Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
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Hermet Park 657e6daddb common taskscheduler: revise functionalities.
initialization interfaces has been changed for threads count.

if you want to set concrete threads count by system, please specify thread count with it.

std threads:
tvg::Initializer::init(tvg::CanvasEngine::Sw, std:🧵:hardware_concurrency());

if your system provides designed threads info, you can use it.

efl:
tvg_engine_init(TVG_ENGINE_SW, eina_cpu_count());

I recommend to avoid max threads usage for better performance.

Change-Id: I22cfa315768f73fa941be136956cdbb2cf837c20
2020-08-21 12:26:57 +09:00
inc common taskscheduler: revise functionalities. 2020-08-21 12:26:57 +09:00
packaging replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
pc renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00
src common taskscheduler: revise functionalities. 2020-08-21 12:26:57 +09:00
test common taskscheduler: revise functionalities. 2020-08-21 12:26:57 +09:00
.gitignore picture svg: introduce load() with memory data input source. 2020-08-14 19:41:04 +09:00
AUTHORS updated AUTHORS 2020-08-20 17:52:11 +09:00
LICENSE replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
meson.build replace license from Apache 2.0 to MIT 2020-08-13 16:53:38 +09:00
meson_options.txt disable gl_engine in default. 2020-08-14 17:45:13 +09:00
README.md updated README 2020-08-05 20:08:52 +09:00
thorvg.manifest renamed project name tizenvg => thorvg 2020-06-25 13:57:41 +09:00

ThorVG

ThorVG is a platform independent standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw);

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Lastly, you can acquire the rendered image in buffer memory.

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Issues or Feature Requests?

For immidiate assistant or support please reach us in Gitter