mirror of
https://github.com/thorvg/thorvg.git
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Spec out this incomplete experimental feature, this is a still promising one, we will reintroduce this officially after 1.0 release size: -2kb issue: https://github.com/thorvg/thorvg/issues/1372
520 lines
19 KiB
C++
Executable file
520 lines
19 KiB
C++
Executable file
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/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <algorithm>
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#include "tvgWgRenderData.h"
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#include "tvgWgShaderTypes.h"
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//***********************************************************************
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// WgMeshData
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//***********************************************************************
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void WgMeshData::draw(WgContext& context, WGPURenderPassEncoder renderPassEncoder)
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{
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wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, 0, bufferPosition, 0, vertexCount * sizeof(float) * 2);
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wgpuRenderPassEncoderSetIndexBuffer(renderPassEncoder, bufferIndex, WGPUIndexFormat_Uint32, 0, indexCount * sizeof(uint32_t));
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wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, indexCount, 1, 0, 0, 0);
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}
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void WgMeshData::drawFan(WgContext& context, WGPURenderPassEncoder renderPassEncoder)
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{
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wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, 0, bufferPosition, 0, vertexCount * sizeof(float) * 2);
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wgpuRenderPassEncoderSetIndexBuffer(renderPassEncoder, context.bufferIndexFan, WGPUIndexFormat_Uint32, 0, indexCount * sizeof(uint32_t));
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wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, indexCount, 1, 0, 0, 0);
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}
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void WgMeshData::drawImage(WgContext& context, WGPURenderPassEncoder renderPassEncoder)
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{
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wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, 0, bufferPosition, 0, vertexCount * sizeof(float) * 2);
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wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, 1, bufferTexCoord, 0, vertexCount * sizeof(float) * 2);
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wgpuRenderPassEncoderSetIndexBuffer(renderPassEncoder, bufferIndex, WGPUIndexFormat_Uint32, 0, indexCount * sizeof(uint32_t));
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wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, indexCount, 1, 0, 0, 0);
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};
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void WgMeshData::update(WgContext& context, const WgPolyline* polyline)
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{
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assert(polyline);
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assert(polyline->pts.count > 2);
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vertexCount = polyline->pts.count;
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indexCount = (polyline->pts.count - 2) * 3;
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context.allocateBufferVertex(bufferPosition, (float *)&polyline->pts[0], vertexCount * sizeof(float) * 2);
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context.allocateBufferIndexFan(vertexCount);
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}
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void WgMeshData::update(WgContext& context, const WgGeometryData* geometryData)
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{
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assert(geometryData);
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vertexCount = geometryData->positions.pts.count;
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indexCount = geometryData->indexes.count;
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// buffer position data create and write
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if (geometryData->positions.pts.count > 0)
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context.allocateBufferVertex(bufferPosition, (float *)&geometryData->positions.pts[0], vertexCount * sizeof(float) * 2);
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// buffer tex coords data create and write
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if (geometryData->texCoords.count > 0)
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context.allocateBufferVertex(bufferTexCoord, (float *)&geometryData->texCoords[0], vertexCount * sizeof(float) * 2);
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// buffer index data create and write
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if (geometryData->indexes.count > 0)
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context.allocateBufferIndex(bufferIndex, &geometryData->indexes[0], indexCount * sizeof(uint32_t));
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};
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void WgMeshData::update(WgContext& context, const WgPoint pmin, const WgPoint pmax)
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{
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vertexCount = 4;
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indexCount = 6;
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const float data[] = {
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pmin.x, pmin.y, pmax.x, pmin.y,
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pmax.x, pmax.y, pmin.x, pmax.y
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};
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context.allocateBufferVertex(bufferPosition, data, sizeof(data));
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context.allocateBufferIndexFan(vertexCount);
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}
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void WgMeshData::release(WgContext& context)
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{
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context.releaseBuffer(bufferIndex);
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context.releaseBuffer(bufferTexCoord);
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context.releaseBuffer(bufferPosition);
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};
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//***********************************************************************
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// WgMeshDataPool
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//***********************************************************************
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WgMeshData* WgMeshDataPool::allocate(WgContext& context)
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{
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WgMeshData* meshData{};
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if (mPool.count > 0) {
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meshData = mPool.last();
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mPool.pop();
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} else {
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meshData = new WgMeshData();
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mList.push(meshData);
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}
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return meshData;
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}
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void WgMeshDataPool::free(WgContext& context, WgMeshData* meshData)
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{
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mPool.push(meshData);
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}
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void WgMeshDataPool::release(WgContext& context)
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{
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for (uint32_t i = 0; i < mList.count; i++) {
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mList[i]->release(context);
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delete mList[i];
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}
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mPool.clear();
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mList.clear();
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}
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WgMeshDataPool* WgMeshDataGroup::gMeshDataPool = nullptr;
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//***********************************************************************
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// WgMeshDataGroup
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//***********************************************************************
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void WgMeshDataGroup::append(WgContext& context, const WgPolyline* polyline)
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{
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assert(polyline);
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assert(polyline->pts.count >= 3);
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meshes.push(gMeshDataPool->allocate(context));
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meshes.last()->update(context, polyline);
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}
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void WgMeshDataGroup::append(WgContext& context, const WgGeometryData* geometryData)
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{
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assert(geometryData);
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assert(geometryData->positions.pts.count >= 3);
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meshes.push(gMeshDataPool->allocate(context));
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meshes.last()->update(context, geometryData);
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}
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void WgMeshDataGroup::append(WgContext& context, const WgPoint pmin, const WgPoint pmax)
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{
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meshes.push(gMeshDataPool->allocate(context));
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meshes.last()->update(context, pmin, pmax);
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}
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void WgMeshDataGroup::release(WgContext& context)
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{
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for (uint32_t i = 0; i < meshes.count; i++)
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gMeshDataPool->free(context, meshes[i]);
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meshes.clear();
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};
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//***********************************************************************
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// WgImageData
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//***********************************************************************
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void WgImageData::update(WgContext& context, Surface* surface)
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{
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release(context);
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assert(surface);
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texture = context.createTexture(surface->w, surface->h, WGPUTextureFormat_RGBA8Unorm);
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assert(texture);
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textureView = context.createTextureView(texture);
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assert(textureView);
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// update texture data
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WGPUImageCopyTexture imageCopyTexture{ .texture = texture };
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WGPUTextureDataLayout textureDataLayout{ .bytesPerRow = 4 * surface->w, .rowsPerImage = surface->h };
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WGPUExtent3D writeSize{ .width = surface->w, .height = surface->h, .depthOrArrayLayers = 1 };
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wgpuQueueWriteTexture(context.queue, &imageCopyTexture, surface->data, 4 * surface->w * surface->h, &textureDataLayout, &writeSize);
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wgpuQueueSubmit(context.queue, 0, nullptr);
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};
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void WgImageData::release(WgContext& context)
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{
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context.releaseTextureView(textureView);
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context.releaseTexture(texture);
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};
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//***********************************************************************
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// WgRenderSettings
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//***********************************************************************
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void WgRenderSettings::update(WgContext& context, const Fill* fill, const uint8_t* color, const RenderUpdateFlag flags)
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{
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// setup fill properties
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if ((flags & (RenderUpdateFlag::Gradient)) && fill) {
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rasterType = WgRenderRasterType::Gradient;
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WgShaderTypeGradient gradient;
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if (fill->type() == Type::LinearGradient) {
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gradient.update((LinearGradient*)fill);
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fillType = WgRenderSettingsType::Linear;
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} else if (fill->type() == Type::RadialGradient) {
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gradient.update((RadialGradient*)fill);
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fillType = WgRenderSettingsType::Radial;
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}
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// update gpu assets
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bool bufferGradientSettingsChanged = context.allocateBufferUniform(bufferGroupGradient, &gradient.settings, sizeof(gradient.settings));
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bool textureGradientChanged = context.allocateTexture(texGradient, WG_TEXTURE_GRADIENT_SIZE, 1, WGPUTextureFormat_RGBA8Unorm, gradient.texData);
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if (bufferGradientSettingsChanged || textureGradientChanged) {
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// update texture view
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context.releaseTextureView(texViewGradient);
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texViewGradient = context.createTextureView(texGradient);
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// get sampler by spread type
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WGPUSampler sampler = context.samplerLinearClamp;
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if (fill->spread() == FillSpread::Reflect) sampler = context.samplerLinearMirror;
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if (fill->spread() == FillSpread::Repeat) sampler = context.samplerLinearRepeat;
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// update bind group
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context.pipelines->layouts.releaseBindGroup(bindGroupGradient);
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bindGroupGradient = context.pipelines->layouts.createBindGroupTexSampledBuff1Un(
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sampler, texViewGradient, bufferGroupGradient);
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}
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skip = false;
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} else if ((flags & (RenderUpdateFlag::Color)) && !fill) {
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rasterType = WgRenderRasterType::Solid;
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WgShaderTypeSolidColor solidColor(color);
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if (context.allocateBufferUniform(bufferGroupSolid, &solidColor, sizeof(solidColor))) {
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context.pipelines->layouts.releaseBindGroup(bindGroupSolid);
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bindGroupSolid = context.pipelines->layouts.createBindGroupBuffer1Un(bufferGroupSolid);
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}
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fillType = WgRenderSettingsType::Solid;
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skip = (color[3] == 0);
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}
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};
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void WgRenderSettings::release(WgContext& context)
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{
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context.pipelines->layouts.releaseBindGroup(bindGroupSolid);
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context.pipelines->layouts.releaseBindGroup(bindGroupGradient);
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context.releaseBuffer(bufferGroupSolid);
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context.releaseBuffer(bufferGroupGradient);
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context.releaseTexture(texGradient);
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context.releaseTextureView(texViewGradient);
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};
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//***********************************************************************
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// WgRenderDataPaint
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//***********************************************************************
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void WgRenderDataPaint::release(WgContext& context)
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{
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context.pipelines->layouts.releaseBindGroup(bindGroupPaint);
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context.releaseBuffer(bufferModelMat);
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context.releaseBuffer(bufferBlendSettings);
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clips.clear();
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};
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void WgRenderDataPaint::update(WgContext& context, const tvg::Matrix& transform, tvg::ColorSpace cs, uint8_t opacity)
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{
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WgShaderTypeMat4x4f modelMat(transform);
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WgShaderTypeBlendSettings blendSettings(cs, opacity);
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bool bufferModelMatChanged = context.allocateBufferUniform(bufferModelMat, &modelMat, sizeof(modelMat));
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bool bufferBlendSettingsChanged = context.allocateBufferUniform(bufferBlendSettings, &blendSettings, sizeof(blendSettings));
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if (bufferModelMatChanged || bufferBlendSettingsChanged) {
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context.pipelines->layouts.releaseBindGroup(bindGroupPaint);
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bindGroupPaint = context.pipelines->layouts.createBindGroupBuffer2Un(bufferModelMat, bufferBlendSettings);
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}
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}
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void WgRenderDataPaint::updateClips(tvg::Array<tvg::RenderData> &clips) {
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this->clips.clear();
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for (uint32_t i = 0; i < clips.count; i++)
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if (clips[i])
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this->clips.push((WgRenderDataPaint*)clips[i]);
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}
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//***********************************************************************
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// WgRenderDataShape
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//***********************************************************************
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void WgRenderDataShape::updateBBox(WgPoint pmin, WgPoint pmax)
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{
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pMin.x = std::min(pMin.x, pmin.x);
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pMin.y = std::min(pMin.y, pmin.y);
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pMax.x = std::max(pMax.x, pmax.x);
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pMax.y = std::max(pMax.y, pmax.y);
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}
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void WgRenderDataShape::updateMeshes(WgContext &context, const RenderShape &rshape, const Matrix& rt)
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{
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releaseMeshes(context);
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strokeFirst = rshape.stroke ? rshape.stroke->strokeFirst : false;
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Array<WgPolyline*> polylines{};
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// decode path
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size_t pntIndex = 0;
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for (uint32_t cmdIndex = 0; cmdIndex < rshape.path.cmds.count; cmdIndex++) {
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PathCommand cmd = rshape.path.cmds[cmdIndex];
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if (cmd == PathCommand::MoveTo) {
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// proceed current polyline
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polylines.push(new WgPolyline);
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polylines.last()->appendPoint(rshape.path.pts[pntIndex]);
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pntIndex++;
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} else if (cmd == PathCommand::LineTo) {
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polylines.last()->appendPoint(rshape.path.pts[pntIndex]);
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pntIndex++;
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} else if (cmd == PathCommand::Close) {
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polylines.last()->close();
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} else if (cmd == PathCommand::CubicTo) {
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assert(polylines.last()->pts.count > 0);
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WgPoint pt0 = polylines.last()->pts.last().trans(rt);
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WgPoint pt1 = WgPoint(rshape.path.pts[pntIndex + 0]).trans(rt);
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WgPoint pt2 = WgPoint(rshape.path.pts[pntIndex + 1]).trans(rt);
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WgPoint pt3 = WgPoint(rshape.path.pts[pntIndex + 2]).trans(rt);
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uint32_t nsegs = (uint32_t)(pt0.dist(pt1) + pt1.dist(pt2) + pt2.dist(pt3));
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polylines.last()->appendCubic(
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rshape.path.pts[pntIndex + 0],
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rshape.path.pts[pntIndex + 1],
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rshape.path.pts[pntIndex + 2],
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nsegs / 2);
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pntIndex += 3;
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}
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}
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// proceed shapes
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float totalLen{};
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for (uint32_t i = 0; i < polylines.count; i++) {
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totalLen += polylines[i]->len;
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updateShapes(context, polylines[i]);
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}
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// proceed strokes
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if (rshape.stroke) {
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float trimBegin{};
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float trimEnd{};
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if (!rshape.stroke->strokeTrim(trimBegin, trimEnd)) { trimBegin = 0.0f; trimEnd = 1.0f; }
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if (rshape.stroke->trim.simultaneous) {
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for (uint32_t i = 0; i < polylines.count; i++)
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updateStrokes(context, polylines[i], rshape.stroke, trimBegin, trimEnd);
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} else {
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if (trimBegin <= trimEnd) {
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updateStrokesList(context, polylines, rshape.stroke, totalLen, trimBegin, trimEnd);
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} else {
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updateStrokesList(context, polylines, rshape.stroke, totalLen, 0.0f, trimEnd);
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updateStrokesList(context, polylines, rshape.stroke, totalLen, trimBegin, 1.0f);
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}
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}
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}
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// delete polylines
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for (uint32_t i = 0; i < polylines.count; i++)
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delete polylines[i];
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// update shapes bbox
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meshDataBBox.update(context, pMin, pMax);
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}
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void WgRenderDataShape::updateShapes(WgContext& context, const WgPolyline* polyline)
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{
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assert(polyline);
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// generate fill geometry
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if (polyline->pts.count >= 3) {
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WgPoint pmin{}, pmax{};
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polyline->getBBox(pmin, pmax);
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meshGroupShapes.append(context, polyline);
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meshGroupShapesBBox.append(context, pmin, pmax);
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updateBBox(pmin, pmax);
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}
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}
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void WgRenderDataShape::updateStrokesList(WgContext& context, Array<WgPolyline*> polylines, const RenderStroke* rstroke, float totalLen, float trimBegin, float trimEnd)
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{
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float tp1 = totalLen * trimBegin; // trim point begin
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float tp2 = totalLen * trimEnd; // trim point end
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float pc = 0; // point current
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for (uint32_t i = 0; i < polylines.count; i++) {
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float pl = polylines[i]->len; // current polyline length
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float trimBegin = ((pc <= tp1) && (pc + pl > tp1)) ? (tp1 - pc) / pl : 0.0f;
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float trimEnd = ((pc <= tp2) && (pc + pl > tp2)) ? (tp2 - pc) / pl : 1.0f;
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if ((pc + pl >= tp1) && (pc <= tp2))
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updateStrokes(context, polylines[i], rstroke, trimBegin, trimEnd);
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pc += pl;
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// break if reached the tail
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if (pc > tp2) break;
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}
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}
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void WgRenderDataShape::updateStrokes(WgContext& context, const WgPolyline* polyline, const RenderStroke* rstroke, float trimBegin, float trimEnd)
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{
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assert(polyline);
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// generate strokes geometry
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if ((polyline->pts.count >= 1) && rstroke && (rstroke->width > 0.0f)) {
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static WgGeometryData geometryData; geometryData.clear();
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static WgPolyline trimmed;
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// trim -> split -> stroke
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if (trimBegin == trimEnd) return;
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if ((rstroke->dashPattern) && ((trimBegin != 0.0f) || (trimEnd != 1.0f))) {
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trimmed.clear();
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if (trimBegin < trimEnd)
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polyline->trim(&trimmed, trimBegin, trimEnd);
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else {
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polyline->trim(&trimmed, trimBegin, 1.0f);
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polyline->trim(&trimmed, 0.0f, trimEnd);
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}
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geometryData.appendStrokeDashed(&trimmed, rstroke);
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} else // trim -> stroke
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if ((trimBegin != 0.0f) || (trimEnd != 1.0f)) {
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trimmed.clear();
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if (trimBegin < trimEnd)
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polyline->trim(&trimmed, trimBegin, trimEnd);
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else {
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polyline->trim(&trimmed, trimBegin, 1.0f);
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polyline->trim(&trimmed, 0.0f, trimEnd);
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}
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geometryData.appendStroke(&trimmed, rstroke);
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} else // split -> stroke
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if (rstroke->dashPattern) {
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geometryData.appendStrokeDashed(polyline, rstroke);
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} else { // stroke
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geometryData.appendStroke(polyline, rstroke);
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}
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// append render meshes and bboxes
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if(geometryData.positions.pts.count >= 3) {
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WgPoint pmin{}, pmax{};
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geometryData.positions.getBBox(pmin, pmax);
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meshGroupStrokes.append(context, &geometryData);
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meshGroupStrokesBBox.append(context, pmin, pmax);
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}
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}
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}
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void WgRenderDataShape::releaseMeshes(WgContext &context)
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{
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meshGroupStrokesBBox.release(context);
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meshGroupStrokes.release(context);
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meshGroupShapesBBox.release(context);
|
|
meshGroupShapes.release(context);
|
|
pMin = {FLT_MAX, FLT_MAX};
|
|
pMax = {0.0f, 0.0f};
|
|
clips.clear();
|
|
}
|
|
|
|
|
|
void WgRenderDataShape::release(WgContext& context)
|
|
{
|
|
releaseMeshes(context);
|
|
meshDataBBox.release(context);
|
|
renderSettingsStroke.release(context);
|
|
renderSettingsShape.release(context);
|
|
WgRenderDataPaint::release(context);
|
|
};
|
|
|
|
//***********************************************************************
|
|
// WgRenderDataShapePool
|
|
//***********************************************************************
|
|
|
|
WgRenderDataShape* WgRenderDataShapePool::allocate(WgContext& context)
|
|
{
|
|
WgRenderDataShape* dataShape{};
|
|
if (mPool.count > 0) {
|
|
dataShape = mPool.last();
|
|
mPool.pop();
|
|
} else {
|
|
dataShape = new WgRenderDataShape();
|
|
mList.push(dataShape);
|
|
}
|
|
return dataShape;
|
|
}
|
|
|
|
|
|
void WgRenderDataShapePool::free(WgContext& context, WgRenderDataShape* dataShape)
|
|
{
|
|
dataShape->meshGroupShapes.release(context);
|
|
dataShape->meshGroupShapesBBox.release(context);
|
|
dataShape->meshGroupStrokes.release(context);
|
|
dataShape->meshGroupStrokesBBox.release(context);
|
|
dataShape->clips.clear();
|
|
mPool.push(dataShape);
|
|
}
|
|
|
|
|
|
void WgRenderDataShapePool::release(WgContext& context)
|
|
{
|
|
for (uint32_t i = 0; i < mList.count; i++) {
|
|
mList[i]->release(context);
|
|
delete mList[i];
|
|
}
|
|
mPool.clear();
|
|
mList.clear();
|
|
}
|
|
|
|
//***********************************************************************
|
|
// WgRenderDataPicture
|
|
//***********************************************************************
|
|
|
|
void WgRenderDataPicture::release(WgContext& context)
|
|
{
|
|
imageData.release(context);
|
|
context.pipelines->layouts.releaseBindGroup(bindGroupPicture);
|
|
WgRenderDataPaint::release(context);
|
|
}
|