mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00
196 lines
No EOL
6.1 KiB
C
196 lines
No EOL
6.1 KiB
C
/*
|
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
#ifndef _TVG_SCENE_IMPL_H_
|
|
#define _TVG_SCENE_IMPL_H_
|
|
|
|
#include "tvgCommon.h"
|
|
|
|
/************************************************************************/
|
|
/* Internal Class Implementation */
|
|
/************************************************************************/
|
|
|
|
struct Scene::Impl
|
|
{
|
|
vector<Paint*> paints;
|
|
RenderTransform *transform = nullptr;
|
|
uint32_t flag = RenderUpdateFlag::None;
|
|
|
|
~Impl()
|
|
{
|
|
//Are you sure clear() prior to this?
|
|
assert(paints.empty());
|
|
if (transform) delete(transform);
|
|
}
|
|
|
|
bool clear(RenderMethod& renderer)
|
|
{
|
|
for (auto paint : paints) {
|
|
if (paint->id() == PAINT_ID_SCENE) {
|
|
//We know renderer type, avoid dynamic_cast for performance.
|
|
auto scene = static_cast<Scene*>(paint);
|
|
if (!SCENE_IMPL->clear(renderer)) return false;
|
|
} else {
|
|
auto shape = static_cast<Shape*>(paint);
|
|
if (!SHAPE_IMPL->dispose(*shape, renderer)) return false;
|
|
}
|
|
delete(paint);
|
|
}
|
|
paints.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool updateInternal(RenderMethod &renderer, const RenderTransform* transform, uint32_t flag)
|
|
{
|
|
for(auto paint: paints) {
|
|
if (paint->id() == PAINT_ID_SCENE) {
|
|
//We know renderer type, avoid dynamic_cast for performance.
|
|
auto scene = static_cast<Scene*>(paint);
|
|
if (!SCENE_IMPL->update(renderer, transform, flag)) return false;
|
|
} else {
|
|
auto shape = static_cast<Shape*>(paint);
|
|
if (!SHAPE_IMPL->update(*shape, renderer, transform, flag)) return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool update(RenderMethod &renderer, const RenderTransform* pTransform = nullptr, uint32_t pFlag = 0)
|
|
{
|
|
if (flag & RenderUpdateFlag::Transform) {
|
|
if (!transform) return false;
|
|
if (!transform->update()) {
|
|
delete(transform);
|
|
transform = nullptr;
|
|
}
|
|
}
|
|
|
|
auto ret = true;
|
|
|
|
if (transform && pTransform) {
|
|
RenderTransform outTransform(pTransform, transform);
|
|
ret = updateInternal(renderer, &outTransform, pFlag | flag);
|
|
} else {
|
|
auto outTransform = pTransform ? pTransform : transform;
|
|
ret = updateInternal(renderer, outTransform, pFlag | flag);
|
|
}
|
|
|
|
flag = RenderUpdateFlag::None;
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool render(RenderMethod &renderer)
|
|
{
|
|
for(auto paint: paints) {
|
|
if (paint->id() == PAINT_ID_SCENE) {
|
|
//We know renderer type, avoid dynamic_cast for performance.
|
|
auto scene = static_cast<Scene*>(paint);
|
|
if(!SCENE_IMPL->render(renderer)) return false;
|
|
} else {
|
|
auto shape = static_cast<Shape*>(paint);
|
|
if(!SHAPE_IMPL->render(*shape, renderer)) return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool bounds(float* px, float* py, float* pw, float* ph)
|
|
{
|
|
auto x = FLT_MAX;
|
|
auto y = FLT_MAX;
|
|
auto w = 0.0f;
|
|
auto h = 0.0f;
|
|
|
|
for(auto paint: paints) {
|
|
auto x2 = FLT_MAX;
|
|
auto y2 = FLT_MAX;
|
|
auto w2 = 0.0f;
|
|
auto h2 = 0.0f;
|
|
|
|
if (paint->id() == PAINT_ID_SCENE) {
|
|
//We know renderer type, avoid dynamic_cast for performance.
|
|
auto scene = static_cast<Scene*>(paint);
|
|
if (!SCENE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
|
|
} else {
|
|
auto shape = static_cast<Shape*>(paint);
|
|
if (!SHAPE_IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
|
|
}
|
|
|
|
//Merge regions
|
|
if (x2 < x) x = x2;
|
|
if (x + w < x2 + w2) w = (x2 + w2) - x;
|
|
if (y2 < y) y = x2;
|
|
if (y + h < y2 + h2) h = (y2 + h2) - y;
|
|
}
|
|
|
|
if (px) *px = x;
|
|
if (py) *py = y;
|
|
if (pw) *pw = w;
|
|
if (ph) *ph = h;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool scale(float factor)
|
|
{
|
|
if (transform) {
|
|
if (fabsf(factor - transform->factor) <= FLT_EPSILON) return true;
|
|
} else {
|
|
if (fabsf(factor) <= FLT_EPSILON) return true;
|
|
transform = new RenderTransform();
|
|
if (!transform) return false;
|
|
}
|
|
transform->factor = factor;
|
|
flag |= RenderUpdateFlag::Transform;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool rotate(float degree)
|
|
{
|
|
if (transform) {
|
|
if (fabsf(degree - transform->degree) <= FLT_EPSILON) return true;
|
|
} else {
|
|
if (fabsf(degree) <= FLT_EPSILON) return true;
|
|
transform = new RenderTransform();
|
|
if (!transform) return false;
|
|
}
|
|
transform->degree = degree;
|
|
flag |= RenderUpdateFlag::Transform;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool translate(float x, float y)
|
|
{
|
|
if (transform) {
|
|
if (fabsf(x - transform->x) <= FLT_EPSILON && fabsf(y - transform->y) <= FLT_EPSILON) return true;
|
|
} else {
|
|
if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return true;
|
|
transform = new RenderTransform();
|
|
if (!transform) return false;
|
|
}
|
|
transform->x = x;
|
|
transform->y = y;
|
|
flag |= RenderUpdateFlag::Transform;
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
#endif //_TVG_SCENE_IMPL_H_
|