mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-13 19:44:28 +00:00
419 lines
12 KiB
C++
419 lines
12 KiB
C++
/*
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* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgPaint.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static bool _compFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
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{
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/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
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auto shape = static_cast<Shape*>(cmpTarget);
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//Rectangle Candidates?
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const Point* pts;
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if (shape->pathCoords(&pts) != 4) return false;
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if (rTransform) rTransform->update();
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//No rotation and no skewing
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if (pTransform && (!mathRightAngle(&pTransform->m) || mathSkewed(&pTransform->m))) return false;
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if (rTransform && (!mathRightAngle(&rTransform->m) || mathSkewed(&rTransform->m))) return false;
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//Perpendicular Rectangle?
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auto pt1 = pts + 0;
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auto pt2 = pts + 1;
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auto pt3 = pts + 2;
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auto pt4 = pts + 3;
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if ((mathEqual(pt1->x, pt2->x) && mathEqual(pt2->y, pt3->y) && mathEqual(pt3->x, pt4->x) && mathEqual(pt1->y, pt4->y)) ||
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(mathEqual(pt2->x, pt3->x) && mathEqual(pt1->y, pt2->y) && mathEqual(pt1->x, pt4->x) && mathEqual(pt3->y, pt4->y))) {
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auto v1 = *pt1;
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auto v2 = *pt3;
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if (rTransform) {
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mathMultiply(&v1, &rTransform->m);
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mathMultiply(&v2, &rTransform->m);
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}
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if (pTransform) {
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mathMultiply(&v1, &pTransform->m);
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mathMultiply(&v2, &pTransform->m);
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}
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//sorting
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if (v1.x > v2.x) {
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auto tmp = v2.x;
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v2.x = v1.x;
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v1.x = tmp;
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}
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if (v1.y > v2.y) {
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auto tmp = v2.y;
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v2.y = v1.y;
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v1.y = tmp;
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}
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viewport.x = static_cast<int32_t>(v1.x);
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viewport.y = static_cast<int32_t>(v1.y);
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viewport.w = static_cast<int32_t>(ceil(v2.x - viewport.x));
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viewport.h = static_cast<int32_t>(ceil(v2.y - viewport.y));
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if (viewport.w < 0) viewport.w = 0;
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if (viewport.h < 0) viewport.h = 0;
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return true;
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}
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return false;
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}
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Paint* Paint::Impl::duplicate()
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{
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auto ret = smethod->duplicate();
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//duplicate Transform
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if (rTransform) {
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ret->pImpl->rTransform = new RenderTransform();
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*ret->pImpl->rTransform = *rTransform;
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ret->pImpl->renderFlag |= RenderUpdateFlag::Transform;
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}
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ret->pImpl->opacity = opacity;
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if (compData) ret->pImpl->composite(ret, compData->target->duplicate(), compData->method);
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return ret;
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}
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bool Paint::Impl::rotate(float degree)
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{
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if (rTransform) {
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if (mathEqual(degree, rTransform->degree)) return true;
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} else {
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if (mathZero(degree)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->degree = degree;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::scale(float factor)
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{
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if (rTransform) {
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if (mathEqual(factor, rTransform->scale)) return true;
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} else {
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if (mathZero(factor)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->scale = factor;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::translate(float x, float y)
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{
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if (rTransform) {
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if (mathEqual(x, rTransform->x) && mathEqual(y, rTransform->y)) return true;
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} else {
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if (mathZero(x) && mathZero(y)) return true;
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rTransform = new RenderTransform();
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}
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rTransform->x = x;
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rTransform->y = y;
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if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
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return true;
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}
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bool Paint::Impl::render(RenderMethod& renderer)
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{
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Compositor* cmp = nullptr;
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/* Note: only ClipPath is processed in update() step.
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Create a composition image. */
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if (compData && compData->method != CompositeMethod::ClipPath && !(compData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
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auto region = smethod->bounds(renderer);
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if (MASK_OPERATION(compData->method)) region.add(compData->target->pImpl->smethod->bounds(renderer));
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if (region.w == 0 || region.h == 0) return true;
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cmp = renderer.target(region, COMPOSITE_TO_COLORSPACE(renderer, compData->method));
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if (renderer.beginComposite(cmp, CompositeMethod::None, 255)) {
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compData->target->pImpl->render(renderer);
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}
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}
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if (cmp) renderer.beginComposite(cmp, compData->method, compData->target->pImpl->opacity);
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auto ret = smethod->render(renderer);
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if (cmp) renderer.endComposite(cmp);
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return ret;
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}
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RenderData Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag, bool clipper)
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{
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if (renderFlag & RenderUpdateFlag::Transform) {
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if (!rTransform) return nullptr;
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if (!rTransform->update()) {
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delete(rTransform);
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rTransform = nullptr;
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}
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}
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/* 1. Composition Pre Processing */
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RenderData trd = nullptr; //composite target render data
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RenderRegion viewport;
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bool compFastTrack = false;
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bool childClipper = false;
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if (compData) {
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auto target = compData->target;
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auto method = compData->method;
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target->pImpl->ctxFlag &= ~ContextFlag::FastTrack; //reset
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/* If transform has no rotation factors && ClipPath / AlphaMasking is a simple rectangle,
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we can avoid regular ClipPath / AlphaMasking sequence but use viewport for performance */
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auto tryFastTrack = false;
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if (target->identifier() == TVG_CLASS_ID_SHAPE) {
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if (method == CompositeMethod::ClipPath) tryFastTrack = true;
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//OPTIMIZE HERE: Actually, this condition AlphaMask is useless. We can skip it?
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else if (method == CompositeMethod::AlphaMask) {
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auto shape = static_cast<Shape*>(target);
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uint8_t a;
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shape->fillColor(nullptr, nullptr, nullptr, &a);
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if (a == 255 && shape->opacity() == 255 && !shape->fill()) tryFastTrack = true;
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//OPTIMIZE HERE: Actually, this condition InvAlphaMask is useless. We can skip it?
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} else if (method == CompositeMethod::InvAlphaMask) {
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auto shape = static_cast<Shape*>(target);
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uint8_t a;
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shape->fillColor(nullptr, nullptr, nullptr, &a);
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if ((a == 0 || shape->opacity() == 0) && !shape->fill()) tryFastTrack = true;
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}
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if (tryFastTrack) {
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RenderRegion viewport2;
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if ((compFastTrack = _compFastTrack(target, pTransform, target->pImpl->rTransform, viewport2))) {
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viewport = renderer.viewport();
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viewport2.intersect(viewport);
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renderer.viewport(viewport2);
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target->pImpl->ctxFlag |= ContextFlag::FastTrack;
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}
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}
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}
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if (!compFastTrack) {
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childClipper = compData->method == CompositeMethod::ClipPath ? true : false;
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trd = target->pImpl->update(renderer, pTransform, 255, clips, pFlag, childClipper);
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if (childClipper) clips.push(trd);
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}
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}
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/* 2. Main Update */
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RenderData rd = nullptr;
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auto newFlag = static_cast<RenderUpdateFlag>(pFlag | renderFlag);
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renderFlag = RenderUpdateFlag::None;
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opacity = (opacity * this->opacity) / 255;
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if (rTransform && pTransform) {
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RenderTransform outTransform(pTransform, rTransform);
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rd = smethod->update(renderer, &outTransform, opacity, clips, newFlag, clipper);
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} else {
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auto outTransform = pTransform ? pTransform : rTransform;
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rd = smethod->update(renderer, outTransform, opacity, clips, newFlag, clipper);
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}
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/* 3. Composition Post Processing */
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if (compFastTrack) renderer.viewport(viewport);
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else if (childClipper) clips.pop();
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return rd;
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}
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bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transformed)
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{
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Matrix* m = nullptr;
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//Case: No transformed, quick return!
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if (!transformed || !(m = this->transform())) return smethod->bounds(x, y, w, h);
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//Case: Transformed
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auto tx = 0.0f;
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auto ty = 0.0f;
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auto tw = 0.0f;
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auto th = 0.0f;
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auto ret = smethod->bounds(&tx, &ty, &tw, &th);
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//Get vertices
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Point pt[4] = {{tx, ty}, {tx + tw, ty}, {tx + tw, ty + th}, {tx, ty + th}};
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//New bounding box
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auto x1 = FLT_MAX;
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auto y1 = FLT_MAX;
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auto x2 = -FLT_MAX;
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auto y2 = -FLT_MAX;
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//Compute the AABB after transformation
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for (int i = 0; i < 4; i++) {
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mathMultiply(&pt[i], m);
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if (pt[i].x < x1) x1 = pt[i].x;
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if (pt[i].x > x2) x2 = pt[i].x;
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if (pt[i].y < y1) y1 = pt[i].y;
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if (pt[i].y > y2) y2 = pt[i].y;
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}
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if (x) *x = x1;
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if (y) *y = y1;
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if (w) *w = x2 - x1;
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if (h) *h = y2 - y1;
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return ret;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Paint :: Paint() : pImpl(new Impl())
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{
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}
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Paint :: ~Paint()
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{
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delete(pImpl);
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}
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Result Paint::rotate(float degree) noexcept
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{
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if (pImpl->rotate(degree)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::scale(float factor) noexcept
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{
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if (pImpl->scale(factor)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::translate(float x, float y) noexcept
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{
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if (pImpl->translate(x, y)) return Result::Success;
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return Result::FailedAllocation;
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}
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Result Paint::transform(const Matrix& m) noexcept
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{
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if (pImpl->transform(m)) return Result::Success;
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return Result::FailedAllocation;
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}
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Matrix Paint::transform() noexcept
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{
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auto pTransform = pImpl->transform();
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if (pTransform) return *pTransform;
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return {1, 0, 0, 0, 1, 0, 0, 0, 1};
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}
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TVG_DEPRECATED Result Paint::bounds(float* x, float* y, float* w, float* h) const noexcept
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{
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return this->bounds(x, y, w, h, false);
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}
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Result Paint::bounds(float* x, float* y, float* w, float* h, bool transform) const noexcept
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{
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if (pImpl->bounds(x, y, w, h, transform)) return Result::Success;
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return Result::InsufficientCondition;
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}
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Paint* Paint::duplicate() const noexcept
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{
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return pImpl->duplicate();
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}
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Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
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{
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auto p = target.release();
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if (pImpl->composite(this, p, method)) return Result::Success;
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if (p) delete(p);
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return Result::InvalidArguments;
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}
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CompositeMethod Paint::composite(const Paint** target) const noexcept
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{
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if (pImpl->compData) {
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if (target) *target = pImpl->compData->target;
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return pImpl->compData->method;
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} else {
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if (target) *target = nullptr;
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return CompositeMethod::None;
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}
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}
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Result Paint::opacity(uint8_t o) noexcept
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{
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if (pImpl->opacity == o) return Result::Success;
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pImpl->opacity = o;
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pImpl->renderFlag |= RenderUpdateFlag::Color;
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return Result::Success;
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}
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uint8_t Paint::opacity() const noexcept
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{
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return pImpl->opacity;
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}
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uint32_t Paint::identifier() const noexcept
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{
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return pImpl->id;
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}
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