thorvg/src/loaders/lottie/tvgLottieProperty.h
Mira Grudzinska 638f42f19e lottie: support rounded stars
Implementation of the roundness property
for a polystar. Only the corners that were
not subject to rounding by the inner or
outer roundness parameters are affected.

@Issue: https://github.com/thorvg/thorvg/issues/2230
2024-05-16 12:51:11 +09:00

854 lines
22 KiB
C++

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_PROPERTY_H_
#define _TVG_LOTTIE_PROPERTY_H_
#include "tvgCommon.h"
#include "tvgArray.h"
#include "tvgMath.h"
#include "tvgLines.h"
#include "tvgLottieInterpolator.h"
#include "tvgLottieExpressions.h"
#define ROUNDNESS_EPSILON 1.0f
struct LottieFont;
struct LottieLayer;
struct LottieObject;
struct PathSet
{
Point* pts = nullptr;
PathCommand* cmds = nullptr;
uint16_t ptsCnt = 0;
uint16_t cmdsCnt = 0;
};
struct RGB24
{
int32_t rgb[3];
};
struct ColorStop
{
Fill::ColorStop* data = nullptr;
Array<float>* input = nullptr;
};
struct TextDocument
{
char* text = nullptr;
float height;
float shift;
RGB24 color;
struct {
Point pos;
Point size;
} bbox;
struct {
RGB24 color;
float width;
bool render = false;
} stroke;
char* name = nullptr;
float size;
float tracking = 0.0f;
uint8_t justify;
};
static inline RGB24 operator-(const RGB24& lhs, const RGB24& rhs)
{
return {lhs.rgb[0] - rhs.rgb[0], lhs.rgb[1] - rhs.rgb[1], lhs.rgb[2] - rhs.rgb[2]};
}
static inline RGB24 operator+(const RGB24& lhs, const RGB24& rhs)
{
return {lhs.rgb[0] + rhs.rgb[0], lhs.rgb[1] + rhs.rgb[1], lhs.rgb[2] + rhs.rgb[2]};
}
static inline RGB24 operator*(const RGB24& lhs, float rhs)
{
return {(int32_t)lroundf(lhs.rgb[0] * rhs), (int32_t)lroundf(lhs.rgb[1] * rhs), (int32_t)lroundf(lhs.rgb[2] * rhs)};
}
template<typename T>
struct LottieScalarFrame
{
T value; //keyframe value
float no; //frame number
LottieInterpolator* interpolator;
bool hold = false; //do not interpolate.
T interpolate(LottieScalarFrame<T>* next, float frameNo)
{
auto t = (frameNo - no) / (next->no - no);
if (interpolator) t = interpolator->progress(t);
if (hold) {
if (t < 1.0f) return value;
else return next->value;
}
return mathLerp(value, next->value, t);
}
};
template<typename T>
struct LottieVectorFrame
{
T value; //keyframe value
float no; //frame number
LottieInterpolator* interpolator;
T outTangent, inTangent;
float length;
bool hasTangent = false;
bool hold = false;
T interpolate(LottieVectorFrame* next, float frameNo)
{
auto t = (frameNo - no) / (next->no - no);
if (interpolator) t = interpolator->progress(t);
if (hold) {
if (t < 1.0f) return value;
else return next->value;
}
if (hasTangent) {
Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
t = bezAtApprox(bz, t * length, length);
return bezPointAt(bz, t);
} else {
return mathLerp(value, next->value, t);
}
}
float angle(LottieVectorFrame* next, float frameNo)
{
if (!hasTangent) return 0;
auto t = (frameNo - no) / (next->no - no);
if (interpolator) t = interpolator->progress(t);
Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
t = bezAtApprox(bz, t * length, length);
return -bezAngleAt(bz, t);
}
void prepare(LottieVectorFrame* next)
{
Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
length = bezLengthApprox(bz);
}
};
//Property would have an either keyframes or single value.
struct LottieProperty
{
enum class Type : uint8_t { Point = 0, Float, Opacity, Color, PathSet, ColorStop, Position, TextDoc, Invalid };
virtual ~LottieProperty() {}
LottieExpression* exp = nullptr;
//TODO: Apply common bodies?
virtual uint32_t frameCnt() = 0;
virtual uint32_t nearest(float time) = 0;
virtual float frameNo(int32_t key) = 0;
};
struct LottieExpression
{
enum LoopMode : uint8_t { None = 0, InCycle = 1, InPingPong, InOffset, InContinue, OutCycle, OutPingPong, OutOffset, OutContinue };
char* code;
LottieComposition* comp;
LottieLayer* layer;
LottieObject* object;
LottieProperty* property;
LottieProperty::Type type;
bool enabled;
struct {
uint32_t key = 0; //the keyframe number repeating to
float in = FLT_MAX; //looping duration in frame number
LoopMode mode = None;
} loop;
;
~LottieExpression()
{
free(code);
}
};
static void _copy(PathSet& pathset, Array<Point>& outPts, Matrix* transform)
{
Array<Point> inPts;
if (transform) {
for (int i = 0; i < pathset.ptsCnt; ++i) {
Point pt = pathset.pts[i];
mathMultiply(&pt, transform);
outPts.push(pt);
}
} else {
inPts.data = pathset.pts;
inPts.count = pathset.ptsCnt;
outPts.push(inPts);
inPts.data = nullptr;
}
}
static void _copy(PathSet& pathset, Array<PathCommand>& outCmds)
{
Array<PathCommand> inCmds;
inCmds.data = pathset.cmds;
inCmds.count = pathset.cmdsCnt;
outCmds.push(inCmds);
inCmds.data = nullptr;
}
template<typename T>
uint32_t _bsearch(T* frames, float frameNo)
{
int32_t low = 0;
int32_t high = int32_t(frames->count) - 1;
while (low <= high) {
auto mid = low + (high - low) / 2;
auto frame = frames->data + mid;
if (frameNo < frame->no) high = mid - 1;
else low = mid + 1;
}
if (high < low) low = high;
if (low < 0) low = 0;
return low;
}
template<typename T>
uint32_t _nearest(T* frames, float frameNo)
{
if (frames) {
auto key = _bsearch(frames, frameNo);
if (key == frames->count - 1) return key;
return (fabsf(frames->data[key].no - frameNo) < fabsf(frames->data[key + 1].no - frameNo)) ? key : (key + 1);
}
return 0;
}
template<typename T>
float _frameNo(T* frames, int32_t key)
{
if (!frames) return 0.0f;
if (key < 0) key = 0;
if (key >= (int32_t) frames->count) key = (int32_t)(frames->count - 1);
return (*frames)[key].no;
}
template<typename T>
float _loop(T* frames, float frameNo, LottieExpression* exp)
{
if (frameNo >= exp->loop.in || frameNo < frames->first().no ||frameNo < frames->last().no) return frameNo;
switch (exp->loop.mode) {
case LottieExpression::LoopMode::InCycle: {
frameNo -= frames->first().no;
return fmodf(frameNo, frames->last().no - frames->first().no) + (*frames)[exp->loop.key].no;
}
case LottieExpression::LoopMode::OutCycle: {
frameNo -= frames->first().no;
return fmodf(frameNo, (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no) + frames->first().no;
}
default: break;
}
return frameNo;
}
template<typename T>
struct LottieGenericProperty : LottieProperty
{
//Property has an either keyframes or single value.
Array<LottieScalarFrame<T>>* frames = nullptr;
T value;
LottieGenericProperty(T v) : value(v) {}
LottieGenericProperty() {}
~LottieGenericProperty()
{
release();
}
void release()
{
delete(frames);
frames = nullptr;
if (exp) {
delete(exp);
exp = nullptr;
}
}
uint32_t nearest(float frameNo) override
{
return _nearest(frames, frameNo);
}
uint32_t frameCnt() override
{
return frames ? frames->count : 1;
}
float frameNo(int32_t key) override
{
return _frameNo(frames, key);
}
LottieScalarFrame<T>& newFrame()
{
if (!frames) frames = new Array<LottieScalarFrame<T>>;
if (frames->count + 1 >= frames->reserved) {
auto old = frames->reserved;
frames->grow(frames->count + 2);
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<T>) * (frames->reserved - old));
}
++frames->count;
return frames->last();
}
LottieScalarFrame<T>& nextFrame()
{
return (*frames)[frames->count];
}
T operator()(float frameNo)
{
if (!frames) return value;
if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
if (frameNo >= frames->last().no) return frames->last().value;
auto frame = frames->data + _bsearch(frames, frameNo);
if (mathEqual(frame->no, frameNo)) return frame->value;
return frame->interpolate(frame + 1, frameNo);
}
T operator()(float frameNo, LottieExpressions* exps)
{
T out{};
if (exps && (exp && exp->enabled)) {
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
if (exps->result<LottieGenericProperty<T>>(frameNo, out, exp)) return out;
}
return operator()(frameNo);
}
T& operator=(const T& other)
{
//shallow copy, used for slot overriding
if (other.frames) {
frames = other.frames;
const_cast<T&>(other).frames = nullptr;
} else value = other.value;
return *this;
}
float angle(float frameNo) { return 0; }
void prepare() {}
};
struct LottiePathSet : LottieProperty
{
Array<LottieScalarFrame<PathSet>>* frames = nullptr;
PathSet value;
~LottiePathSet()
{
release();
}
void release()
{
if (exp) {
delete(exp);
exp = nullptr;
}
free(value.cmds);
free(value.pts);
if (!frames) return;
for (auto p = frames->begin(); p < frames->end(); ++p) {
free((*p).value.cmds);
free((*p).value.pts);
}
free(frames->data);
free(frames);
}
uint32_t nearest(float frameNo) override
{
return _nearest(frames, frameNo);
}
uint32_t frameCnt() override
{
return frames ? frames->count : 1;
}
float frameNo(int32_t key) override
{
return _frameNo(frames, key);
}
LottieScalarFrame<PathSet>& newFrame()
{
if (!frames) {
frames = static_cast<Array<LottieScalarFrame<PathSet>>*>(calloc(1, sizeof(Array<LottieScalarFrame<PathSet>>)));
}
if (frames->count + 1 >= frames->reserved) {
auto old = frames->reserved;
frames->grow(frames->count + 2);
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<PathSet>) * (frames->reserved - old));
}
++frames->count;
return frames->last();
}
LottieScalarFrame<PathSet>& nextFrame()
{
return (*frames)[frames->count];
}
bool operator()(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform)
{
if (!frames) {
_copy(value, cmds);
_copy(value, pts, transform);
return true;
}
if (frames->count == 1 || frameNo <= frames->first().no) {
_copy(frames->first().value, cmds);
_copy(frames->first().value, pts, transform);
return true;
}
if (frameNo >= frames->last().no) {
_copy(frames->last().value, cmds);
_copy(frames->last().value, pts, transform);
return true;
}
auto frame = frames->data + _bsearch(frames, frameNo);
if (mathEqual(frame->no, frameNo)) {
_copy(frame->value, cmds);
_copy(frame->value, pts, transform);
return true;
}
//interpolate
_copy(frame->value, cmds);
auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no);
if (frame->interpolator) t = frame->interpolator->progress(t);
if (frame->hold) {
if (t < 1.0f) _copy(frame->value, pts, transform);
else _copy((frame + 1)->value, pts, transform);
return true;
}
auto s = frame->value.pts;
auto e = (frame + 1)->value.pts;
for (auto i = 0; i < frame->value.ptsCnt; ++i, ++s, ++e) {
auto pt = mathLerp(*s, *e, t);
if (transform) mathMultiply(&pt,transform);
pts.push(pt);
}
return true;
}
bool operator()(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform, LottieExpressions* exps)
{
if (exps && (exp && exp->enabled)) {
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
if (exps->result<LottiePathSet>(frameNo, cmds, pts, transform, exp)) return true;
}
return operator()(frameNo, cmds, pts, transform);
}
void prepare() {}
};
struct LottieColorStop : LottieProperty
{
Array<LottieScalarFrame<ColorStop>>* frames = nullptr;
ColorStop value;
uint16_t count = 0; //colorstop count
bool populated = false;
~LottieColorStop()
{
release();
}
void release()
{
if (exp) {
delete(exp);
exp = nullptr;
}
if (value.data) {
free(value.data);
value.data = nullptr;
}
if (!frames) return;
for (auto p = frames->begin(); p < frames->end(); ++p) {
free((*p).value.data);
}
free(frames->data);
free(frames);
frames = nullptr;
}
uint32_t nearest(float frameNo) override
{
return _nearest(frames, frameNo);
}
uint32_t frameCnt() override
{
return frames ? frames->count : 1;
}
float frameNo(int32_t key) override
{
return _frameNo(frames, key);
}
LottieScalarFrame<ColorStop>& newFrame()
{
if (!frames) {
frames = static_cast<Array<LottieScalarFrame<ColorStop>>*>(calloc(1, sizeof(Array<LottieScalarFrame<ColorStop>>)));
}
if (frames->count + 1 >= frames->reserved) {
auto old = frames->reserved;
frames->grow(frames->count + 2);
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<ColorStop>) * (frames->reserved - old));
}
++frames->count;
return frames->last();
}
LottieScalarFrame<ColorStop>& nextFrame()
{
return (*frames)[frames->count];
}
Result operator()(float frameNo, Fill* fill, LottieExpressions* exps)
{
if (exps && (exp && exp->enabled)) {
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
if (exps->result<LottieColorStop>(frameNo, fill, exp)) return Result::Success;
}
if (!frames) return fill->colorStops(value.data, count);
if (frames->count == 1 || frameNo <= frames->first().no) {
return fill->colorStops(frames->first().value.data, count);
}
if (frameNo >= frames->last().no) return fill->colorStops(frames->last().value.data, count);
auto frame = frames->data + _bsearch(frames, frameNo);
if (mathEqual(frame->no, frameNo)) return fill->colorStops(frame->value.data, count);
//interpolate
auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no);
if (frame->interpolator) t = frame->interpolator->progress(t);
if (frame->hold) {
if (t < 1.0f) fill->colorStops(frame->value.data, count);
else fill->colorStops((frame + 1)->value.data, count);
}
auto s = frame->value.data;
auto e = (frame + 1)->value.data;
Array<Fill::ColorStop> result;
for (auto i = 0; i < count; ++i, ++s, ++e) {
auto offset = mathLerp(s->offset, e->offset, t);
auto r = mathLerp(s->r, e->r, t);
auto g = mathLerp(s->g, e->g, t);
auto b = mathLerp(s->b, e->b, t);
auto a = mathLerp(s->a, e->a, t);
result.push({offset, r, g, b, a});
}
return fill->colorStops(result.data, count);
}
LottieColorStop& operator=(const LottieColorStop& other)
{
//shallow copy, used for slot overriding
if (other.frames) {
frames = other.frames;
const_cast<LottieColorStop&>(other).frames = nullptr;
} else {
value = other.value;
const_cast<LottieColorStop&>(other).value = {nullptr, nullptr};
}
populated = other.populated;
count = other.count;
return *this;
}
void prepare() {}
};
struct LottiePosition : LottieProperty
{
Array<LottieVectorFrame<Point>>* frames = nullptr;
Point value;
LottiePosition(Point v) : value(v)
{
}
~LottiePosition()
{
release();
}
void release()
{
delete(frames);
frames = nullptr;
if (exp) {
delete(exp);
exp = nullptr;
}
}
uint32_t nearest(float frameNo) override
{
return _nearest(frames, frameNo);
}
uint32_t frameCnt() override
{
return frames ? frames->count : 1;
}
float frameNo(int32_t key) override
{
return _frameNo(frames, key);
}
LottieVectorFrame<Point>& newFrame()
{
if (!frames) frames = new Array<LottieVectorFrame<Point>>;
if (frames->count + 1 >= frames->reserved) {
auto old = frames->reserved;
frames->grow(frames->count + 2);
memset((void*)(frames->data + old), 0x00, sizeof(LottieVectorFrame<Point>) * (frames->reserved - old));
}
++frames->count;
return frames->last();
}
LottieVectorFrame<Point>& nextFrame()
{
return (*frames)[frames->count];
}
Point operator()(float frameNo)
{
if (!frames) return value;
if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
if (frameNo >= frames->last().no) return frames->last().value;
auto frame = frames->data + _bsearch(frames, frameNo);
if (mathEqual(frame->no, frameNo)) return frame->value;
return frame->interpolate(frame + 1, frameNo);
}
Point operator()(float frameNo, LottieExpressions* exps)
{
Point out{};
if (exps && (exp && exp->enabled)) {
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
if (exps->result<LottiePosition>(frameNo, out, exp)) return out;
}
return operator()(frameNo);
}
float angle(float frameNo)
{
if (!frames) return 0;
if (frames->count == 1 || frameNo <= frames->first().no) return 0;
if (frameNo >= frames->last().no) return 0;
auto frame = frames->data + _bsearch(frames, frameNo);
return frame->angle(frame + 1, frameNo);
}
void prepare()
{
if (!frames || frames->count < 2) return;
for (auto frame = frames->begin() + 1; frame < frames->end(); ++frame) {
(frame - 1)->prepare(frame);
}
}
};
struct LottieTextDoc : LottieProperty
{
Array<LottieScalarFrame<TextDocument>>* frames = nullptr;
TextDocument value;
~LottieTextDoc()
{
release();
}
void release()
{
if (exp) {
delete(exp);
exp = nullptr;
}
if (value.text) {
free(value.text);
value.text = nullptr;
}
if (value.name) {
free(value.name);
value.name = nullptr;
}
if (!frames) return;
for (auto p = frames->begin(); p < frames->end(); ++p) {
free((*p).value.text);
free((*p).value.name);
}
delete(frames);
frames = nullptr;
}
uint32_t nearest(float frameNo) override
{
return _nearest(frames, frameNo);
}
uint32_t frameCnt() override
{
return frames ? frames->count : 1;
}
float frameNo(int32_t key) override
{
return _frameNo(frames, key);
}
LottieScalarFrame<TextDocument>& newFrame()
{
if (!frames) frames = new Array<LottieScalarFrame<TextDocument>>;
if (frames->count + 1 >= frames->reserved) {
auto old = frames->reserved;
frames->grow(frames->count + 2);
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<TextDocument>) * (frames->reserved - old));
}
++frames->count;
return frames->last();
}
LottieScalarFrame<TextDocument>& nextFrame()
{
return (*frames)[frames->count];
}
TextDocument& operator()(float frameNo)
{
if (!frames) return value;
if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
if (frameNo >= frames->last().no) return frames->last().value;
auto frame = frames->data + _bsearch(frames, frameNo);
return frame->value;
}
LottieTextDoc& operator=(const LottieTextDoc& other)
{
//shallow copy, used for slot overriding
if (other.frames) {
frames = other.frames;
const_cast<LottieTextDoc&>(other).frames = nullptr;
} else {
value = other.value;
const_cast<LottieTextDoc&>(other).value.text = nullptr;
const_cast<LottieTextDoc&>(other).value.name = nullptr;
}
return *this;
}
void prepare() {}
};
using LottiePoint = LottieGenericProperty<Point>;
using LottieFloat = LottieGenericProperty<float>;
using LottieOpacity = LottieGenericProperty<uint8_t>;
using LottieColor = LottieGenericProperty<RGB24>;
#endif //_TVG_LOTTIE_PROPERTY_H_