thorvg/src/renderer/tvgPaint.cpp
Hermet Park baee5ec767 renderer/paint: added a blend update flag.
Keep track of the update changes accurately.
We can utilize this value change in the backend engine.
2023-10-27 12:13:00 +09:00

466 lines
No EOL
13 KiB
C++

/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgMath.h"
#include "tvgPaint.h"
#include "tvgShape.h"
#include "tvgPicture.h"
#include "tvgScene.h"
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
#define PAINT_METHOD(ret, METHOD) \
switch (id) { \
case TVG_CLASS_ID_SHAPE: ret = P((Shape*)paint)->METHOD; break; \
case TVG_CLASS_ID_SCENE: ret = P((Scene*)paint)->METHOD; break; \
case TVG_CLASS_ID_PICTURE: ret = P((Picture*)paint)->METHOD; break; \
default: ret = {}; \
}
static bool _compFastTrack(Paint* cmpTarget, const RenderTransform* pTransform, RenderTransform* rTransform, RenderRegion& viewport)
{
/* Access Shape class by Paint is bad... but it's ok still it's an internal usage. */
auto shape = static_cast<Shape*>(cmpTarget);
//Rectangle Candidates?
const Point* pts;
if (shape->pathCoords(&pts) != 4) return false;
if (rTransform) rTransform->update();
//No rotation and no skewing
if (pTransform && (!mathRightAngle(&pTransform->m) || mathSkewed(&pTransform->m))) return false;
if (rTransform && (!mathRightAngle(&rTransform->m) || mathSkewed(&rTransform->m))) return false;
//Perpendicular Rectangle?
auto pt1 = pts + 0;
auto pt2 = pts + 1;
auto pt3 = pts + 2;
auto pt4 = pts + 3;
if ((mathEqual(pt1->x, pt2->x) && mathEqual(pt2->y, pt3->y) && mathEqual(pt3->x, pt4->x) && mathEqual(pt1->y, pt4->y)) ||
(mathEqual(pt2->x, pt3->x) && mathEqual(pt1->y, pt2->y) && mathEqual(pt1->x, pt4->x) && mathEqual(pt3->y, pt4->y))) {
auto v1 = *pt1;
auto v2 = *pt3;
if (rTransform) {
mathMultiply(&v1, &rTransform->m);
mathMultiply(&v2, &rTransform->m);
}
if (pTransform) {
mathMultiply(&v1, &pTransform->m);
mathMultiply(&v2, &pTransform->m);
}
//sorting
if (v1.x > v2.x) {
auto tmp = v2.x;
v2.x = v1.x;
v1.x = tmp;
}
if (v1.y > v2.y) {
auto tmp = v2.y;
v2.y = v1.y;
v1.y = tmp;
}
viewport.x = static_cast<int32_t>(v1.x);
viewport.y = static_cast<int32_t>(v1.y);
viewport.w = static_cast<int32_t>(ceil(v2.x - viewport.x));
viewport.h = static_cast<int32_t>(ceil(v2.y - viewport.y));
if (viewport.w < 0) viewport.w = 0;
if (viewport.h < 0) viewport.h = 0;
return true;
}
return false;
}
RenderRegion Paint::Impl::bounds(RenderMethod& renderer) const
{
RenderRegion ret;
PAINT_METHOD(ret, bounds(renderer));
return ret;
}
bool Paint::Impl::dispose(RenderMethod& renderer)
{
if (compData) compData->target->pImpl->dispose(renderer);
bool ret;
PAINT_METHOD(ret, dispose(renderer));
return ret;
}
Iterator* Paint::Impl::iterator()
{
Iterator* ret;
PAINT_METHOD(ret, iterator());
return ret;
}
Paint* Paint::Impl::duplicate()
{
Paint* ret;
PAINT_METHOD(ret, duplicate());
//duplicate Transform
if (rTransform) {
ret->pImpl->rTransform = new RenderTransform();
*ret->pImpl->rTransform = *rTransform;
ret->pImpl->renderFlag |= RenderUpdateFlag::Transform;
}
ret->pImpl->opacity = opacity;
if (compData) ret->pImpl->composite(ret, compData->target->duplicate(), compData->method);
return ret;
}
bool Paint::Impl::rotate(float degree)
{
if (rTransform) {
if (mathEqual(degree, rTransform->degree)) return true;
} else {
if (mathZero(degree)) return true;
rTransform = new RenderTransform();
}
rTransform->degree = degree;
if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::scale(float factor)
{
if (rTransform) {
if (mathEqual(factor, rTransform->scale)) return true;
} else {
if (mathEqual(factor, 1.0f)) return true;
rTransform = new RenderTransform();
}
rTransform->scale = factor;
if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::translate(float x, float y)
{
if (rTransform) {
if (mathEqual(x, rTransform->x) && mathEqual(y, rTransform->y)) return true;
} else {
if (mathZero(x) && mathZero(y)) return true;
rTransform = new RenderTransform();
}
rTransform->x = x;
rTransform->y = y;
if (!rTransform->overriding) renderFlag |= RenderUpdateFlag::Transform;
return true;
}
bool Paint::Impl::render(RenderMethod& renderer)
{
Compositor* cmp = nullptr;
/* Note: only ClipPath is processed in update() step.
Create a composition image. */
if (compData && compData->method != CompositeMethod::ClipPath && !(compData->target->pImpl->ctxFlag & ContextFlag::FastTrack)) {
RenderRegion region;
PAINT_METHOD(region, bounds(renderer));
if (MASK_REGION_MERGING(compData->method)) region.add(P(compData->target)->bounds(renderer));
if (region.w == 0 || region.h == 0) return true;
cmp = renderer.target(region, COMPOSITE_TO_COLORSPACE(renderer, compData->method));
if (renderer.beginComposite(cmp, CompositeMethod::None, 255)) {
compData->target->pImpl->render(renderer);
}
}
if (cmp) renderer.beginComposite(cmp, compData->method, compData->target->pImpl->opacity);
renderer.blend(blendMethod);
bool ret;
PAINT_METHOD(ret, render(renderer));
if (cmp) renderer.endComposite(cmp);
return ret;
}
RenderData Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
{
if (renderFlag & RenderUpdateFlag::Transform) {
if (!rTransform) return nullptr;
rTransform->update();
}
/* 1. Composition Pre Processing */
RenderData trd = nullptr; //composite target render data
RenderRegion viewport;
bool compFastTrack = false;
bool childClipper = false;
if (compData) {
auto target = compData->target;
auto method = compData->method;
target->pImpl->ctxFlag &= ~ContextFlag::FastTrack; //reset
/* If the transformation has no rotational factors and the ClipPath/Alpha(InvAlpha)Masking involves a simple rectangle,
we can optimize by using the viewport instead of the regular ClipPath/AlphaMasking sequence for improved performance. */
auto tryFastTrack = false;
if (target->identifier() == TVG_CLASS_ID_SHAPE) {
if (method == CompositeMethod::ClipPath) tryFastTrack = true;
else {
auto shape = static_cast<Shape*>(target);
uint8_t a;
shape->fillColor(nullptr, nullptr, nullptr, &a);
//no gradient fill & no compositions of the composition target.
if (!shape->fill() && !(PP(shape)->compData)) {
if (method == CompositeMethod::AlphaMask && a == 255 && PP(shape)->opacity == 255) tryFastTrack = true;
else if (method == CompositeMethod::InvAlphaMask && (a == 0 || PP(shape)->opacity == 0)) tryFastTrack = true;
}
}
if (tryFastTrack) {
RenderRegion viewport2;
if ((compFastTrack = _compFastTrack(target, pTransform, target->pImpl->rTransform, viewport2))) {
viewport = renderer.viewport();
viewport2.intersect(viewport);
renderer.viewport(viewport2);
target->pImpl->ctxFlag |= ContextFlag::FastTrack;
}
}
}
if (!compFastTrack) {
childClipper = compData->method == CompositeMethod::ClipPath ? true : false;
trd = target->pImpl->update(renderer, pTransform, clips, 255, pFlag, childClipper);
if (childClipper) clips.push(trd);
}
}
/* 2. Main Update */
auto newFlag = static_cast<RenderUpdateFlag>(pFlag | renderFlag);
renderFlag = RenderUpdateFlag::None;
opacity = MULTIPLY(opacity, this->opacity);
RenderData rd = nullptr;
RenderTransform outTransform(pTransform, rTransform);
PAINT_METHOD(rd, update(renderer, &outTransform, clips, opacity, newFlag, clipper));
/* 3. Composition Post Processing */
if (compFastTrack) renderer.viewport(viewport);
else if (childClipper) clips.pop();
return rd;
}
bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transformed, bool stroking)
{
Matrix* m = nullptr;
bool ret;
//Case: No transformed, quick return!
if (!transformed || !(m = this->transform())) {
PAINT_METHOD(ret, bounds(x, y, w, h, stroking));
return ret;
}
//Case: Transformed
auto tx = 0.0f;
auto ty = 0.0f;
auto tw = 0.0f;
auto th = 0.0f;
PAINT_METHOD(ret, bounds(&tx, &ty, &tw, &th, stroking));
//Get vertices
Point pt[4] = {{tx, ty}, {tx + tw, ty}, {tx + tw, ty + th}, {tx, ty + th}};
//New bounding box
auto x1 = FLT_MAX;
auto y1 = FLT_MAX;
auto x2 = -FLT_MAX;
auto y2 = -FLT_MAX;
//Compute the AABB after transformation
for (int i = 0; i < 4; i++) {
mathMultiply(&pt[i], m);
if (pt[i].x < x1) x1 = pt[i].x;
if (pt[i].x > x2) x2 = pt[i].x;
if (pt[i].y < y1) y1 = pt[i].y;
if (pt[i].y > y2) y2 = pt[i].y;
}
if (x) *x = x1;
if (y) *y = y1;
if (w) *w = x2 - x1;
if (h) *h = y2 - y1;
return ret;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Paint :: Paint() : pImpl(new Impl(this))
{
}
Paint :: ~Paint()
{
delete(pImpl);
}
Result Paint::rotate(float degree) noexcept
{
if (pImpl->rotate(degree)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::scale(float factor) noexcept
{
if (pImpl->scale(factor)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::translate(float x, float y) noexcept
{
if (pImpl->translate(x, y)) return Result::Success;
return Result::FailedAllocation;
}
Result Paint::transform(const Matrix& m) noexcept
{
if (pImpl->transform(m)) return Result::Success;
return Result::FailedAllocation;
}
Matrix Paint::transform() noexcept
{
auto pTransform = pImpl->transform();
if (pTransform) return *pTransform;
return {1, 0, 0, 0, 1, 0, 0, 0, 1};
}
Result Paint::bounds(float* x, float* y, float* w, float* h, bool transformed) const noexcept
{
if (pImpl->bounds(x, y, w, h, transformed, true)) return Result::Success;
return Result::InsufficientCondition;
}
Paint* Paint::duplicate() const noexcept
{
return pImpl->duplicate();
}
Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept
{
auto p = target.release();
if (pImpl->composite(this, p, method)) return Result::Success;
delete(p);
return Result::InvalidArguments;
}
CompositeMethod Paint::composite(const Paint** target) const noexcept
{
if (pImpl->compData) {
if (target) *target = pImpl->compData->target;
return pImpl->compData->method;
} else {
if (target) *target = nullptr;
return CompositeMethod::None;
}
}
Result Paint::opacity(uint8_t o) noexcept
{
if (pImpl->opacity == o) return Result::Success;
pImpl->opacity = o;
pImpl->renderFlag |= RenderUpdateFlag::Color;
return Result::Success;
}
uint8_t Paint::opacity() const noexcept
{
return pImpl->opacity;
}
uint32_t Paint::identifier() const noexcept
{
return pImpl->id;
}
Result Paint::blend(BlendMethod method) const noexcept
{
if (pImpl->blendMethod != method) {
pImpl->blendMethod = method;
pImpl->renderFlag |= RenderUpdateFlag::Blend;
}
return Result::Success;
}
BlendMethod Paint::blend() const noexcept
{
return pImpl->blendMethod;
}