thorvg/src/lib/sw_engine/tvgSwRenderer.h
Hermet Park 6365d02a96 optimization: cut off file dependencies.
we should avoid code insertion during file dependencies,
such as #include "xxx.h" which has implementations.

This could increase binary size, we can avoid it as possible.

Current patch improves binary size like this:

From: file(2059008) = text(120360) data(8096) bss(80) dec(128536)
To  : file(1921832) = text(118429) data(7872) bss(56) dec(126357)

More additional patches will come in to optmize binary size.
2020-09-23 20:57:30 +09:00

59 lines
1.9 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_SW_RENDERER_H_
#define _TVG_SW_RENDERER_H_
#include <vector>
#include "tvgRender.h"
struct SwSurface;
struct SwTask;
namespace tvg
{
class SwRenderer : public RenderMethod
{
public:
void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) override;
bool dispose(const Shape& shape, void *data) override;
bool preRender() override;
bool postRender() override;
bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h, uint32_t cs);
bool clear() override;
bool render(const Shape& shape, void *data) override;
static SwRenderer* gen();
static bool init();
static bool term();
private:
SwSurface* surface = nullptr;
vector<SwTask*> tasks;
SwRenderer(){};
~SwRenderer();
};
}
#endif /* _TVG_SW_RENDERER_H_ */