thorvg/test/testLottie.cpp
Jinny You 5695f84307 test: Added test code for the lottie slot
This patch adds the test case for the recently introduced lottie slot API.

@Issues: https://github.com/thorvg/thorvg/issues/2029
2024-03-06 19:51:57 +09:00

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2.1 KiB
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/*
* Copyright (c) 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg.h>
#include <thorvg_lottie.h>
#include <fstream>
#include <cstring>
#include "config.h"
#include "catch.hpp"
using namespace tvg;
using namespace std;
#ifdef THORVG_LOTTIE_LOADER_SUPPORT
TEST_CASE("Lottie Slot", "[tvgLottie]")
{
REQUIRE(Initializer::init(0) == Result::Success);
auto animation = LottieAnimation::gen();
REQUIRE(animation);
auto picture = animation->picture();
REQUIRE(picture->identifier == Picture::identifier);
const char* slotJson = R"({"gradient_fill":{"p":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}})";
//Slot override before loaded
REQUIRE(animation->override(slotJson) == Result::InsufficientCondition);
//Slot override
REQUIRE(picture->load(TEST_DIR"/lottieslot.json") == Result::Success);
REQUIRE(animation->override(slotJson) == Result::Success);
//Slot override with invalid JSON
REQUIRE(animation->override("") == Result::InvalidArguments);
REQUIRE(Initializer::term() == Result::Success);
}
#endif