thorvg/src/lib/tvgPaint.h
Patryk Kaczmarek 4dbdcbd057
common composition: support Masking method
New feature - CompositeMethod::MaskAlpha

Newly Support AlphaMask. but it's unstable.

@Issues: 31
2020-12-18 17:40:54 +09:00

248 lines
8.1 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
#include <float.h>
#include <math.h>
#include "tvgRender.h"
namespace tvg
{
struct StrategyMethod
{
virtual ~StrategyMethod() {}
virtual bool dispose(RenderMethod& renderer) = 0;
virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<Composite>& compList, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
virtual bool render(RenderMethod& renderer) = 0;
virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
virtual bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const = 0;
virtual Paint* duplicate() = 0;
};
struct Paint::Impl
{
StrategyMethod* smethod = nullptr;
RenderTransform *rTransform = nullptr;
uint32_t flag = RenderUpdateFlag::None;
Paint* compTarget = nullptr;
CompositeMethod compMethod = CompositeMethod::None;
uint8_t opacity = 255;
~Impl() {
if (compTarget) delete(compTarget);
if (smethod) delete(smethod);
if (rTransform) delete(rTransform);
}
void method(StrategyMethod* method)
{
smethod = method;
}
bool rotate(float degree)
{
if (rTransform) {
if (fabsf(degree - rTransform->degree) <= FLT_EPSILON) return true;
} else {
if (fabsf(degree) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->degree = degree;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool scale(float factor)
{
if (rTransform) {
if (fabsf(factor - rTransform->scale) <= FLT_EPSILON) return true;
} else {
if (fabsf(factor) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->scale = factor;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool translate(float x, float y)
{
if (rTransform) {
if (fabsf(x - rTransform->x) <= FLT_EPSILON && fabsf(y - rTransform->y) <= FLT_EPSILON) return true;
} else {
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) flag |= RenderUpdateFlag::Transform;
return true;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->override(m);
flag |= RenderUpdateFlag::Transform;
return true;
}
bool bounds(float* x, float* y, float* w, float* h) const
{
return smethod->bounds(x, y, w, h);
}
bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const
{
return smethod->bounds(renderer, x, y, w, h);
}
bool dispose(RenderMethod& renderer)
{
if (compTarget) compTarget->pImpl->dispose(renderer);
return smethod->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<Composite>& compList, uint32_t pFlag)
{
if (flag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
if (!rTransform->update()) {
delete(rTransform);
rTransform = nullptr;
}
}
void *compdata = nullptr;
if (compTarget && (compMethod != CompositeMethod::None)) {
compdata = compTarget->pImpl->update(renderer, pTransform, opacity, compList, pFlag);
if (compdata) compList.push({compdata, compMethod});
}
void *edata = nullptr;
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | flag);
flag = RenderUpdateFlag::None;
opacity = (opacity * this->opacity) / 255;
if (rTransform && pTransform) {
RenderTransform outTransform(pTransform, rTransform);
edata = smethod->update(renderer, &outTransform, opacity, compList, newFlag);
} else {
auto outTransform = pTransform ? pTransform : rTransform;
edata = smethod->update(renderer, outTransform, opacity, compList, newFlag);
}
if (compdata) compList.pop();
return edata;
}
bool render(RenderMethod& renderer)
{
return smethod->render(renderer);
}
Paint* duplicate()
{
auto ret = smethod->duplicate();
//duplicate Transform
if (ret && rTransform) {
ret->pImpl->rTransform = new RenderTransform();
if (ret->pImpl->rTransform) {
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->flag |= RenderUpdateFlag::Transform;
}
}
ret->pImpl->opacity = opacity;
return ret;
}
bool composite(Paint* target, CompositeMethod method)
{
if (!target && method != CompositeMethod::None) return false;
compTarget = target;
compMethod = method;
return true;
}
};
template<class T>
struct PaintMethod : StrategyMethod
{
T* inst = nullptr;
PaintMethod(T* _inst) : inst(_inst) {}
~PaintMethod() {}
bool bounds(float* x, float* y, float* w, float* h) const override
{
return inst->bounds(x, y, w, h);
}
bool bounds(RenderMethod& renderer, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) const override
{
return inst->bounds(renderer, x, y, w, h);
}
bool dispose(RenderMethod& renderer) override
{
return inst->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<Composite>& compList, RenderUpdateFlag flag) override
{
return inst->update(renderer, transform, opacity, compList, flag);
}
bool render(RenderMethod& renderer) override
{
return inst->render(renderer);
}
Paint* duplicate() override
{
return inst->duplicate();
}
};
}
#endif //_TVG_PAINT_H_