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![]() The composition mode enables intermediate blending. When a scene uses Composition mode, it generates an intermediate buffer to render the scene image first. This image can then be blended with the canvas afterward. Please avoid to use this, unless you really need to composite the precomposite scene. This feature is relatively expensive at performance. C++ API: +BlendMethod::Composition C API: +Tvg_Blend_Method::TVG_BLEND_METHOD_COMPOSITION |
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meson.build | ||
thorvg.h |