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We've changed the behavior of Canvas::clear(false). The canvas::clear(false) now retains the paints, allowing the user to update the next frame more easily without having to recompose the paint list. Previously, clear(false) removed the paint list from the canvas, requiring the user to re-push all of them in the next frame. Now, we offer the Canvas::paints() API, allowing users to modify the paint list directly instead. This change will break compatibility with previous versions of Canvas. Therefore, this update is included in ThorVG 1.0. @Issue: https://github.com/thorvg/thorvg/issues/1372
235 lines
No EOL
7.6 KiB
C++
235 lines
No EOL
7.6 KiB
C++
/*
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* Copyright (c) 2021 - 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg.h>
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#include "config.h"
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#include "catch.hpp"
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using namespace tvg;
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TEST_CASE("Pushing Paints", "[tvgSwCanvasBase]")
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{
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REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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uint32_t buffer[100*100];
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REQUIRE(canvas->target(buffer, 100, 100, 100, SwCanvas::Colorspace::ARGB8888) == Result::Success);
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//Try all types of paints.
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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REQUIRE(canvas->push(Picture::gen()) == Result::Success);
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REQUIRE(canvas->push(Scene::gen()) == Result::Success);
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//Cases by contexts.
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REQUIRE(canvas->update() == Result::Success);
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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REQUIRE(canvas->clear() == Result::Success);
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Paint* paints[2];
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auto p1 = Shape::gen();
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paints[0] = p1.get();
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REQUIRE(canvas->push(std::move(p1)) == Result::Success);
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//Negative case 1
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REQUIRE(canvas->push(nullptr) == Result::MemoryCorruption);
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//Negative case 2
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std::unique_ptr<Shape> shape6 = nullptr;
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REQUIRE(canvas->push(std::move(shape6)) == Result::MemoryCorruption);
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auto p2 = Shape::gen();
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paints[1] = p2.get();
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REQUIRE(canvas->push(std::move(p2)) == Result::Success);
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REQUIRE(canvas->draw() == Result::Success);
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//Negative case 3
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REQUIRE(canvas->push(Shape::gen()) == Result::InsufficientCondition);
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//Check list of paints
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auto list = canvas->paints();
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REQUIRE(list.size() == 2);
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int idx = 0;
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for (auto paint : list) {
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REQUIRE(paints[idx] == paint);
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++idx;
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}
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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}
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TEST_CASE("Clear", "[tvgSwCanvasBase]")
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{
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REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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auto canvas2 = SwCanvas::gen();
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REQUIRE(canvas2);
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//Try 0: Clear
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REQUIRE(canvas->clear() == Result::Success);
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REQUIRE(canvas->clear(false) == Result::Success);
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REQUIRE(canvas->clear() == Result::Success);
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REQUIRE(canvas2->clear(false) == Result::Success);
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REQUIRE(canvas2->clear() == Result::Success);
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REQUIRE(canvas2->clear(false) == Result::Success);
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//Try 1: Push -> Clear
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for (int i = 0; i < 5; ++i) {
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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auto shape2 = Shape::gen();
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REQUIRE(shape2);
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REQUIRE(canvas2->push(std::move(shape2)) == Result::Success);
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}
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REQUIRE(canvas->clear() == Result::Success);
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REQUIRE(canvas->clear(false) == Result::Success);
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REQUIRE(canvas2->clear(false) == Result::Success);
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REQUIRE(canvas2->clear() == Result::Success);
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//Try 2: Push -> Update -> Clear
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for (int i = 0; i < 5; ++i) {
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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auto shape2 = Shape::gen();
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REQUIRE(shape2);
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REQUIRE(canvas2->push(std::move(shape2)) == Result::Success);
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}
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REQUIRE(canvas->update() == Result::Success);
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REQUIRE(canvas->clear() == Result::Success);
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REQUIRE(canvas->clear(false) == Result::Success);
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REQUIRE(canvas2->update() == Result::Success);
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REQUIRE(canvas2->clear(false) == Result::Success);
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REQUIRE(canvas2->clear() == Result::Success);
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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}
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TEST_CASE("Update", "[tvgSwCanvasBase]")
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{
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REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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uint32_t buffer[100*100];
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REQUIRE(canvas->target(buffer, 100, 100, 100, SwCanvas::Colorspace::ARGB8888) == Result::Success);
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REQUIRE(canvas->update() == Result::InsufficientCondition);
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REQUIRE(canvas->push(Shape::gen()) == Result::Success);
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//No pushed shape
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auto shape = Shape::gen();
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REQUIRE(canvas->update(shape.get()) == Result::InvalidArguments);
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//Normal case
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auto ptr = shape.get();
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REQUIRE(canvas->push(std::move(shape)) == Result::Success);
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REQUIRE(canvas->update(ptr) == Result::Success);
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REQUIRE(canvas->update() == Result::Success);
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REQUIRE(canvas->draw() == Result::Success);
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REQUIRE(canvas->update() == Result::InsufficientCondition);
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REQUIRE(canvas->clear() == Result::Success);
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//Invalid shape
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REQUIRE(canvas->update(ptr) == Result::InsufficientCondition);
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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}
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TEST_CASE("Synchronized Drawing", "[tvgSwCanvasBase]")
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{
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REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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REQUIRE(canvas->sync() == Result::InsufficientCondition);
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REQUIRE(canvas->draw() == Result::InsufficientCondition);
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uint32_t buffer[100*100];
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REQUIRE(canvas->target(buffer, 100, 100, 100, SwCanvas::Colorspace::ARGB8888) == Result::Success);
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REQUIRE(canvas->draw() == Result::InsufficientCondition);
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REQUIRE(canvas->sync() == Result::InsufficientCondition);
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//Invalid Shape
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auto shape = Shape::gen();
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REQUIRE(shape);
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REQUIRE(canvas->push(std::move(shape)) == Result::Success);
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REQUIRE(canvas->draw() == Result::Success);
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REQUIRE(canvas->sync() == Result::Success);
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REQUIRE(canvas->clear() == Result::Success);
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auto shape2 = Shape::gen();
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REQUIRE(shape2);
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REQUIRE(shape2->appendRect(0, 0, 100, 100) == Result::Success);
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REQUIRE(shape2->fill(255, 255, 255, 255) == Result::Success);
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REQUIRE(canvas->push(std::move(shape2)) == Result::Success);
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REQUIRE(canvas->draw() == Result::Success);
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REQUIRE(canvas->sync() == Result::Success);
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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}
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TEST_CASE("Asynchronized Drawing", "[tvgSwCanvasBase]")
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{
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//Use multi-threading
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REQUIRE(Initializer::init(CanvasEngine::Sw, 2) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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uint32_t buffer[100*100];
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REQUIRE(canvas->target(buffer, 100, 100, 100, SwCanvas::Colorspace::ARGB8888) == Result::Success);
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for (int i = 0; i < 3; ++i) {
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auto shape = Shape::gen();
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REQUIRE(shape);
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REQUIRE(shape->appendRect(0, 0, 100, 100) == Result::Success);
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REQUIRE(shape->fill(255, 255, 255, 255) == Result::Success);
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REQUIRE(canvas->push(std::move(shape)) == Result::Success);
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}
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REQUIRE(canvas->draw() == Result::Success);
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REQUIRE(canvas->sync() == Result::Success);
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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} |