/wg_engine/tvgWgBindGroups.cpp
Sergii Liebodkin 47b9866f8b wg_engine: cross-platform support
it provide changes public API for webgpu canvas interface to provide nessessary handles to native window for different platforms:

API Change:
- Result target(void *instance, void *surface, uint32_t w, uint32_t h) noexcept;
2024-06-24 14:50:28 +09:00

672 lines
19 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgWgBindGroups.h"
// canvas information group
WGPUBindGroupLayout WgBindGroupCanvas::layout = nullptr;
// paint object information group
WGPUBindGroupLayout WgBindGroupPaint::layout = nullptr;
// fill properties information groups
WGPUBindGroupLayout WgBindGroupSolidColor::layout = nullptr;
WGPUBindGroupLayout WgBindGroupLinearGradient::layout = nullptr;
WGPUBindGroupLayout WgBindGroupRadialGradient::layout = nullptr;
WGPUBindGroupLayout WgBindGroupPicture::layout = nullptr;
// composition and blending properties gropus
WGPUBindGroupLayout WgBindGroupTexture::layout = nullptr;
WGPUBindGroupLayout WgBindGroupTextureStorageRgba::layout = nullptr;
WGPUBindGroupLayout WgBindGroupTextureStorageBgra::layout = nullptr;
WGPUBindGroupLayout WgBindGroupTextureSampled::layout = nullptr;
WGPUBindGroupLayout WgBindGroupTexComposeBlend::layout = nullptr;
WGPUBindGroupLayout WgBindGroupOpacity::layout = nullptr;
WGPUBindGroupLayout WgBindGroupBlendMethod::layout = nullptr;
WGPUBindGroupLayout WgBindGroupCompositeMethod::layout = nullptr;
WGPUBindGroupLayout WgBindGroupCanvas::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupCanvas::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupCanvas::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeMat4x4f& uViewMat)
{
release();
uBufferViewMat = createBuffer(device, queue, &uViewMat, sizeof(uViewMat));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferViewMat)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupCanvas::release()
{
releaseBindGroup(mBindGroup);
releaseBuffer(uBufferViewMat);
}
WGPUBindGroupLayout WgBindGroupPaint::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0),
makeBindGroupLayoutEntryBuffer(1)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
assert(layout);
return layout;
}
void WgBindGroupPaint::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupPaint::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeMat4x4f& uModelMat, WgShaderTypeBlendSettings& uBlendSettings)
{
if (!uBufferModelMat && !uBufferBlendSettings && !mBindGroup) {
uBufferModelMat = createBuffer(device, queue, &uModelMat, sizeof(uModelMat));
uBufferBlendSettings = createBuffer(device, queue, &uBlendSettings, sizeof(uBlendSettings));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferModelMat),
makeBindGroupEntryBuffer(1, uBufferBlendSettings)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
assert(mBindGroup);
return;
}
wgpuQueueWriteBuffer(queue, uBufferModelMat, 0, &uModelMat, sizeof(uModelMat));
wgpuQueueWriteBuffer(queue, uBufferBlendSettings, 0, &uBlendSettings, sizeof(uBlendSettings));
}
void WgBindGroupPaint::release()
{
releaseBindGroup(mBindGroup);
releaseBuffer(uBufferBlendSettings);
releaseBuffer(uBufferModelMat);
}
WGPUBindGroupLayout WgBindGroupSolidColor::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupSolidColor::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupSolidColor::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeSolidColor &uSolidColor)
{
if (!uBufferSolidColor && !mBindGroup) {
uBufferSolidColor = createBuffer(device, queue, &uSolidColor, sizeof(uSolidColor));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferSolidColor)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
return;
}
wgpuQueueWriteBuffer(queue, uBufferSolidColor, 0, &uSolidColor, sizeof(uSolidColor));
}
void WgBindGroupSolidColor::release()
{
releaseBindGroup(mBindGroup);
releaseBuffer(uBufferSolidColor);
}
WGPUBindGroupLayout WgBindGroupLinearGradient::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupLinearGradient::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupLinearGradient::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeLinearGradient &uLinearGradient)
{
if (!uBufferLinearGradient && !mBindGroup) {
uBufferLinearGradient = createBuffer(device, queue, &uLinearGradient, sizeof(uLinearGradient));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferLinearGradient)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
return;
}
wgpuQueueWriteBuffer(queue, uBufferLinearGradient, 0, &uLinearGradient, sizeof(uLinearGradient));
}
void WgBindGroupLinearGradient::release()
{
releaseBindGroup(mBindGroup);
releaseBuffer(uBufferLinearGradient);
}
WGPUBindGroupLayout WgBindGroupRadialGradient::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupRadialGradient::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupRadialGradient::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeRadialGradient &uRadialGradient)
{
if (!uBufferRadialGradient && !mBindGroup) {
uBufferRadialGradient = createBuffer(device, queue, &uRadialGradient, sizeof(uRadialGradient));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferRadialGradient)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
return;
}
wgpuQueueWriteBuffer(queue, uBufferRadialGradient, 0, &uRadialGradient, sizeof(uRadialGradient));
}
void WgBindGroupRadialGradient::release()
{
releaseBuffer(uBufferRadialGradient);
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupPicture::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntrySampler(0),
makeBindGroupLayoutEntryTexture(1)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
assert(layout);
return layout;
}
void WgBindGroupPicture::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupPicture::initialize(WGPUDevice device, WGPUQueue queue, WGPUSampler uSampler, WGPUTextureView uTextureView)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntrySampler(0, uSampler),
makeBindGroupEntryTextureView(1, uTextureView)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
assert(mBindGroup);
}
void WgBindGroupPicture::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupTexture::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryTexture(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupTexture::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupTexture::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryTextureView(0, uTexture)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupTexture::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupTextureStorageRgba::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_ReadWrite, WGPUTextureFormat_RGBA8Unorm)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupTextureStorageRgba::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupTextureStorageRgba::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryTextureView(0, uTexture)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupTextureStorageRgba::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupTextureStorageBgra::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_WriteOnly, WGPUTextureFormat_BGRA8Unorm)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupTextureStorageBgra::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupTextureStorageBgra::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryTextureView(0, uTexture)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupTextureStorageBgra::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupTextureSampled::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntrySampler(0),
makeBindGroupLayoutEntryTexture(1)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
assert(layout);
return layout;
}
void WgBindGroupTextureSampled::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupTextureSampled::initialize(WGPUDevice device, WGPUQueue queue, WGPUSampler uSampler, WGPUTextureView uTexture)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntrySampler(0, uSampler),
makeBindGroupEntryTextureView(1, uTexture)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
assert(mBindGroup);
}
void WgBindGroupTextureSampled::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupTexComposeBlend::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_ReadOnly, WGPUTextureFormat_RGBA8Unorm),
makeBindGroupLayoutEntryStorage(1, WGPUStorageTextureAccess_ReadOnly, WGPUTextureFormat_RGBA8Unorm),
makeBindGroupLayoutEntryStorage(2, WGPUStorageTextureAccess_ReadWrite, WGPUTextureFormat_RGBA8Unorm)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 3);
assert(layout);
return layout;
}
void WgBindGroupTexComposeBlend::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupTexComposeBlend::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexSrc, WGPUTextureView uTexMsk, WGPUTextureView uTexDst)
{
release();
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryTextureView(0, uTexSrc),
makeBindGroupEntryTextureView(1, uTexMsk),
makeBindGroupEntryTextureView(2, uTexDst)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 3);
assert(mBindGroup);
}
void WgBindGroupTexComposeBlend::release()
{
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupOpacity::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupOpacity::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupOpacity::initialize(WGPUDevice device, WGPUQueue queue, uint32_t uOpacity)
{
release();
float opacity = uOpacity / 255.0f;
uBufferOpacity = createBuffer(device, queue, &opacity, sizeof(float));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferOpacity)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupOpacity::release()
{
releaseBuffer(uBufferOpacity);
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupBlendMethod::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupBlendMethod::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupBlendMethod::initialize(WGPUDevice device, WGPUQueue queue, BlendMethod uBlendMethod)
{
release();
uint32_t blendMethod = (uint32_t)uBlendMethod;
uBufferBlendMethod = createBuffer(device, queue, &blendMethod, sizeof(blendMethod));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferBlendMethod)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupBlendMethod::release()
{
releaseBuffer(uBufferBlendMethod);
releaseBindGroup(mBindGroup);
}
WGPUBindGroupLayout WgBindGroupCompositeMethod::getLayout(WGPUDevice device)
{
if (layout) return layout;
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
makeBindGroupLayoutEntryBuffer(0)
};
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
assert(layout);
return layout;
}
void WgBindGroupCompositeMethod::releaseLayout()
{
releaseBindGroupLayout(layout);
}
void WgBindGroupCompositeMethod::initialize(WGPUDevice device, WGPUQueue queue, CompositeMethod uCompositeMethod)
{
release();
uint32_t compositeMethod = (uint32_t)uCompositeMethod;
uBufferCompositeMethod = createBuffer(device, queue, &compositeMethod, sizeof(compositeMethod));
const WGPUBindGroupEntry bindGroupEntries[] {
makeBindGroupEntryBuffer(0, uBufferCompositeMethod)
};
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
assert(mBindGroup);
}
void WgBindGroupCompositeMethod::release()
{
releaseBuffer(uBufferCompositeMethod);
releaseBindGroup(mBindGroup);
}
//************************************************************************
// bind group pools
//************************************************************************
void WgBindGroupOpacityPool::initialize(WgContext& context)
{
release(context);
for (uint32_t opacity = 0; opacity < 256; opacity++) {
mPool[opacity] = new WgBindGroupOpacity;
mPool[opacity]->initialize(context.device, context.queue, opacity);
}
}
void WgBindGroupOpacityPool::release(WgContext& context)
{
for (uint32_t i = 0; i < 256; i++) {
if (mPool[i]) {
mPool[i]->release();
delete mPool[i];
mPool[i] = nullptr;
}
}
}
WgBindGroupOpacity* WgBindGroupOpacityPool::allocate(WgContext& context, uint8_t opacity)
{
return mPool[opacity];
}
void WgBindGroupBlendMethodPool::initialize(WgContext& context)
{
release(context);
for (uint8_t blendMethod = (uint8_t)BlendMethod::Normal;
blendMethod <= (uint8_t)BlendMethod::SoftLight;
blendMethod++) {
mPool[blendMethod] = new WgBindGroupBlendMethod;
mPool[blendMethod]->initialize(context.device, context.queue, (BlendMethod)blendMethod);
}
}
void WgBindGroupBlendMethodPool::release(WgContext& context)
{
for (uint8_t blendMethod = (uint8_t)BlendMethod::Normal;
blendMethod <= (uint8_t)BlendMethod::SoftLight;
blendMethod++) {
if (mPool[blendMethod]) {
mPool[blendMethod]->release();
delete mPool[blendMethod];
mPool[blendMethod] = nullptr;
}
}
}
WgBindGroupBlendMethod* WgBindGroupBlendMethodPool::allocate(WgContext& context, BlendMethod blendMethod)
{
return mPool[(uint8_t)blendMethod];
}
void WgBindGroupCompositeMethodPool::initialize(WgContext& context)
{
release(context);
for (uint8_t composeMethos = (uint8_t)CompositeMethod::None;
composeMethos <= (uint8_t)CompositeMethod::DifferenceMask;
composeMethos++) {
mPool[composeMethos] = new WgBindGroupCompositeMethod;
mPool[composeMethos]->initialize(context.device, context.queue, (CompositeMethod)composeMethos);
}
}
void WgBindGroupCompositeMethodPool::release(WgContext& context)
{
for (uint8_t blendMethod = (uint8_t)CompositeMethod::None;
blendMethod <= (uint8_t)CompositeMethod::DifferenceMask;
blendMethod++) {
if (mPool[blendMethod]) {
mPool[blendMethod]->release();
delete mPool[blendMethod];
mPool[blendMethod] = nullptr;
}
}
}
WgBindGroupCompositeMethod* WgBindGroupCompositeMethodPool::allocate(WgContext& context, CompositeMethod composeMethod)
{
return mPool[(uint8_t)composeMethod];
}