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redefiend properties so that min/max are prioritized, as they are accessed more frequently than pos/size during rendering calculations. also introduced miscellaneous functions to improve usability.
374 lines
No EOL
12 KiB
C++
374 lines
No EOL
12 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgRender.h"
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/************************************************************************/
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/* RenderMethod Class Implementation */
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/************************************************************************/
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uint32_t RenderMethod::ref()
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{
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ScopedLock lock(key);
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return (++refCnt);
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}
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uint32_t RenderMethod::unref()
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{
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ScopedLock lock(key);
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return (--refCnt);
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}
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/************************************************************************/
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/* RenderPath Class Implementation */
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/************************************************************************/
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bool RenderPath::bounds(Matrix* m, float* x, float* y, float* w, float* h)
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{
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//unexpected
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if (cmds.empty() || cmds.first() == PathCommand::CubicTo) return false;
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auto min = Point{FLT_MAX, FLT_MAX};
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auto max = Point{-FLT_MAX, -FLT_MAX};
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auto pt = pts.begin();
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auto cmd = cmds.begin();
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auto assign = [&](const Point& pt, Point& min, Point& max) -> void {
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if (pt.x < min.x) min.x = pt.x;
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if (pt.y < min.y) min.y = pt.y;
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if (pt.x > max.x) max.x = pt.x;
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if (pt.y > max.y) max.y = pt.y;
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};
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while (cmd < cmds.end()) {
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switch (*cmd) {
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case PathCommand::MoveTo: {
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//skip the invalid assignments
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if (cmd + 1 < cmds.end()) {
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auto next = *(cmd + 1);
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if (next == PathCommand::LineTo || next == PathCommand::CubicTo) {
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assign(*pt * m, min, max);
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}
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}
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++pt;
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break;
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}
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case PathCommand::LineTo: {
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assign(*pt * m, min, max);
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++pt;
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break;
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}
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case PathCommand::CubicTo: {
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Bezier bz = {pt[-1] * m, pt[0] * m, pt[1] * m, pt[2] * m};
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bz.bounds(min, max);
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pt += 3;
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break;
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}
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default: break;
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}
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++cmd;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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return true;
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}
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/************************************************************************/
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/* RenderRegion Class Implementation */
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/************************************************************************/
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void RenderRegion::intersect(const RenderRegion& rhs)
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{
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if (min.x < rhs.min.x) min.x = rhs.min.x;
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if (min.y < rhs.min.y) min.y = rhs.min.y;
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if (max.x > rhs.max.x) max.x = rhs.max.x;
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if (max.y > rhs.max.y) max.y = rhs.max.y;
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// Not intersected: collapse to zero-area region
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if (max.x < min.x) max.x = min.x;
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if (max.y < min.y) max.y = min.y;
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}
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/************************************************************************/
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/* RenderTrimPath Class Implementation */
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/************************************************************************/
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#define EPSILON 1e-4f
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static void _trimAt(const PathCommand* cmds, const Point* pts, Point& moveTo, float at1, float at2, bool start, RenderPath& out)
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{
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switch (*cmds) {
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case PathCommand::LineTo: {
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Line tmp, left, right;
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Line{*(pts - 1), *pts}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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out.pts.push(left.pt1);
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moveTo = left.pt1;
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.pt2);
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out.cmds.push(PathCommand::LineTo);
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break;
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}
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case PathCommand::CubicTo: {
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Bezier tmp, left, right;
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Bezier{*(pts - 1), *pts, *(pts + 1), *(pts + 2)}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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moveTo = left.start;
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out.pts.push(left.start);
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.ctrl1);
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out.pts.push(left.ctrl2);
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out.pts.push(left.end);
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out.cmds.push(PathCommand::CubicTo);
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break;
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}
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case PathCommand::Close: {
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Line tmp, left, right;
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Line{*(pts - 1), moveTo}.split(at1, left, tmp);
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tmp.split(at2, left, right);
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if (start) {
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moveTo = left.pt1;
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out.pts.push(left.pt1);
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out.cmds.push(PathCommand::MoveTo);
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}
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out.pts.push(left.pt2);
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out.cmds.push(PathCommand::LineTo);
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break;
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}
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default: break;
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}
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}
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static void _add(const PathCommand* cmds, const Point* pts, const Point& moveTo, bool& start, RenderPath& out)
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{
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switch (*cmds) {
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case PathCommand::MoveTo: {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*pts);
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start = false;
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break;
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}
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case PathCommand::LineTo: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::LineTo);
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out.pts.push(*pts);
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start = false;
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break;
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}
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case PathCommand::CubicTo: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::CubicTo);
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out.pts.push(*pts);
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out.pts.push(*(pts + 1));
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out.pts.push(*(pts + 2));
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start = false;
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break;
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}
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case PathCommand::Close: {
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if (start) {
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out.cmds.push(PathCommand::MoveTo);
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out.pts.push(*(pts - 1));
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}
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out.cmds.push(PathCommand::LineTo);
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out.pts.push(moveTo);
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start = true;
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break;
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}
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}
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}
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static void _trimPath(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, TVG_UNUSED uint32_t inPtsCnt, float trimStart, float trimEnd, RenderPath& out, bool connect = false)
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{
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auto cmds = const_cast<PathCommand*>(inCmds);
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auto pts = const_cast<Point*>(inPts);
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auto moveToTrimmed = *pts;
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auto moveTo = *pts;
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auto len = 0.0f;
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auto _length = [&]() -> float {
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switch (*cmds) {
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case PathCommand::MoveTo: return 0.0f;
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case PathCommand::LineTo: return tvg::length(pts - 1, pts);
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case PathCommand::CubicTo: return Bezier{*(pts - 1), *pts, *(pts + 1), *(pts + 2)}.length();
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case PathCommand::Close: return tvg::length(pts - 1, &moveTo);
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}
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return 0.0f;
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};
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auto _shift = [&]() -> void {
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switch (*cmds) {
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case PathCommand::MoveTo:
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moveTo = *pts;
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moveToTrimmed = *pts;
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++pts;
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break;
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case PathCommand::LineTo:
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++pts;
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break;
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case PathCommand::CubicTo:
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pts += 3;
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break;
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case PathCommand::Close:
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break;
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}
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++cmds;
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};
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auto start = !connect;
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for (uint32_t i = 0; i < inCmdsCnt; ++i) {
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auto dLen = _length();
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//very short segments are skipped since due to the finite precision of Bezier curve subdivision and length calculation (1e-2),
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//trimming may produce very short segments that would effectively have zero length with higher computational accuracy.
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if (len <= trimStart) {
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//cut the segment at the beginning and at the end
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if (len + dLen > trimEnd) {
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_trimAt(cmds, pts, moveToTrimmed, trimStart - len, trimEnd - trimStart, start, out);
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start = false;
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//cut the segment at the beginning
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} else if (len + dLen > trimStart + EPSILON) {
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_trimAt(cmds, pts, moveToTrimmed, trimStart - len, len + dLen - trimStart, start, out);
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start = false;
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}
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} else if (len <= trimEnd - EPSILON) {
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//cut the segment at the end
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if (len + dLen > trimEnd) {
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_trimAt(cmds, pts, moveTo, 0.0f, trimEnd - len, start, out);
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start = true;
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//add the whole segment
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} else if (len + dLen > trimStart + EPSILON) _add(cmds, pts, moveTo, start, out);
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}
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len += dLen;
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_shift();
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}
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}
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static void _trim(const PathCommand* inCmds, uint32_t inCmdsCnt, const Point* inPts, uint32_t inPtsCnt, float begin, float end, bool connect, RenderPath& out)
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{
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auto totalLength = tvg::length(inCmds, inCmdsCnt, inPts, inPtsCnt);
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auto trimStart = begin * totalLength;
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auto trimEnd = end * totalLength;
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if (begin >= end) {
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, trimStart, totalLength, out);
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, 0.0f, trimEnd, out, connect);
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} else {
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_trimPath(inCmds, inCmdsCnt, inPts, inPtsCnt, trimStart, trimEnd, out);
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}
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}
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static void _get(float& begin, float& end)
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{
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auto loop = true;
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if (begin > 1.0f && end > 1.0f) loop = false;
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if (begin < 0.0f && end < 0.0f) loop = false;
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if (begin >= 0.0f && begin <= 1.0f && end >= 0.0f && end <= 1.0f) loop = false;
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if (begin > 1.0f) begin -= 1.0f;
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if (begin < 0.0f) begin += 1.0f;
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if (end > 1.0f) end -= 1.0f;
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if (end < 0.0f) end += 1.0f;
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if ((loop && begin < end) || (!loop && begin > end)) std::swap(begin, end);
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}
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bool RenderTrimPath::trim(const RenderPath& in, RenderPath& out) const
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{
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if (in.pts.count < 2 || tvg::zero(begin - end)) return false;
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float begin = this->begin, end = this->end;
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_get(begin, end);
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out.cmds.reserve(in.cmds.count * 2);
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out.pts.reserve(in.pts.count * 2);
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auto pts = in.pts.data;
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auto cmds = in.cmds.data;
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if (simultaneous) {
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auto startCmds = cmds;
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auto startPts = pts;
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uint32_t i = 0;
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while (i < in.cmds.count) {
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switch (in.cmds[i]) {
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case PathCommand::MoveTo: {
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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startPts = pts;
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startCmds = cmds;
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++pts;
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++cmds;
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break;
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}
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case PathCommand::LineTo: {
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++pts;
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++cmds;
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break;
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}
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case PathCommand::CubicTo: {
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pts += 3;
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++cmds;
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break;
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}
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case PathCommand::Close: {
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++cmds;
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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startPts = pts;
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startCmds = cmds;
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break;
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}
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}
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i++;
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}
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if (startCmds != cmds) _trim(startCmds, cmds - startCmds, startPts, pts - startPts, begin, end, *(cmds - 1) == PathCommand::Close, out);
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} else {
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_trim(in.cmds.data, in.cmds.count, in.pts.data, in.pts.count, begin, end, false, out);
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}
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return out.pts.count >= 2;
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} |