thorvg/test/testSvg.cpp
JunsuChoi 654299d0ab test: Improve svg test
Displays svg files located in "./svgs" dir.

Change-Id: I4b9a281dc31fefb28c969780fa28adb74a5f5c02
2020-06-29 11:24:52 +00:00

81 lines
2 KiB
C++

#include <thorvg.h>
#include <Elementary.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
unique_ptr<tvg::SwCanvas> canvas = nullptr;
int count = 0;
static const int numberPerLine = 3;
static int x = 30;
static int y = 30;
void svgDirCallback(const char* name, const char* path, void* data)
{
auto scene = tvg::Scene::gen();
char buf[255];
sprintf(buf,"%s/%s", path, name);
scene->load(buf);
printf("SVG Load : %s\n", buf);
scene->translate(((WIDTH - (x * 2)) / numberPerLine) * (count % numberPerLine) + x, ((HEIGHT - (y * 2))/ numberPerLine) * (int)((float)count / (float)numberPerLine) + y);
canvas->push(move(scene));
count++;
}
void win_del(void* data, Evas_Object* o, void* ev)
{
elm_exit();
}
int main(int argc, char** argv)
{
//Initialize ThorVG Engine
tvg::Initializer::init(tvg::CanvasEngine::Sw);
//Create a Canvas
canvas = tvg::SwCanvas::gen();
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
//Draw white background
auto scene = tvg::Scene::gen();
auto shape1 = tvg::Shape::gen();
shape1->appendRect(0, 0, WIDTH, HEIGHT, 0);
shape1->fill(255, 255, 255, 255);
scene->push(move(shape1));
canvas->push(move(scene));
eina_file_dir_list("./svgs", EINA_TRUE, svgDirCallback, NULL);
canvas->draw();
canvas->sync();
//Show the result using EFL...
elm_init(argc, argv);
Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test");
evas_object_smart_callback_add(win, "delete,request", win_del, 0);
Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
evas_object_image_size_set(img, WIDTH, HEIGHT);
evas_object_image_data_set(img, buffer);
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(img);
elm_win_resize_object_add(win, img);
evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
evas_object_show(win);
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvg::CanvasEngine::Sw);
}