mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-13 11:36:25 +00:00

it provide changes public API for webgpu canvas interface to provide nessessary handles to native window for different platforms: API Change: - Result target(void *instance, void *surface, uint32_t w, uint32_t h) noexcept;
672 lines
19 KiB
C++
672 lines
19 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgWgBindGroups.h"
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// canvas information group
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WGPUBindGroupLayout WgBindGroupCanvas::layout = nullptr;
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// paint object information group
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WGPUBindGroupLayout WgBindGroupPaint::layout = nullptr;
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// fill properties information groups
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WGPUBindGroupLayout WgBindGroupSolidColor::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupLinearGradient::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupRadialGradient::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupPicture::layout = nullptr;
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// composition and blending properties gropus
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WGPUBindGroupLayout WgBindGroupTexture::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupTextureStorageRgba::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupTextureStorageBgra::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupTextureSampled::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupTexComposeBlend::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupOpacity::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupBlendMethod::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupCompositeMethod::layout = nullptr;
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WGPUBindGroupLayout WgBindGroupCanvas::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupCanvas::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupCanvas::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeMat4x4f& uViewMat)
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{
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release();
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uBufferViewMat = createBuffer(device, queue, &uViewMat, sizeof(uViewMat));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferViewMat)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupCanvas::release()
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{
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releaseBindGroup(mBindGroup);
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releaseBuffer(uBufferViewMat);
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}
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WGPUBindGroupLayout WgBindGroupPaint::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0),
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makeBindGroupLayoutEntryBuffer(1)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
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assert(layout);
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return layout;
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}
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void WgBindGroupPaint::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupPaint::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeMat4x4f& uModelMat, WgShaderTypeBlendSettings& uBlendSettings)
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{
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if (!uBufferModelMat && !uBufferBlendSettings && !mBindGroup) {
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uBufferModelMat = createBuffer(device, queue, &uModelMat, sizeof(uModelMat));
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uBufferBlendSettings = createBuffer(device, queue, &uBlendSettings, sizeof(uBlendSettings));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferModelMat),
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makeBindGroupEntryBuffer(1, uBufferBlendSettings)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
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assert(mBindGroup);
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return;
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}
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wgpuQueueWriteBuffer(queue, uBufferModelMat, 0, &uModelMat, sizeof(uModelMat));
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wgpuQueueWriteBuffer(queue, uBufferBlendSettings, 0, &uBlendSettings, sizeof(uBlendSettings));
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}
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void WgBindGroupPaint::release()
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{
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releaseBindGroup(mBindGroup);
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releaseBuffer(uBufferBlendSettings);
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releaseBuffer(uBufferModelMat);
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}
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WGPUBindGroupLayout WgBindGroupSolidColor::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupSolidColor::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupSolidColor::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeSolidColor &uSolidColor)
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{
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if (!uBufferSolidColor && !mBindGroup) {
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uBufferSolidColor = createBuffer(device, queue, &uSolidColor, sizeof(uSolidColor));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferSolidColor)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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return;
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}
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wgpuQueueWriteBuffer(queue, uBufferSolidColor, 0, &uSolidColor, sizeof(uSolidColor));
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}
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void WgBindGroupSolidColor::release()
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{
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releaseBindGroup(mBindGroup);
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releaseBuffer(uBufferSolidColor);
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}
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WGPUBindGroupLayout WgBindGroupLinearGradient::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupLinearGradient::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupLinearGradient::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeLinearGradient &uLinearGradient)
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{
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if (!uBufferLinearGradient && !mBindGroup) {
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uBufferLinearGradient = createBuffer(device, queue, &uLinearGradient, sizeof(uLinearGradient));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferLinearGradient)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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return;
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}
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wgpuQueueWriteBuffer(queue, uBufferLinearGradient, 0, &uLinearGradient, sizeof(uLinearGradient));
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}
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void WgBindGroupLinearGradient::release()
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{
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releaseBindGroup(mBindGroup);
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releaseBuffer(uBufferLinearGradient);
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}
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WGPUBindGroupLayout WgBindGroupRadialGradient::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupRadialGradient::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupRadialGradient::initialize(WGPUDevice device, WGPUQueue queue, WgShaderTypeRadialGradient &uRadialGradient)
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{
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if (!uBufferRadialGradient && !mBindGroup) {
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uBufferRadialGradient = createBuffer(device, queue, &uRadialGradient, sizeof(uRadialGradient));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferRadialGradient)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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return;
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}
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wgpuQueueWriteBuffer(queue, uBufferRadialGradient, 0, &uRadialGradient, sizeof(uRadialGradient));
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}
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void WgBindGroupRadialGradient::release()
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{
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releaseBuffer(uBufferRadialGradient);
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupPicture::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntrySampler(0),
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makeBindGroupLayoutEntryTexture(1)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
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assert(layout);
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return layout;
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}
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void WgBindGroupPicture::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupPicture::initialize(WGPUDevice device, WGPUQueue queue, WGPUSampler uSampler, WGPUTextureView uTextureView)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntrySampler(0, uSampler),
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makeBindGroupEntryTextureView(1, uTextureView)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
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assert(mBindGroup);
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}
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void WgBindGroupPicture::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupTexture::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryTexture(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupTexture::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupTexture::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryTextureView(0, uTexture)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupTexture::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupTextureStorageRgba::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_ReadWrite, WGPUTextureFormat_RGBA8Unorm)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupTextureStorageRgba::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupTextureStorageRgba::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryTextureView(0, uTexture)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupTextureStorageRgba::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupTextureStorageBgra::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_WriteOnly, WGPUTextureFormat_BGRA8Unorm)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupTextureStorageBgra::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupTextureStorageBgra::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexture)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryTextureView(0, uTexture)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupTextureStorageBgra::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupTextureSampled::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntrySampler(0),
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makeBindGroupLayoutEntryTexture(1)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 2);
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assert(layout);
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return layout;
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}
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void WgBindGroupTextureSampled::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupTextureSampled::initialize(WGPUDevice device, WGPUQueue queue, WGPUSampler uSampler, WGPUTextureView uTexture)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntrySampler(0, uSampler),
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makeBindGroupEntryTextureView(1, uTexture)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 2);
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assert(mBindGroup);
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}
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void WgBindGroupTextureSampled::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupTexComposeBlend::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryStorage(0, WGPUStorageTextureAccess_ReadOnly, WGPUTextureFormat_RGBA8Unorm),
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makeBindGroupLayoutEntryStorage(1, WGPUStorageTextureAccess_ReadOnly, WGPUTextureFormat_RGBA8Unorm),
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makeBindGroupLayoutEntryStorage(2, WGPUStorageTextureAccess_ReadWrite, WGPUTextureFormat_RGBA8Unorm)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 3);
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assert(layout);
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return layout;
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}
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void WgBindGroupTexComposeBlend::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupTexComposeBlend::initialize(WGPUDevice device, WGPUQueue queue, WGPUTextureView uTexSrc, WGPUTextureView uTexMsk, WGPUTextureView uTexDst)
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{
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release();
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryTextureView(0, uTexSrc),
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makeBindGroupEntryTextureView(1, uTexMsk),
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makeBindGroupEntryTextureView(2, uTexDst)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 3);
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assert(mBindGroup);
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}
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void WgBindGroupTexComposeBlend::release()
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{
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupOpacity::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupOpacity::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupOpacity::initialize(WGPUDevice device, WGPUQueue queue, uint32_t uOpacity)
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{
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release();
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float opacity = uOpacity / 255.0f;
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uBufferOpacity = createBuffer(device, queue, &opacity, sizeof(float));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferOpacity)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupOpacity::release()
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{
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releaseBuffer(uBufferOpacity);
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupBlendMethod::getLayout(WGPUDevice device)
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{
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if (layout) return layout;
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const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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makeBindGroupLayoutEntryBuffer(0)
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};
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layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
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assert(layout);
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return layout;
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}
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void WgBindGroupBlendMethod::releaseLayout()
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{
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releaseBindGroupLayout(layout);
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}
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void WgBindGroupBlendMethod::initialize(WGPUDevice device, WGPUQueue queue, BlendMethod uBlendMethod)
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{
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release();
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uint32_t blendMethod = (uint32_t)uBlendMethod;
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uBufferBlendMethod = createBuffer(device, queue, &blendMethod, sizeof(blendMethod));
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const WGPUBindGroupEntry bindGroupEntries[] {
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makeBindGroupEntryBuffer(0, uBufferBlendMethod)
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};
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mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
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assert(mBindGroup);
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}
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void WgBindGroupBlendMethod::release()
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{
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releaseBuffer(uBufferBlendMethod);
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releaseBindGroup(mBindGroup);
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}
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WGPUBindGroupLayout WgBindGroupCompositeMethod::getLayout(WGPUDevice device)
|
|
{
|
|
if (layout) return layout;
|
|
const WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
|
|
makeBindGroupLayoutEntryBuffer(0)
|
|
};
|
|
layout = createBindGroupLayout(device, bindGroupLayoutEntries, 1);
|
|
assert(layout);
|
|
return layout;
|
|
}
|
|
|
|
|
|
void WgBindGroupCompositeMethod::releaseLayout()
|
|
{
|
|
releaseBindGroupLayout(layout);
|
|
}
|
|
|
|
|
|
void WgBindGroupCompositeMethod::initialize(WGPUDevice device, WGPUQueue queue, CompositeMethod uCompositeMethod)
|
|
{
|
|
release();
|
|
uint32_t compositeMethod = (uint32_t)uCompositeMethod;
|
|
uBufferCompositeMethod = createBuffer(device, queue, &compositeMethod, sizeof(compositeMethod));
|
|
const WGPUBindGroupEntry bindGroupEntries[] {
|
|
makeBindGroupEntryBuffer(0, uBufferCompositeMethod)
|
|
};
|
|
mBindGroup = createBindGroup(device, getLayout(device), bindGroupEntries, 1);
|
|
assert(mBindGroup);
|
|
}
|
|
|
|
|
|
void WgBindGroupCompositeMethod::release()
|
|
{
|
|
releaseBuffer(uBufferCompositeMethod);
|
|
releaseBindGroup(mBindGroup);
|
|
}
|
|
|
|
//************************************************************************
|
|
// bind group pools
|
|
//************************************************************************
|
|
|
|
void WgBindGroupOpacityPool::initialize(WgContext& context)
|
|
{
|
|
release(context);
|
|
for (uint32_t opacity = 0; opacity < 256; opacity++) {
|
|
mPool[opacity] = new WgBindGroupOpacity;
|
|
mPool[opacity]->initialize(context.device, context.queue, opacity);
|
|
}
|
|
}
|
|
|
|
|
|
void WgBindGroupOpacityPool::release(WgContext& context)
|
|
{
|
|
for (uint32_t i = 0; i < 256; i++) {
|
|
if (mPool[i]) {
|
|
mPool[i]->release();
|
|
delete mPool[i];
|
|
mPool[i] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
WgBindGroupOpacity* WgBindGroupOpacityPool::allocate(WgContext& context, uint8_t opacity)
|
|
{
|
|
return mPool[opacity];
|
|
}
|
|
|
|
|
|
void WgBindGroupBlendMethodPool::initialize(WgContext& context)
|
|
{
|
|
release(context);
|
|
for (uint8_t blendMethod = (uint8_t)BlendMethod::Normal;
|
|
blendMethod <= (uint8_t)BlendMethod::SoftLight;
|
|
blendMethod++) {
|
|
mPool[blendMethod] = new WgBindGroupBlendMethod;
|
|
mPool[blendMethod]->initialize(context.device, context.queue, (BlendMethod)blendMethod);
|
|
}
|
|
}
|
|
|
|
|
|
void WgBindGroupBlendMethodPool::release(WgContext& context)
|
|
{
|
|
for (uint8_t blendMethod = (uint8_t)BlendMethod::Normal;
|
|
blendMethod <= (uint8_t)BlendMethod::SoftLight;
|
|
blendMethod++) {
|
|
if (mPool[blendMethod]) {
|
|
mPool[blendMethod]->release();
|
|
delete mPool[blendMethod];
|
|
mPool[blendMethod] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
WgBindGroupBlendMethod* WgBindGroupBlendMethodPool::allocate(WgContext& context, BlendMethod blendMethod)
|
|
{
|
|
return mPool[(uint8_t)blendMethod];
|
|
}
|
|
|
|
|
|
void WgBindGroupCompositeMethodPool::initialize(WgContext& context)
|
|
{
|
|
release(context);
|
|
for (uint8_t composeMethos = (uint8_t)CompositeMethod::None;
|
|
composeMethos <= (uint8_t)CompositeMethod::DifferenceMask;
|
|
composeMethos++) {
|
|
mPool[composeMethos] = new WgBindGroupCompositeMethod;
|
|
mPool[composeMethos]->initialize(context.device, context.queue, (CompositeMethod)composeMethos);
|
|
}
|
|
}
|
|
|
|
|
|
void WgBindGroupCompositeMethodPool::release(WgContext& context)
|
|
{
|
|
for (uint8_t blendMethod = (uint8_t)CompositeMethod::None;
|
|
blendMethod <= (uint8_t)CompositeMethod::DifferenceMask;
|
|
blendMethod++) {
|
|
if (mPool[blendMethod]) {
|
|
mPool[blendMethod]->release();
|
|
delete mPool[blendMethod];
|
|
mPool[blendMethod] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
WgBindGroupCompositeMethod* WgBindGroupCompositeMethodPool::allocate(WgContext& context, CompositeMethod composeMethod)
|
|
{
|
|
return mPool[(uint8_t)composeMethod];
|
|
}
|