mirror of
https://github.com/thorvg/thorvg.git
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184 lines
5.2 KiB
C++
184 lines
5.2 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_GL_TESSELLATOR_H_
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#define _TVG_GL_TESSELLATOR_H_
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#include <cstdint>
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#include "tvgCommon.h"
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#include "tvgArray.h"
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#include "tvgBezier.h"
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#include "tvgGlGeometry.h"
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namespace tvg
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{
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namespace detail
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{
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class ObjectHeap;
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struct Vertex;
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struct Edge;
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struct Polygon;
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struct MonotonePolygon;
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struct VertexList;
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struct ActiveEdgeList;
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} // namespace detail
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struct RenderShape;
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class Tessellator final
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{
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public:
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Tessellator(Array<float>* points, Array<uint32_t>* indices);
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~Tessellator();
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void tessellate(const RenderShape *rshape, bool antialias = false);
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void tessellate(const Array<const RenderShape*> &shapes);
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private:
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void visitShape(const PathCommand *cmds, uint32_t cmd_count, const Point *pts, uint32_t pts_count);
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void buildMesh();
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void mergeVertices();
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void simplifyMesh();
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void tessMesh();
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bool matchFillRule(int32_t winding);
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detail::Edge *makeEdge(detail::Vertex* p1, detail::Vertex* p2);
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bool checkIntersection(detail::Edge* left, detail::Edge* right, detail::ActiveEdgeList* ael,
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detail::Vertex** current);
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bool splitEdge(detail::Edge* edge, detail::Vertex* v, detail::ActiveEdgeList* ael, detail::Vertex** current);
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bool intersectPairEdge(detail::Edge* left, detail::Edge* right, detail::ActiveEdgeList* ael,
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detail::Vertex** current);
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detail::Polygon *makePoly(detail::Vertex* v, int32_t winding);
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void emitPoly(detail::MonotonePolygon* poly);
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void emitTriangle(detail::Vertex* p1, detail::Vertex* p2, detail::Vertex* p3);
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private:
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FillRule fillRule = FillRule::Winding;
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std::unique_ptr<detail::ObjectHeap> pHeap;
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Array<detail::VertexList*> outlines;
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detail::VertexList* pMesh;
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detail::Polygon* pPolygon;
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Array<float>* resGlPoints;
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Array<uint32_t>* resIndices;
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};
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class Stroker final
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{
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struct State
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{
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GlPoint firstPt = {};
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GlPoint firstPtDir = {};
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GlPoint prevPt = {};
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GlPoint prevPtDir = {};
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bool hasMove = false;
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};
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public:
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Stroker(Array<float>* points, Array<uint32_t>* indices);
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~Stroker() = default;
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void stroke(const RenderShape *rshape);
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private:
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void doStroke(const PathCommand* cmds, uint32_t cmd_count, const Point* pts, uint32_t pts_count);
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void doDashStroke(const PathCommand* cmds, uint32_t cmd_count, const Point* pts, uint32_t pts_count,
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uint32_t dash_count, const float* dash_pattern);
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float strokeRadius() const
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{
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return mStrokeWidth * 0.5f;
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}
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void strokeCap();
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void strokeLineTo(const GlPoint &curr);
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void strokeCubicTo(const GlPoint &cnt1, const GlPoint &cnt2, const GlPoint &end);
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void strokeClose();
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void strokeJoin(const GlPoint &dir);
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void strokeRound(const GlPoint &prev, const GlPoint &curr, const GlPoint ¢er);
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void strokeMiter(const GlPoint &prev, const GlPoint &curr, const GlPoint ¢er);
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void strokeBevel(const GlPoint &prev, const GlPoint &curr, const GlPoint ¢er);
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private:
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Array<float>* mResGlPoints;
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Array<uint32_t>* mResIndices;
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float mStrokeWidth = 1.f;
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float mMiterLimit = 4.f;
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StrokeCap mStrokeCap = StrokeCap::Square;
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StrokeJoin mStrokeJoin = StrokeJoin::Bevel;
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State mStrokeState = {};
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};
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class DashStroke
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{
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public:
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DashStroke(Array<PathCommand>* cmds, Array<Point>* pts, uint32_t dash_count, const float* dash_pattern);
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~DashStroke() = default;
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void doStroke(const PathCommand* cmds, uint32_t cmd_count, const Point* pts, uint32_t pts_count);
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private:
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void dashLineTo(const GlPoint &pt);
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void dashCubicTo(const GlPoint &pt1, const GlPoint &pt2, const GlPoint &pt3);
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void moveTo(const GlPoint &pt);
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void lineTo(const GlPoint &pt);
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void cubicTo(const GlPoint &pt1, const GlPoint &pt2, const GlPoint &pt3);
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private:
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Array<PathCommand>* mCmds;
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Array<Point>* mPts;
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uint32_t mDashCount;
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const float* mDashPattern;
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float mCurrLen;
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int32_t mCurrIdx;
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bool mCurOpGap;
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GlPoint mPtStart;
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GlPoint mPtCur;
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};
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} // namespace tvg
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#endif /* _TVG_GL_TESSELLATOR_H_ */
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