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merge the scene with more accurate condition to allow the evenodd pathes among the lottie render tree.
577 lines
19 KiB
C++
577 lines
19 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgPaint.h"
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#include "tvgFill.h"
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#include "tvgTaskScheduler.h"
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#include "tvgLottieModel.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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void LottieSlot::reset()
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{
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if (!overridden) return;
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auto shallow = pairs.count == 1 ? true : false;
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for (auto pair = pairs.begin(); pair < pairs.end(); ++pair) {
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pair->obj->override(pair->prop, shallow, true);
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delete(pair->prop);
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pair->prop = nullptr;
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}
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overridden = false;
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}
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void LottieSlot::assign(LottieObject* target, bool byDefault)
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{
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auto copy = !overridden && !byDefault;
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auto shallow = pairs.count == 1 ? true : false;
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//apply slot object to all targets
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for (auto pair = pairs.begin(); pair < pairs.end(); ++pair) {
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//backup the original properties before overwriting
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switch (type) {
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case LottieProperty::Type::Position: {
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if (copy) pair->prop = new LottiePosition(static_cast<LottieTransform*>(pair->obj)->position);
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pair->obj->override(&static_cast<LottieTransform*>(target)->position, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Point: {
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if (copy) pair->prop = new LottiePoint(static_cast<LottieTransform*>(pair->obj)->scale);
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pair->obj->override(&static_cast<LottieTransform*>(target)->scale, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Float: {
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if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation);
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pair->obj->override(&static_cast<LottieTransform*>(target)->rotation, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Opacity: {
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if (copy) {
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if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity);
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else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity);
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}
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pair->obj->override(&static_cast<LottieSolid*>(target)->opacity, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Color: {
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if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color);
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pair->obj->override(&static_cast<LottieSolid*>(target)->color, shallow, !copy);
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break;
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}
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case LottieProperty::Type::ColorStop: {
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if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops);
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pair->obj->override(&static_cast<LottieGradient*>(target)->colorStops, shallow, !copy);
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break;
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}
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case LottieProperty::Type::TextDoc: {
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if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc);
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pair->obj->override(&static_cast<LottieText*>(target)->doc, shallow, !copy);
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break;
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}
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case LottieProperty::Type::Image: {
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if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data);
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pair->obj->override(&static_cast<LottieImage*>(target)->data, shallow, !copy);
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break;
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}
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default: break;
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}
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}
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if (!byDefault) overridden = true;
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}
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float LottieTextRange::factor(float frameNo, float totalLen, float idx)
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{
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auto offset = this->offset(frameNo);
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auto start = this->start(frameNo) + offset;
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auto end = this->end(frameNo) + offset;
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if (random > 0) {
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auto range = end - start;
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auto len = (rangeUnit == Unit::Percent) ? 100.0f : totalLen;
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start = static_cast<float>(random % int(len - range));
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end = start + range;
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}
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auto divisor = (rangeUnit == Unit::Percent) ? (100.0f / totalLen) : 1.0f;
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start /= divisor;
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end /= divisor;
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auto f = 0.0f;
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switch (this->shape) {
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case Square: {
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auto smoothness = this->smoothness(frameNo);
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if (tvg::zero(smoothness)) f = idx >= nearbyintf(start) && idx < nearbyintf(end) ? 1.0f : 0.0f;
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else {
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if (idx >= std::floor(start)) {
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auto diff = idx - start;
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f = diff < 0.0f ? std::min(end, 1.0f) + diff : end - idx;
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}
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smoothness *= 0.01f;
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f = (f - (1.0f - smoothness) * 0.5f) / smoothness;
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}
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break;
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}
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case RampUp: {
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f = tvg::equal(start, end) ? (idx >= end ? 1.0f : 0.0f) : (0.5f + idx - start) / (end - start);
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break;
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}
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case RampDown: {
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f = tvg::equal(start, end) ? (idx >= end ? 0.0f : 1.0f) : 1.0f - (0.5f + idx - start) / (end - start);
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break;
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}
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case Triangle: {
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f = tvg::equal(start, end) ? 0.0f : 2.0f * (0.5f + idx - start) / (end - start);
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f = f < 1.0f ? f : 2.0f - f;
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break;
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}
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case Round: {
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idx += 0.5f - start;
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clamp(idx, 0.0f, end - start);
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auto range = 0.5f * (end - start);
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auto t = idx - range;
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f = tvg::equal(start, end) ? 0.0f : sqrtf(1.0f - t * t / (range * range));
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break;
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}
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case Smooth: {
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idx += 0.5f - start;
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clamp(idx, 0.0f, end - start);
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f = tvg::equal(start, end) ? 0.0f : 0.5f * (1.0f + cosf(MATH_PI * (1.0f + 2.0f * idx / (end - start))));
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break;
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}
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}
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clamp(f, 0.0f, 1.0f);
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//apply easing
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auto minEase = this->minEase(frameNo);
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clamp(minEase, -100.0f, 100.0f);
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auto maxEase = this->maxEase(frameNo);
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clamp(maxEase, -100.0f, 100.0f);
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if (!tvg::zero(minEase) || !tvg::zero(maxEase)) {
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Point in{1.0f, 1.0f};
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Point out{0.0f, 0.0f};
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if (maxEase > 0.0f) in.x = 1.0f - maxEase * 0.01f;
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else in.y = 1.0f + maxEase * 0.01f;
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if (minEase > 0.0f) out.x = minEase * 0.01f;
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else out.y = -minEase * 0.01f;
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interpolator->set(nullptr, in, out);
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f = interpolator->progress(f);
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}
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clamp(f, 0.0f, 1.0f);
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return f * this->maxAmount(frameNo) * 0.01f;
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}
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void LottieFont::prepare()
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{
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if (!data.b64src || !name) return;
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Text::load(name, data.b64src, data.size, "ttf", false);
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}
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void LottieImage::prepare()
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{
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LottieObject::type = LottieObject::Image;
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auto picture = Picture::gen().release();
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//force to load a picture on the same thread
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if (data.size > 0) picture->load((const char*)data.b64Data, data.size, data.mimeType, false);
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else picture->load(data.path);
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picture->size(data.width, data.height);
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PP(picture)->ref();
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pooler.push(picture);
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}
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void LottieImage::update()
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{
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//Update the picture data
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for (auto p = pooler.begin(); p < pooler.end(); ++p) {
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if (data.size > 0) (*p)->load((const char*)data.b64Data, data.size, data.mimeType, false);
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else (*p)->load(data.path);
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(*p)->size(data.width, data.height);
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}
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}
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void LottieTrimpath::segment(float frameNo, float& start, float& end, LottieExpressions* exps)
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{
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start = this->start(frameNo, exps) * 0.01f;
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tvg::clamp(start, 0.0f, 1.0f);
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end = this->end(frameNo, exps) * 0.01f;
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tvg::clamp(end, 0.0f, 1.0f);
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auto o = fmodf(this->offset(frameNo, exps), 360.0f) / 360.0f; //0 ~ 1
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auto diff = fabs(start - end);
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if (tvg::zero(diff)) {
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start = 0.0f;
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end = 0.0f;
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return;
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}
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if (tvg::equal(diff, 1.0f) || tvg::equal(diff, 2.0f)) {
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start = 0.0f;
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end = 1.0f;
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return;
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}
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if (start > end) std::swap(start, end);
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start += o;
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end += o;
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}
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uint32_t LottieGradient::populate(ColorStop& color, size_t count)
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{
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if (!color.input) return 0;
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uint32_t alphaCnt = (color.input->count - (count * 4)) / 2;
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Array<Fill::ColorStop> output(count + alphaCnt);
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uint32_t cidx = 0; //color count
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uint32_t clast = count * 4;
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if (clast > color.input->count) clast = color.input->count;
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uint32_t aidx = clast; //alpha count
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Fill::ColorStop cs;
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//merge color stops.
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for (uint32_t i = 0; i < color.input->count; ++i) {
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if (cidx == clast || aidx == color.input->count) break;
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if ((*color.input)[cidx] == (*color.input)[aidx]) {
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cs.offset = (*color.input)[cidx];
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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cidx += 4;
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aidx += 2;
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} else if ((*color.input)[cidx] < (*color.input)[aidx]) {
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cs.offset = (*color.input)[cidx];
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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//generate alpha value
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if (output.count > 0) {
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auto p = ((*color.input)[cidx] - output.last().offset) / ((*color.input)[aidx] - output.last().offset);
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cs.a = lerp<uint8_t>(output.last().a, (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f), p);
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} else cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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cidx += 4;
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} else {
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cs.offset = (*color.input)[aidx];
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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//generate color value
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if (output.count > 0) {
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auto p = ((*color.input)[aidx] - output.last().offset) / ((*color.input)[cidx] - output.last().offset);
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cs.r = lerp<uint8_t>(output.last().r, (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f), p);
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cs.g = lerp<uint8_t>(output.last().g, (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f), p);
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cs.b = lerp<uint8_t>(output.last().b, (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f), p);
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} else {
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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}
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aidx += 2;
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}
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output.push(cs);
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}
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//color remains
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while (cidx + 3 < clast) {
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cs.offset = (*color.input)[cidx];
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cs.r = (uint8_t)nearbyint((*color.input)[cidx + 1] * 255.0f);
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cs.g = (uint8_t)nearbyint((*color.input)[cidx + 2] * 255.0f);
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cs.b = (uint8_t)nearbyint((*color.input)[cidx + 3] * 255.0f);
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cs.a = (output.count > 0) ? output.last().a : 255;
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output.push(cs);
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cidx += 4;
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}
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//alpha remains
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while (aidx < color.input->count) {
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cs.offset = (*color.input)[aidx];
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cs.a = (uint8_t)nearbyint((*color.input)[aidx + 1] * 255.0f);
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if (output.count > 0) {
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cs.r = output.last().r;
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cs.g = output.last().g;
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cs.b = output.last().b;
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} else cs.r = cs.g = cs.b = 255;
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output.push(cs);
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aidx += 2;
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}
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color.data = output.data;
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output.data = nullptr;
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color.input->reset();
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delete(color.input);
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return output.count;
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}
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Fill* LottieGradient::fill(float frameNo, LottieExpressions* exps)
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{
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auto opacity = this->opacity(frameNo);
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if (opacity == 0) return nullptr;
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Fill* fill = nullptr;
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auto s = start(frameNo, exps);
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auto e = end(frameNo, exps);
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//Linear Graident
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if (id == 1) {
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fill = LinearGradient::gen().release();
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static_cast<LinearGradient*>(fill)->linear(s.x, s.y, e.x, e.y);
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}
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//Radial Gradient
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if (id == 2) {
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fill = RadialGradient::gen().release();
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auto w = fabsf(e.x - s.x);
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auto h = fabsf(e.y - s.y);
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auto r = (w > h) ? (w + 0.375f * h) : (h + 0.375f * w);
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auto progress = this->height(frameNo, exps) * 0.01f;
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if (tvg::zero(progress)) {
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P(static_cast<RadialGradient*>(fill))->radial(s.x, s.y, r, s.x, s.y, 0.0f);
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} else {
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if (tvg::equal(progress, 1.0f)) progress = 0.99f;
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auto startAngle = rad2deg(tvg::atan2(e.y - s.y, e.x - s.x));
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auto angle = deg2rad((startAngle + this->angle(frameNo, exps)));
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auto fx = s.x + cos(angle) * progress * r;
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auto fy = s.y + sin(angle) * progress * r;
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// Lottie doesn't have any focal radius concept
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P(static_cast<RadialGradient*>(fill))->radial(s.x, s.y, r, fx, fy, 0.0f);
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}
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}
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if (!fill) return nullptr;
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colorStops(frameNo, fill, exps);
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//multiply the current opacity with the fill
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if (opacity < 255) {
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const Fill::ColorStop* colorStops;
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auto cnt = fill->colorStops(&colorStops);
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for (uint32_t i = 0; i < cnt; ++i) {
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const_cast<Fill::ColorStop*>(&colorStops[i])->a = MULTIPLY(colorStops[i].a, opacity);
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}
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}
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return fill;
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}
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LottieGroup::LottieGroup()
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{
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reqFragment = false;
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buildDone = false;
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trimpath = false;
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visible = false;
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allowMerge = true;
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}
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void LottieGroup::prepare(LottieObject::Type type)
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{
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LottieObject::type = type;
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if (children.count == 0) return;
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size_t strokeCnt = 0;
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size_t fillCnt = 0;
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for (auto c = children.end() - 1; c >= children.begin(); --c) {
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auto child = static_cast<LottieObject*>(*c);
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if (child->type == LottieObject::Type::Trimpath) trimpath = true;
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/* Figure out if this group is a simple path drawing.
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In that case, the rendering context can be sharable with the parent's. */
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if (allowMerge && !child->mergeable()) allowMerge = false;
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//Figure out this group has visible contents
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switch (child->type) {
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case LottieObject::Group: {
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visible |= static_cast<LottieGroup*>(child)->visible;
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break;
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}
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case LottieObject::Rect:
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case LottieObject::Ellipse:
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case LottieObject::Path:
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case LottieObject::Polystar:
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case LottieObject::Image:
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case LottieObject::Text: {
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visible = true;
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break;
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}
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default: break;
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}
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if (reqFragment) continue;
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/* Figure out if the rendering context should be fragmented.
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Multiple stroking or grouping with a stroking would occur this.
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This fragment resolves the overlapped stroke outlines. */
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if (child->type == LottieObject::Group && !child->mergeable()) {
|
|
if (strokeCnt > 0 || fillCnt > 0) reqFragment = true;
|
|
} else if (child->type == LottieObject::SolidStroke || child->type == LottieObject::GradientStroke) {
|
|
if (strokeCnt > 0) reqFragment = true;
|
|
else ++strokeCnt;
|
|
} else if (child->type == LottieObject::SolidFill || child->type == LottieObject::GradientFill) {
|
|
if (fillCnt > 0) reqFragment = true;
|
|
else ++fillCnt;
|
|
}
|
|
}
|
|
|
|
//Reverse the drawing order if this group has a trimpath.
|
|
if (!trimpath) return;
|
|
|
|
for (uint32_t i = 0; i < children.count - 1; ) {
|
|
auto child2 = children[i + 1];
|
|
if (!child2->mergeable() || child2->type == LottieObject::Transform) {
|
|
i += 2;
|
|
continue;
|
|
}
|
|
auto child = children[i];
|
|
if (!child->mergeable() || child->type == LottieObject::Transform) {
|
|
i++;
|
|
continue;
|
|
}
|
|
children[i] = child2;
|
|
children[i + 1] = child;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
|
|
LottieLayer::~LottieLayer()
|
|
{
|
|
//No need to free assets children because the Composition owns them.
|
|
if (rid) children.clear();
|
|
|
|
for (auto m = masks.begin(); m < masks.end(); ++m) {
|
|
delete(*m);
|
|
}
|
|
|
|
for (auto e = effects.begin(); e < effects.end(); ++e) {
|
|
delete(*e);
|
|
}
|
|
|
|
delete(transform);
|
|
free(name);
|
|
}
|
|
|
|
|
|
void LottieLayer::prepare(RGB24* color)
|
|
{
|
|
/* if layer is hidden, only useful data is its transform matrix.
|
|
so force it to be a Null Layer and release all resource. */
|
|
if (hidden) {
|
|
type = LottieLayer::Null;
|
|
for (auto p = children.begin(); p < children.end(); ++p) delete(*p);
|
|
children.reset();
|
|
return;
|
|
}
|
|
|
|
//prepare the viewport clipper
|
|
if (type == LottieLayer::Precomp) {
|
|
auto clipper = Shape::gen().release();
|
|
clipper->appendRect(0.0f, 0.0f, w, h);
|
|
PP(clipper)->ref();
|
|
statical.pooler.push(clipper);
|
|
//prepare solid fill in advance if it is a layer type.
|
|
} else if (color && type == LottieLayer::Solid) {
|
|
auto solidFill = Shape::gen().release();
|
|
solidFill->appendRect(0, 0, static_cast<float>(w), static_cast<float>(h));
|
|
solidFill->fill(color->rgb[0], color->rgb[1], color->rgb[2]);
|
|
PP(solidFill)->ref();
|
|
statical.pooler.push(solidFill);
|
|
}
|
|
|
|
LottieGroup::prepare(LottieObject::Layer);
|
|
}
|
|
|
|
|
|
float LottieLayer::remap(LottieComposition* comp, float frameNo, LottieExpressions* exp)
|
|
{
|
|
if (timeRemap.frames || timeRemap.value) {
|
|
frameNo = comp->frameAtTime(timeRemap(frameNo, exp));
|
|
} else {
|
|
frameNo -= startFrame;
|
|
}
|
|
return (frameNo / timeStretch);
|
|
}
|
|
|
|
|
|
LottieComposition::~LottieComposition()
|
|
{
|
|
if (!initiated && root) delete(root->scene);
|
|
|
|
delete(root);
|
|
free(version);
|
|
free(name);
|
|
|
|
//delete interpolators
|
|
for (auto i = interpolators.begin(); i < interpolators.end(); ++i) {
|
|
free((*i)->key);
|
|
free(*i);
|
|
}
|
|
|
|
//delete assets
|
|
for (auto a = assets.begin(); a < assets.end(); ++a) {
|
|
delete(*a);
|
|
}
|
|
|
|
//delete fonts
|
|
for (auto f = fonts.begin(); f < fonts.end(); ++f) {
|
|
delete(*f);
|
|
}
|
|
|
|
//delete slots
|
|
for (auto s = slots.begin(); s < slots.end(); ++s) {
|
|
delete(*s);
|
|
}
|
|
|
|
for (auto m = markers.begin(); m < markers.end(); ++m) {
|
|
delete(*m);
|
|
}
|
|
}
|