thorvg/src/lib/gl_engine/tvgGlRenderer.h
Hermet Park 64d3897816
common sw_engine: apply partial composition.
Introduce RendererMethod::renderRegion() to return acutal drawing region info.

That is used by scene composition to composite actual partial drawing region

for better performance.

@Issues: 173
2020-12-14 12:29:37 +09:00

62 lines
2.7 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_GL_RENDERER_H_
#define _TVG_GL_RENDERER_H_
#include "tvgGlRenderTask.h"
class GlRenderer : public RenderMethod
{
public:
Surface surface = {nullptr, 0, 0, 0};
void* prepare(const Shape& shape, void* data, const RenderTransform* transform, uint32_t opacity, Array<Composite>& compList, RenderUpdateFlag flags) override;
void* prepare(const Picture& picture, void* data, uint32_t *buffer, const RenderTransform* transform, uint32_t opacity, Array<Composite>& compList, RenderUpdateFlag flags) override;
bool dispose(void *data) override;
void* beginComposite(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override;
bool endComposite(void* ctx, uint32_t opacity) override;
bool preRender() override;
bool render(const Shape& shape, void *data) override;
bool render(const Picture& picture, void *data) override;
bool postRender() override;
bool renderRegion(void* data, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h) override;
bool target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h);
bool sync() override;
bool clear() override;
static GlRenderer* gen();
static int init(TVG_UNUSED uint32_t threads);
static int term();
private:
GlRenderer(){};
~GlRenderer();
void initShaders();
void drawPrimitive(GlShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint32_t primitiveIndex, RenderUpdateFlag flag);
void drawPrimitive(GlShape& sdata, const Fill* fill, uint32_t primitiveIndex, RenderUpdateFlag flag);
vector<shared_ptr<GlRenderTask>> mRenderTasks;
};
#endif /* _TVG_GL_RENDERER_H_ */