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we should avoid code insertion during file dependencies, such as #include "xxx.h" which has implementations. This could increase binary size, we can avoid it as possible. Current patch improves binary size like this: From: file(2059008) = text(120360) data(8096) bss(80) dec(128536) To : file(1921832) = text(118429) data(7872) bss(56) dec(126357) More additional patches will come in to optmize binary size.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SW_RENDERER_H_
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#define _TVG_SW_RENDERER_H_
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#include <vector>
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#include "tvgRender.h"
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struct SwSurface;
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struct SwTask;
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namespace tvg
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{
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class SwRenderer : public RenderMethod
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{
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public:
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void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) override;
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bool dispose(const Shape& shape, void *data) override;
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bool preRender() override;
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bool postRender() override;
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bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h, uint32_t cs);
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bool clear() override;
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bool render(const Shape& shape, void *data) override;
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static SwRenderer* gen();
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static bool init();
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static bool term();
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private:
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SwSurface* surface = nullptr;
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vector<SwTask*> tasks;
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SwRenderer(){};
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~SwRenderer();
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};
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}
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#endif /* _TVG_SW_RENDERER_H_ */
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