mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-22 16:03:25 +00:00

Implementation of the roundness property for a polystar. Only the corners that were not subject to rounding by the inner or outer roundness parameters are affected. @Issue: https://github.com/thorvg/thorvg/issues/2230
854 lines
22 KiB
C++
854 lines
22 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_PROPERTY_H_
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#define _TVG_LOTTIE_PROPERTY_H_
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#include "tvgCommon.h"
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#include "tvgArray.h"
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#include "tvgMath.h"
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#include "tvgLines.h"
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#include "tvgLottieInterpolator.h"
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#include "tvgLottieExpressions.h"
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#define ROUNDNESS_EPSILON 1.0f
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struct LottieFont;
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struct LottieLayer;
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struct LottieObject;
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struct PathSet
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{
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Point* pts = nullptr;
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PathCommand* cmds = nullptr;
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uint16_t ptsCnt = 0;
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uint16_t cmdsCnt = 0;
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};
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struct RGB24
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{
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int32_t rgb[3];
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};
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struct ColorStop
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{
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Fill::ColorStop* data = nullptr;
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Array<float>* input = nullptr;
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};
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struct TextDocument
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{
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char* text = nullptr;
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float height;
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float shift;
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RGB24 color;
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struct {
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Point pos;
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Point size;
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} bbox;
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struct {
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RGB24 color;
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float width;
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bool render = false;
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} stroke;
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char* name = nullptr;
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float size;
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float tracking = 0.0f;
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uint8_t justify;
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};
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static inline RGB24 operator-(const RGB24& lhs, const RGB24& rhs)
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{
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return {lhs.rgb[0] - rhs.rgb[0], lhs.rgb[1] - rhs.rgb[1], lhs.rgb[2] - rhs.rgb[2]};
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}
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static inline RGB24 operator+(const RGB24& lhs, const RGB24& rhs)
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{
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return {lhs.rgb[0] + rhs.rgb[0], lhs.rgb[1] + rhs.rgb[1], lhs.rgb[2] + rhs.rgb[2]};
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}
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static inline RGB24 operator*(const RGB24& lhs, float rhs)
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{
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return {(int32_t)lroundf(lhs.rgb[0] * rhs), (int32_t)lroundf(lhs.rgb[1] * rhs), (int32_t)lroundf(lhs.rgb[2] * rhs)};
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}
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template<typename T>
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struct LottieScalarFrame
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{
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T value; //keyframe value
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float no; //frame number
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LottieInterpolator* interpolator;
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bool hold = false; //do not interpolate.
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T interpolate(LottieScalarFrame<T>* next, float frameNo)
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{
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auto t = (frameNo - no) / (next->no - no);
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if (interpolator) t = interpolator->progress(t);
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if (hold) {
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if (t < 1.0f) return value;
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else return next->value;
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}
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return mathLerp(value, next->value, t);
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}
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};
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template<typename T>
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struct LottieVectorFrame
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{
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T value; //keyframe value
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float no; //frame number
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LottieInterpolator* interpolator;
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T outTangent, inTangent;
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float length;
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bool hasTangent = false;
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bool hold = false;
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T interpolate(LottieVectorFrame* next, float frameNo)
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{
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auto t = (frameNo - no) / (next->no - no);
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if (interpolator) t = interpolator->progress(t);
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if (hold) {
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if (t < 1.0f) return value;
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else return next->value;
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}
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if (hasTangent) {
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Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
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t = bezAtApprox(bz, t * length, length);
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return bezPointAt(bz, t);
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} else {
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return mathLerp(value, next->value, t);
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}
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}
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float angle(LottieVectorFrame* next, float frameNo)
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{
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if (!hasTangent) return 0;
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auto t = (frameNo - no) / (next->no - no);
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if (interpolator) t = interpolator->progress(t);
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Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
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t = bezAtApprox(bz, t * length, length);
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return -bezAngleAt(bz, t);
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}
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void prepare(LottieVectorFrame* next)
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{
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Bezier bz = {value, value + outTangent, next->value + inTangent, next->value};
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length = bezLengthApprox(bz);
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}
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};
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//Property would have an either keyframes or single value.
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struct LottieProperty
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{
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enum class Type : uint8_t { Point = 0, Float, Opacity, Color, PathSet, ColorStop, Position, TextDoc, Invalid };
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virtual ~LottieProperty() {}
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LottieExpression* exp = nullptr;
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//TODO: Apply common bodies?
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virtual uint32_t frameCnt() = 0;
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virtual uint32_t nearest(float time) = 0;
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virtual float frameNo(int32_t key) = 0;
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};
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struct LottieExpression
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{
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enum LoopMode : uint8_t { None = 0, InCycle = 1, InPingPong, InOffset, InContinue, OutCycle, OutPingPong, OutOffset, OutContinue };
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char* code;
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LottieComposition* comp;
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LottieLayer* layer;
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LottieObject* object;
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LottieProperty* property;
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LottieProperty::Type type;
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bool enabled;
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struct {
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uint32_t key = 0; //the keyframe number repeating to
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float in = FLT_MAX; //looping duration in frame number
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LoopMode mode = None;
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} loop;
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;
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~LottieExpression()
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{
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free(code);
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}
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};
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static void _copy(PathSet& pathset, Array<Point>& outPts, Matrix* transform)
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{
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Array<Point> inPts;
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if (transform) {
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for (int i = 0; i < pathset.ptsCnt; ++i) {
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Point pt = pathset.pts[i];
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mathMultiply(&pt, transform);
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outPts.push(pt);
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}
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} else {
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inPts.data = pathset.pts;
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inPts.count = pathset.ptsCnt;
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outPts.push(inPts);
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inPts.data = nullptr;
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}
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}
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static void _copy(PathSet& pathset, Array<PathCommand>& outCmds)
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{
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Array<PathCommand> inCmds;
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inCmds.data = pathset.cmds;
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inCmds.count = pathset.cmdsCnt;
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outCmds.push(inCmds);
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inCmds.data = nullptr;
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}
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template<typename T>
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uint32_t _bsearch(T* frames, float frameNo)
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{
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int32_t low = 0;
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int32_t high = int32_t(frames->count) - 1;
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while (low <= high) {
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auto mid = low + (high - low) / 2;
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auto frame = frames->data + mid;
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if (frameNo < frame->no) high = mid - 1;
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else low = mid + 1;
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}
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if (high < low) low = high;
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if (low < 0) low = 0;
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return low;
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}
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template<typename T>
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uint32_t _nearest(T* frames, float frameNo)
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{
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if (frames) {
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auto key = _bsearch(frames, frameNo);
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if (key == frames->count - 1) return key;
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return (fabsf(frames->data[key].no - frameNo) < fabsf(frames->data[key + 1].no - frameNo)) ? key : (key + 1);
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}
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return 0;
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}
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template<typename T>
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float _frameNo(T* frames, int32_t key)
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{
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if (!frames) return 0.0f;
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if (key < 0) key = 0;
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if (key >= (int32_t) frames->count) key = (int32_t)(frames->count - 1);
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return (*frames)[key].no;
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}
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template<typename T>
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float _loop(T* frames, float frameNo, LottieExpression* exp)
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{
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if (frameNo >= exp->loop.in || frameNo < frames->first().no ||frameNo < frames->last().no) return frameNo;
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switch (exp->loop.mode) {
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case LottieExpression::LoopMode::InCycle: {
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frameNo -= frames->first().no;
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return fmodf(frameNo, frames->last().no - frames->first().no) + (*frames)[exp->loop.key].no;
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}
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case LottieExpression::LoopMode::OutCycle: {
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frameNo -= frames->first().no;
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return fmodf(frameNo, (*frames)[frames->count - 1 - exp->loop.key].no - frames->first().no) + frames->first().no;
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}
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default: break;
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}
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return frameNo;
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}
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template<typename T>
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struct LottieGenericProperty : LottieProperty
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{
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//Property has an either keyframes or single value.
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Array<LottieScalarFrame<T>>* frames = nullptr;
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T value;
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LottieGenericProperty(T v) : value(v) {}
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LottieGenericProperty() {}
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~LottieGenericProperty()
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{
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release();
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}
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void release()
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{
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delete(frames);
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frames = nullptr;
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if (exp) {
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delete(exp);
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exp = nullptr;
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}
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}
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uint32_t nearest(float frameNo) override
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{
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return _nearest(frames, frameNo);
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}
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uint32_t frameCnt() override
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{
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return frames ? frames->count : 1;
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}
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float frameNo(int32_t key) override
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{
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return _frameNo(frames, key);
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}
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LottieScalarFrame<T>& newFrame()
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{
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if (!frames) frames = new Array<LottieScalarFrame<T>>;
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if (frames->count + 1 >= frames->reserved) {
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auto old = frames->reserved;
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frames->grow(frames->count + 2);
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memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<T>) * (frames->reserved - old));
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}
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++frames->count;
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return frames->last();
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}
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LottieScalarFrame<T>& nextFrame()
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{
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return (*frames)[frames->count];
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}
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T operator()(float frameNo)
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{
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if (!frames) return value;
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if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
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if (frameNo >= frames->last().no) return frames->last().value;
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auto frame = frames->data + _bsearch(frames, frameNo);
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if (mathEqual(frame->no, frameNo)) return frame->value;
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return frame->interpolate(frame + 1, frameNo);
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}
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T operator()(float frameNo, LottieExpressions* exps)
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{
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T out{};
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if (exps && (exp && exp->enabled)) {
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if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
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if (exps->result<LottieGenericProperty<T>>(frameNo, out, exp)) return out;
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}
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return operator()(frameNo);
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}
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T& operator=(const T& other)
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{
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//shallow copy, used for slot overriding
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if (other.frames) {
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frames = other.frames;
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const_cast<T&>(other).frames = nullptr;
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} else value = other.value;
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return *this;
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}
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float angle(float frameNo) { return 0; }
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void prepare() {}
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};
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struct LottiePathSet : LottieProperty
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{
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Array<LottieScalarFrame<PathSet>>* frames = nullptr;
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PathSet value;
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~LottiePathSet()
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{
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release();
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}
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void release()
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{
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if (exp) {
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delete(exp);
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exp = nullptr;
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}
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free(value.cmds);
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free(value.pts);
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if (!frames) return;
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for (auto p = frames->begin(); p < frames->end(); ++p) {
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free((*p).value.cmds);
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free((*p).value.pts);
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}
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free(frames->data);
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free(frames);
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}
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uint32_t nearest(float frameNo) override
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{
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return _nearest(frames, frameNo);
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}
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uint32_t frameCnt() override
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{
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return frames ? frames->count : 1;
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}
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float frameNo(int32_t key) override
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{
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return _frameNo(frames, key);
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}
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LottieScalarFrame<PathSet>& newFrame()
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{
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if (!frames) {
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frames = static_cast<Array<LottieScalarFrame<PathSet>>*>(calloc(1, sizeof(Array<LottieScalarFrame<PathSet>>)));
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}
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if (frames->count + 1 >= frames->reserved) {
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auto old = frames->reserved;
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frames->grow(frames->count + 2);
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memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<PathSet>) * (frames->reserved - old));
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}
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++frames->count;
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return frames->last();
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}
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LottieScalarFrame<PathSet>& nextFrame()
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{
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return (*frames)[frames->count];
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}
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bool operator()(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform)
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{
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if (!frames) {
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_copy(value, cmds);
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_copy(value, pts, transform);
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return true;
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}
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if (frames->count == 1 || frameNo <= frames->first().no) {
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_copy(frames->first().value, cmds);
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_copy(frames->first().value, pts, transform);
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return true;
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}
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if (frameNo >= frames->last().no) {
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_copy(frames->last().value, cmds);
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_copy(frames->last().value, pts, transform);
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return true;
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}
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auto frame = frames->data + _bsearch(frames, frameNo);
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if (mathEqual(frame->no, frameNo)) {
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_copy(frame->value, cmds);
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_copy(frame->value, pts, transform);
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return true;
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}
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//interpolate
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_copy(frame->value, cmds);
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auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no);
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if (frame->interpolator) t = frame->interpolator->progress(t);
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if (frame->hold) {
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if (t < 1.0f) _copy(frame->value, pts, transform);
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else _copy((frame + 1)->value, pts, transform);
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return true;
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}
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auto s = frame->value.pts;
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auto e = (frame + 1)->value.pts;
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for (auto i = 0; i < frame->value.ptsCnt; ++i, ++s, ++e) {
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auto pt = mathLerp(*s, *e, t);
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if (transform) mathMultiply(&pt,transform);
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pts.push(pt);
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}
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return true;
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}
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bool operator()(float frameNo, Array<PathCommand>& cmds, Array<Point>& pts, Matrix* transform, LottieExpressions* exps)
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{
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if (exps && (exp && exp->enabled)) {
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if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
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if (exps->result<LottiePathSet>(frameNo, cmds, pts, transform, exp)) return true;
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}
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return operator()(frameNo, cmds, pts, transform);
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}
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void prepare() {}
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};
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struct LottieColorStop : LottieProperty
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{
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Array<LottieScalarFrame<ColorStop>>* frames = nullptr;
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ColorStop value;
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uint16_t count = 0; //colorstop count
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bool populated = false;
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~LottieColorStop()
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{
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release();
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}
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void release()
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{
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if (exp) {
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delete(exp);
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exp = nullptr;
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}
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if (value.data) {
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free(value.data);
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value.data = nullptr;
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}
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if (!frames) return;
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for (auto p = frames->begin(); p < frames->end(); ++p) {
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free((*p).value.data);
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}
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free(frames->data);
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free(frames);
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frames = nullptr;
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}
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uint32_t nearest(float frameNo) override
|
|
{
|
|
return _nearest(frames, frameNo);
|
|
}
|
|
|
|
uint32_t frameCnt() override
|
|
{
|
|
return frames ? frames->count : 1;
|
|
}
|
|
|
|
float frameNo(int32_t key) override
|
|
{
|
|
return _frameNo(frames, key);
|
|
}
|
|
|
|
LottieScalarFrame<ColorStop>& newFrame()
|
|
{
|
|
if (!frames) {
|
|
frames = static_cast<Array<LottieScalarFrame<ColorStop>>*>(calloc(1, sizeof(Array<LottieScalarFrame<ColorStop>>)));
|
|
}
|
|
if (frames->count + 1 >= frames->reserved) {
|
|
auto old = frames->reserved;
|
|
frames->grow(frames->count + 2);
|
|
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<ColorStop>) * (frames->reserved - old));
|
|
}
|
|
++frames->count;
|
|
return frames->last();
|
|
}
|
|
|
|
LottieScalarFrame<ColorStop>& nextFrame()
|
|
{
|
|
return (*frames)[frames->count];
|
|
}
|
|
|
|
Result operator()(float frameNo, Fill* fill, LottieExpressions* exps)
|
|
{
|
|
if (exps && (exp && exp->enabled)) {
|
|
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
|
|
if (exps->result<LottieColorStop>(frameNo, fill, exp)) return Result::Success;
|
|
}
|
|
|
|
if (!frames) return fill->colorStops(value.data, count);
|
|
|
|
if (frames->count == 1 || frameNo <= frames->first().no) {
|
|
return fill->colorStops(frames->first().value.data, count);
|
|
}
|
|
|
|
if (frameNo >= frames->last().no) return fill->colorStops(frames->last().value.data, count);
|
|
|
|
auto frame = frames->data + _bsearch(frames, frameNo);
|
|
if (mathEqual(frame->no, frameNo)) return fill->colorStops(frame->value.data, count);
|
|
|
|
//interpolate
|
|
auto t = (frameNo - frame->no) / ((frame + 1)->no - frame->no);
|
|
if (frame->interpolator) t = frame->interpolator->progress(t);
|
|
|
|
if (frame->hold) {
|
|
if (t < 1.0f) fill->colorStops(frame->value.data, count);
|
|
else fill->colorStops((frame + 1)->value.data, count);
|
|
}
|
|
|
|
auto s = frame->value.data;
|
|
auto e = (frame + 1)->value.data;
|
|
|
|
Array<Fill::ColorStop> result;
|
|
|
|
for (auto i = 0; i < count; ++i, ++s, ++e) {
|
|
auto offset = mathLerp(s->offset, e->offset, t);
|
|
auto r = mathLerp(s->r, e->r, t);
|
|
auto g = mathLerp(s->g, e->g, t);
|
|
auto b = mathLerp(s->b, e->b, t);
|
|
auto a = mathLerp(s->a, e->a, t);
|
|
result.push({offset, r, g, b, a});
|
|
}
|
|
return fill->colorStops(result.data, count);
|
|
}
|
|
|
|
LottieColorStop& operator=(const LottieColorStop& other)
|
|
{
|
|
//shallow copy, used for slot overriding
|
|
if (other.frames) {
|
|
frames = other.frames;
|
|
const_cast<LottieColorStop&>(other).frames = nullptr;
|
|
} else {
|
|
value = other.value;
|
|
const_cast<LottieColorStop&>(other).value = {nullptr, nullptr};
|
|
}
|
|
populated = other.populated;
|
|
count = other.count;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void prepare() {}
|
|
};
|
|
|
|
|
|
struct LottiePosition : LottieProperty
|
|
{
|
|
Array<LottieVectorFrame<Point>>* frames = nullptr;
|
|
Point value;
|
|
|
|
LottiePosition(Point v) : value(v)
|
|
{
|
|
}
|
|
|
|
~LottiePosition()
|
|
{
|
|
release();
|
|
}
|
|
|
|
void release()
|
|
{
|
|
delete(frames);
|
|
frames = nullptr;
|
|
|
|
if (exp) {
|
|
delete(exp);
|
|
exp = nullptr;
|
|
}
|
|
}
|
|
|
|
uint32_t nearest(float frameNo) override
|
|
{
|
|
return _nearest(frames, frameNo);
|
|
}
|
|
|
|
uint32_t frameCnt() override
|
|
{
|
|
return frames ? frames->count : 1;
|
|
}
|
|
|
|
float frameNo(int32_t key) override
|
|
{
|
|
return _frameNo(frames, key);
|
|
}
|
|
|
|
LottieVectorFrame<Point>& newFrame()
|
|
{
|
|
if (!frames) frames = new Array<LottieVectorFrame<Point>>;
|
|
if (frames->count + 1 >= frames->reserved) {
|
|
auto old = frames->reserved;
|
|
frames->grow(frames->count + 2);
|
|
memset((void*)(frames->data + old), 0x00, sizeof(LottieVectorFrame<Point>) * (frames->reserved - old));
|
|
}
|
|
++frames->count;
|
|
return frames->last();
|
|
}
|
|
|
|
LottieVectorFrame<Point>& nextFrame()
|
|
{
|
|
return (*frames)[frames->count];
|
|
}
|
|
|
|
Point operator()(float frameNo)
|
|
{
|
|
if (!frames) return value;
|
|
if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
|
|
if (frameNo >= frames->last().no) return frames->last().value;
|
|
|
|
auto frame = frames->data + _bsearch(frames, frameNo);
|
|
if (mathEqual(frame->no, frameNo)) return frame->value;
|
|
return frame->interpolate(frame + 1, frameNo);
|
|
}
|
|
|
|
Point operator()(float frameNo, LottieExpressions* exps)
|
|
{
|
|
Point out{};
|
|
if (exps && (exp && exp->enabled)) {
|
|
if (exp->loop.mode != LottieExpression::LoopMode::None) frameNo = _loop(frames, frameNo, exp);
|
|
if (exps->result<LottiePosition>(frameNo, out, exp)) return out;
|
|
}
|
|
return operator()(frameNo);
|
|
}
|
|
|
|
float angle(float frameNo)
|
|
{
|
|
if (!frames) return 0;
|
|
if (frames->count == 1 || frameNo <= frames->first().no) return 0;
|
|
if (frameNo >= frames->last().no) return 0;
|
|
|
|
auto frame = frames->data + _bsearch(frames, frameNo);
|
|
return frame->angle(frame + 1, frameNo);
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
if (!frames || frames->count < 2) return;
|
|
for (auto frame = frames->begin() + 1; frame < frames->end(); ++frame) {
|
|
(frame - 1)->prepare(frame);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
struct LottieTextDoc : LottieProperty
|
|
{
|
|
Array<LottieScalarFrame<TextDocument>>* frames = nullptr;
|
|
TextDocument value;
|
|
|
|
~LottieTextDoc()
|
|
{
|
|
release();
|
|
}
|
|
|
|
void release()
|
|
{
|
|
if (exp) {
|
|
delete(exp);
|
|
exp = nullptr;
|
|
}
|
|
|
|
if (value.text) {
|
|
free(value.text);
|
|
value.text = nullptr;
|
|
}
|
|
if (value.name) {
|
|
free(value.name);
|
|
value.name = nullptr;
|
|
}
|
|
|
|
if (!frames) return;
|
|
|
|
for (auto p = frames->begin(); p < frames->end(); ++p) {
|
|
free((*p).value.text);
|
|
free((*p).value.name);
|
|
}
|
|
delete(frames);
|
|
frames = nullptr;
|
|
}
|
|
|
|
uint32_t nearest(float frameNo) override
|
|
{
|
|
return _nearest(frames, frameNo);
|
|
}
|
|
|
|
uint32_t frameCnt() override
|
|
{
|
|
return frames ? frames->count : 1;
|
|
}
|
|
|
|
float frameNo(int32_t key) override
|
|
{
|
|
return _frameNo(frames, key);
|
|
}
|
|
|
|
LottieScalarFrame<TextDocument>& newFrame()
|
|
{
|
|
if (!frames) frames = new Array<LottieScalarFrame<TextDocument>>;
|
|
if (frames->count + 1 >= frames->reserved) {
|
|
auto old = frames->reserved;
|
|
frames->grow(frames->count + 2);
|
|
memset((void*)(frames->data + old), 0x00, sizeof(LottieScalarFrame<TextDocument>) * (frames->reserved - old));
|
|
}
|
|
++frames->count;
|
|
return frames->last();
|
|
}
|
|
|
|
LottieScalarFrame<TextDocument>& nextFrame()
|
|
{
|
|
return (*frames)[frames->count];
|
|
}
|
|
|
|
TextDocument& operator()(float frameNo)
|
|
{
|
|
if (!frames) return value;
|
|
if (frames->count == 1 || frameNo <= frames->first().no) return frames->first().value;
|
|
if (frameNo >= frames->last().no) return frames->last().value;
|
|
|
|
auto frame = frames->data + _bsearch(frames, frameNo);
|
|
return frame->value;
|
|
}
|
|
|
|
LottieTextDoc& operator=(const LottieTextDoc& other)
|
|
{
|
|
//shallow copy, used for slot overriding
|
|
if (other.frames) {
|
|
frames = other.frames;
|
|
const_cast<LottieTextDoc&>(other).frames = nullptr;
|
|
} else {
|
|
value = other.value;
|
|
const_cast<LottieTextDoc&>(other).value.text = nullptr;
|
|
const_cast<LottieTextDoc&>(other).value.name = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void prepare() {}
|
|
};
|
|
|
|
|
|
using LottiePoint = LottieGenericProperty<Point>;
|
|
using LottieFloat = LottieGenericProperty<float>;
|
|
using LottieOpacity = LottieGenericProperty<uint8_t>;
|
|
using LottieColor = LottieGenericProperty<RGB24>;
|
|
|
|
#endif //_TVG_LOTTIE_PROPERTY_H_
|