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We must to remove offscreen render buffers during removing render target https://github.com/thorvg/thorvg/issues/3210
72 lines
No EOL
2.4 KiB
C++
72 lines
No EOL
2.4 KiB
C++
/*
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* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_GL_RENDER_RENDER_TARGET_H_
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#define _TVG_GL_RENDER_RENDER_TARGET_H_
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#include "tvgGlCommon.h"
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class GlRenderTarget
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{
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public:
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GlRenderTarget();
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~GlRenderTarget();
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void init(uint32_t width, uint32_t height, GLint resolveId);
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void reset();
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GLuint getFboId() { return mFbo; }
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GLuint getResolveFboId() { return mResolveFbo; }
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GLuint getColorTexture() { return mColorTex; }
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uint32_t getWidth() const { return mWidth; }
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uint32_t getHeight() const { return mHeight; }
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void setViewport(const RenderRegion& vp) { mViewport = vp; }
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const RenderRegion& getViewport() const { return mViewport; }
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bool invalid() const { return mFbo == GL_INVALID_VALUE; }
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private:
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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RenderRegion mViewport{};
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GLuint mFbo = GL_INVALID_VALUE;
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GLuint mColorBuffer = 0;
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GLuint mDepthStencilBuffer = 0;
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GLuint mResolveFbo = 0;
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GLuint mColorTex = 0;
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};
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class GlRenderTargetPool {
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public:
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GlRenderTargetPool(uint32_t maxWidth, uint32_t maxHeight);
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~GlRenderTargetPool();
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GlRenderTarget* getRenderTarget(const RenderRegion& vp, GLuint resolveId = 0);
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private:
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uint32_t mMaxWidth = 0;
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uint32_t mMaxHeight = 0;
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Array<GlRenderTarget*> mPool;
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};
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#endif //_TVG_GL_RENDER_RENDER_TARGET_H_
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