mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-14 12:04:29 +00:00

We can use RGBA colorspace rather ARGB for pixel data. This would be better for many rendering system, since it's more widely preferred than ARGB including opengl. Change-Id: Ibbfe6a511d77bf0ef30ce261995467c11164d306
148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
#include "testCommon.h"
|
|
|
|
/************************************************************************/
|
|
/* Drawing Commands */
|
|
/************************************************************************/
|
|
|
|
static const char* svg = "<svg xmlns=\"http://www.w3.org/2000/svg\" stroke-linejoin=\"round\" viewBox=\"50 -100 500 500\"><path fill=\"none\" stroke=\"black\" stroke-width=\"10\" d=\"M 212,220 C 197,171 156,153 123,221 109,157 120,109 159,63.6 190,114 234,115 254,89.8 260,82.3 268,69.6 270,60.3 273,66.5 275,71.6 280,75.6 286,79.5 294,79.8 300,79.8 306,79.8 314,79.5 320,75.6 325,71.6 327,66.5 330,60.3 332,69.6 340,82.3 346,89.8 366,115 410,114 441,63.6 480,109 491,157 477,221 444,153 403,171 388,220 366,188 316,200 300,248 284,200 234,188 212,220 Z\"/></svg>";
|
|
|
|
|
|
void tvgDrawCmds(tvg::Canvas* canvas)
|
|
{
|
|
if (!canvas) return;
|
|
|
|
//Background
|
|
auto shape = tvg::Shape::gen();
|
|
shape->appendRect(0, 0, WIDTH, HEIGHT, 0, 0); //x, y, w, h, rx, ry
|
|
shape->fill(255, 255, 255, 255); //r, g, b, a
|
|
|
|
if (canvas->push(move(shape)) != tvg::Result::Success) return;
|
|
|
|
auto picture = tvg::Picture::gen();
|
|
if (picture->load(svg, strlen(svg)) != tvg::Result::Success) return;
|
|
|
|
float x, y, w, h;
|
|
picture->viewbox(&x, &y, &w, &h);
|
|
|
|
float rate = (WIDTH/(w > h ? w : h));
|
|
picture->scale(rate);
|
|
|
|
x *= rate;
|
|
y *= rate;
|
|
w *= rate;
|
|
h *= rate;
|
|
|
|
//Center Align ?
|
|
if (w > h) {
|
|
y -= (WIDTH - h) * 0.5f;
|
|
} else {
|
|
x -= (WIDTH - w) * 0.5f;
|
|
}
|
|
|
|
picture->translate(-x, -y);
|
|
|
|
canvas->push(move(picture));
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
/* Sw Engine Test Code */
|
|
/************************************************************************/
|
|
|
|
static unique_ptr<tvg::SwCanvas> swCanvas;
|
|
|
|
void tvgSwTest(uint32_t* buffer)
|
|
{
|
|
//Create a Canvas
|
|
swCanvas = tvg::SwCanvas::gen();
|
|
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
|
|
|
|
/* Push the shape into the Canvas drawing list
|
|
When this shape is into the canvas list, the shape could update & prepare
|
|
internal data asynchronously for coming rendering.
|
|
Canvas keeps this shape node unless user call canvas->clear() */
|
|
tvgDrawCmds(swCanvas.get());
|
|
}
|
|
|
|
void drawSwView(void* data, Eo* obj)
|
|
{
|
|
if (swCanvas->draw() == tvg::Result::Success) {
|
|
swCanvas->sync();
|
|
}
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
/* GL Engine Test Code */
|
|
/************************************************************************/
|
|
|
|
static unique_ptr<tvg::GlCanvas> glCanvas;
|
|
|
|
void initGLview(Evas_Object *obj)
|
|
{
|
|
static constexpr auto BPP = 4;
|
|
|
|
//Create a Canvas
|
|
glCanvas = tvg::GlCanvas::gen();
|
|
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
|
|
|
|
/* Push the shape into the Canvas drawing list
|
|
When this shape is into the canvas list, the shape could update & prepare
|
|
internal data asynchronously for coming rendering.
|
|
Canvas keeps this shape node unless user call canvas->clear() */
|
|
tvgDrawCmds(glCanvas.get());
|
|
}
|
|
|
|
void drawGLview(Evas_Object *obj)
|
|
{
|
|
auto gl = elm_glview_gl_api_get(obj);
|
|
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
gl->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (glCanvas->draw() == tvg::Result::Success) {
|
|
glCanvas->sync();
|
|
}
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
/* Main Code */
|
|
/************************************************************************/
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
|
|
|
|
if (argc > 1) {
|
|
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
|
|
}
|
|
|
|
//Initialize ThorVG Engine
|
|
if (tvgEngine == tvg::CanvasEngine::Sw) {
|
|
cout << "tvg engine: software" << endl;
|
|
} else {
|
|
cout << "tvg engine: opengl" << endl;
|
|
}
|
|
|
|
//Initialize ThorVG Engine
|
|
if (tvg::Initializer::init(tvgEngine) == tvg::Result::Success) {
|
|
|
|
elm_init(argc, argv);
|
|
|
|
if (tvgEngine == tvg::CanvasEngine::Sw) {
|
|
createSwView();
|
|
} else {
|
|
createGlView();
|
|
}
|
|
|
|
elm_run();
|
|
elm_shutdown();
|
|
|
|
//Terminate ThorVG Engine
|
|
tvg::Initializer::term(tvg::CanvasEngine::Sw);
|
|
|
|
} else {
|
|
cout << "engine is not supported" << endl;
|
|
}
|
|
return 0;
|
|
}
|