thorvg/src/renderer/gl_engine/tvgGlRenderTarget.h
Sergii Liebodkin 55847bdcb3
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gl_engine: fix memoty leak on target resize
We must to remove offscreen render buffers during removing render target

https://github.com/thorvg/thorvg/issues/3210
2025-05-25 23:04:12 +09:00

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2.4 KiB
C++

/*
* Copyright (c) 2023 - 2025 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_RENDER_RENDER_TARGET_H_
#define _TVG_GL_RENDER_RENDER_TARGET_H_
#include "tvgGlCommon.h"
class GlRenderTarget
{
public:
GlRenderTarget();
~GlRenderTarget();
void init(uint32_t width, uint32_t height, GLint resolveId);
void reset();
GLuint getFboId() { return mFbo; }
GLuint getResolveFboId() { return mResolveFbo; }
GLuint getColorTexture() { return mColorTex; }
uint32_t getWidth() const { return mWidth; }
uint32_t getHeight() const { return mHeight; }
void setViewport(const RenderRegion& vp) { mViewport = vp; }
const RenderRegion& getViewport() const { return mViewport; }
bool invalid() const { return mFbo == GL_INVALID_VALUE; }
private:
uint32_t mWidth = 0;
uint32_t mHeight = 0;
RenderRegion mViewport{};
GLuint mFbo = GL_INVALID_VALUE;
GLuint mColorBuffer = 0;
GLuint mDepthStencilBuffer = 0;
GLuint mResolveFbo = 0;
GLuint mColorTex = 0;
};
class GlRenderTargetPool {
public:
GlRenderTargetPool(uint32_t maxWidth, uint32_t maxHeight);
~GlRenderTargetPool();
GlRenderTarget* getRenderTarget(const RenderRegion& vp, GLuint resolveId = 0);
private:
uint32_t mMaxWidth = 0;
uint32_t mMaxHeight = 0;
Array<GlRenderTarget*> mPool;
};
#endif //_TVG_GL_RENDER_RENDER_TARGET_H_