thorvg/src/loaders/lottie/thorvg_lottie.h
Hermet Park 5ce6fca802 api: fixed a build linking issue on lottie
- something wrong with typeinfo missing in destructor
(don't know reason) and this resolves the problem.

- added override specifier for destructors
2025-04-17 15:38:15 +09:00

127 lines
4 KiB
C++

#ifndef _THORVG_LOTTIE_H_
#define _THORVG_LOTTIE_H_
#include <thorvg.h>
namespace tvg
{
/**
* @class LottieAnimation
*
* @brief The LottieAnimation class enables control of advanced Lottie features.
*
* This class extends the Animation and has additional interfaces.
*
* @see Animation
*
* @since 0.15
*/
class TVG_API LottieAnimation final : public Animation
{
public:
~LottieAnimation() override;
/**
* @brief Override Lottie properties using slot data.
*
* @param[in] slot The Lottie slot data in JSON format to override, or @c nullptr to reset.
*
* @retval Result::InsufficientCondition In case the animation is not loaded.
*
* @since 1.0
*/
Result override(const char* slot) noexcept;
/**
* @brief Specifies a segment by marker.
*
* Markers are used to control animation playback by specifying start and end points,
* eliminating the need to know the exact frame numbers.
* Generally, markers are designated at the design level,
* meaning the callers must know the marker name in advance to use it.
*
* @param[in] marker The name of the segment marker.
*
* @retval Result::InsufficientCondition If the animation is not loaded.
* @retval Result::NonSupport When it's not animatable.
*
* @note If a @c marker is specified, the previously set segment will be disregarded.
* @note Set @c nullptr to reset the specified segment.
* @see Animation::segment(float begin, float end)
* @since 1.0
*/
Result segment(const char* marker) noexcept;
/**
* @brief Interpolates between two frames over a specified duration.
*
* This method performs tweening, a process of generating intermediate frame
* between @p from and @p to based on the given @p progress.
*
* @param[in] from The start frame number of the interpolation.
* @param[in] to The end frame number of the interpolation.
* @param[in] progress The current progress of the interpolation (range: 0.0 to 1.0).
*
* @retval Result::InsufficientCondition In case the animation is not loaded.
*
* @note Experimental API
*/
Result tween(float from, float to, float progress) noexcept;
/**
* @brief Gets the marker count of the animation.
*
* @retval The count of the markers, zero if there is no marker.
*
* @see LottieAnimation::marker()
* @since 1.0
*/
uint32_t markersCnt() noexcept;
/**
* @brief Gets the marker name by a given index.
*
* @param[in] idx The index of the animation marker, starts from 0.
*
* @retval The name of marker when succeed, @c nullptr otherwise.
*
* @see LottieAnimation::markersCnt()
* @since 1.0
*/
const char* marker(uint32_t idx) noexcept;
/**
* @brief Updates the value of an expression variable for a specific layer.
*
* This function sets the value of a specified expression variable within a particular layer.
* It is useful for dynamically changing the properties of a layer at runtime.
*
* @param[in] layer The name of the layer containing the variable to be updated.
* @param[in] ix The property index of the variable within the layer.
* @param[in] var The name of the variable to be updated.
* @param[in] val The new value to assign to the variable.
*
* @retval Result::InsufficientCondition If the animation is not loaded.
* @retval Result::InvalidArguments When the given parameter is invalid.
* @retval Result::NonSupport When neither the layer nor the property is found in the current animation.
*
* @note Experimental API
*/
Result assign(const char* layer, uint32_t ix, const char* var, float val);
/**
* @brief Creates a new LottieAnimation object.
*
* @return A new LottieAnimation object.
*
* @since 0.15
*/
static LottieAnimation* gen() noexcept;
_TVG_DECLARE_PRIVATE(LottieAnimation);
};
} //namespace
#endif //_THORVG_LOTTIE_H_