thorvg/src/renderer/wg_engine/tvgWgPipelineImage.h
Sergii Liebodkin 51e98eebdb Add support for textures color space formats
[Issues 1479: pictures](https://github.com/thorvg/thorvg/issues/1479)

Formats supported:
    ABGR8888
    ARGB8888
    ABGR8888S
    ARGB8888S
2024-01-02 20:34:10 +09:00

63 lines
2.2 KiB
C++

/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_PIPELINE_IMAGE_H_
#define _TVG_WG_PIPELINE_IMAGE_H_
#include "tvgWgPipelineBase.h"
class WgPipelineImage;
struct WgPipelineImageColorInfo {
uint32_t format{};
float dummy0{};
float dummy1{};
float opacity{};
};
struct WgPipelineDataImage: WgPipelineData {
WgPipelineImageColorInfo uColorInfo{}; // @binding(1)
void updateFormat(const ColorSpace format);
void updateOpacity(const uint8_t opacity);
};
class WgPipelineBindGroupImage: public WgPipelineBindGroup {
private:
WGPUBuffer uBufferColorInfo{}; // @binding(1)
WGPUSampler uSamplerBase{}; // @binding(2)
WGPUTextureView uTextureViewBase{}; // @binding(3)
WGPUTexture mTextureBase{}; // gpu texture data
public:
void initialize(WGPUDevice device, WgPipelineImage& pipelineImage, Surface* surface);
void release();
void update(WGPUQueue mQueue, WgPipelineDataImage& pipelineDataImage, Surface* surface);
};
class WgPipelineImage: public WgPipelineBase {
public:
void initialize(WGPUDevice device) override;
void release() override;
};
#endif //_TVG_WG_PIPELINE_IMAGE_H_