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initialization interfaces has been changed for threads count.
if you want to set concrete threads count by system, please specify thread count with it.
std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());
if your system provides designed threads info, you can use it.
efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());
I recommend to avoid max threads usage for better performance.
Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
212 lines
6 KiB
C++
212 lines
6 KiB
C++
#include "testCommon.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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tvg::Shape* pShape = nullptr;
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//Shape1
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auto shape = tvg::Shape::gen();
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/* Acquire shape pointer to access it again.
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instead, you should consider not to interrupt this pointer life-cycle. */
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pShape = shape.get();
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shape->moveTo(0, -114.5);
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shape->lineTo(54, -5.5);
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shape->lineTo(175, 11.5);
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shape->lineTo(88, 95.5);
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shape->lineTo(108, 216.5);
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shape->lineTo(0, 160.5);
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shape->lineTo(-102, 216.5);
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shape->lineTo(-87, 96.5);
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shape->lineTo(-173, 12.5);
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shape->lineTo(-53, -5.5);
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shape->close();
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shape->fill(0, 0, 255, 255);
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shape->stroke(3);
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shape->stroke(255, 255, 255, 255);
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if (canvas->push(move(shape)) != tvg::Result::Success) return;
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}
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void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
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{
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if (!canvas) return;
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/* Update shape directly.
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You can update only necessary properties of this shape,
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while retaining other properties. */
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//Transform Matrix
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tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
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//scale x
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m.e11 = 1 - (progress * 0.5f);
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//scale y
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m.e22 = 1 + (progress * 2.0f);
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//rotation
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constexpr auto PI = 3.141592f;
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auto degree = 45.0f;
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auto radian = degree / 180.0f * PI;
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auto cosVal = cosf(radian);
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auto sinVal = sinf(radian);
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auto t11 = m.e11 * cosVal + m.e12 * sinVal;
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auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
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auto t21 = m.e21 * cosVal + m.e22 * sinVal;
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auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
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auto t13 = m.e31 * cosVal + m.e32 * sinVal;
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auto t23 = m.e31 * -sinVal + m.e32 * cosVal;
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m.e11 = t11;
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m.e12 = t12;
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m.e21 = t21;
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m.e22 = t22;
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m.e13 = t13;
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m.e23 = t23;
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//translate
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m.e13 = progress * 300.0f + 300.0f;
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m.e23 = progress * -100.0f + 300.0f;
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pShape->transform(m);
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//Update shape for drawing (this may work asynchronously)
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canvas->update(pShape);
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(swCanvas.get(), progress);
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(glCanvas.get(), progress);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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Elm_Transit *transit = elm_transit_add();
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView();
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elm_transit_effect_add(transit, transitSwCb, view, nullptr);
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} else {
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auto view = createGlView();
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elm_transit_effect_add(transit, transitGlCb, view, nullptr);
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}
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elm_transit_duration_set(transit, 2);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_auto_reverse_set(transit, EINA_TRUE);
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elm_transit_go(transit);
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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