thorvg/src/renderer/wg_engine/tvgWgRenderTarget.h
Sergii Liebodkin 4f528d45f5
wg_engine: introduced compute pipeline entities
introduces posibility to create compute pipelines
does not affect functionality
2024-01-23 18:08:26 +09:00

76 lines
2.9 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_RENDER_TARGET_H_
#define _TVG_WG_RENDER_TARGET_H_
#include "tvgWgRenderData.h"
class WgRenderTarget {
private:
// command buffer
WGPURenderPassEncoder mRenderPassEncoder{};
// fill and blit data
WgBindGroupCanvas mBindGroupCanvasWnd;
// composition handles
WgMeshData mMeshDataCanvasWnd;
// gpu buffers
WGPUTexture mTextureColor{};
WGPUTexture mTextureStencil{};
WgPipelines* mPipelines{}; // external handle
public:
WGPUSampler sampler{};
WGPUTextureView textureViewColor{};
WGPUTextureView textureViewStencil{};
WgBindGroupTexture bindGroupTex;
WgBindGroupStorageTexture bindGroupStorageTex;
WgBindGroupTextureSampled bindGroupTexSampled;
public:
void initialize(WgContext& context, uint32_t w, uint32_t h);
void release(WgContext& context);
void beginRenderPass(WGPUCommandEncoder commandEncoder, WGPUTextureView colorAttachement, bool clear);
void beginRenderPass(WGPUCommandEncoder commandEncoder, bool clear);
void endRenderPass();
void renderShape(WgRenderDataShape* renderData);
void renderStroke(WgRenderDataShape* renderData);
void renderPicture(WgRenderDataPicture* renderData);
void blit(WgContext& context, WgRenderTarget* renderTargetSrc, WgBindGroupOpacity* bindGroupOpacity);
void blitColor(WgContext& context, WgRenderTarget* renderTargetSrc);
void compose(WgContext& context, WgRenderTarget* renderTargetSrc, WgRenderTarget* renderTargetMsk, CompositeMethod method);
};
class WgRenderTargetPool {
private:
Array<WgRenderTarget*> mList;
Array<WgRenderTarget*> mPool;
public:
WgRenderTarget* allocate(WgContext& context, uint32_t w, uint32_t h);
void free(WgContext& context, WgRenderTarget* renderTarget);
void release(WgContext& context);
};
#endif