thorvg/src/lib
Hermet Park 682bc25298 common shape: revise scale/rotate approach.
Come to think of it, this optimized method is not so useful,
it could just bring the user misunderstanding and
not to efficient as I expected in the most cases.

So, changed policy for transformation behaviors.
it keeps the properties as others but leaves it to the backend implementation.

Plus, this change contains the correct RenderUpdateFlag.
You can refer the flag in the backend to figure out which kinds of properites has been updated

Change-Id: Ibe0494712598a8161950b9ae2e22ac45bed1c47b
2020-05-03 15:03:29 +09:00
..
gl_engine common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
sw_engine common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
meson.build common: redesigned interfaces 2020-05-02 18:20:50 +09:00
tvgCanvas.cpp common: redesigned interfaces 2020-05-02 18:20:50 +09:00
tvgCommon.h common shape: support path appending 2020-04-30 18:33:01 +09:00
tvgEngine.cpp rename class names. 2020-04-18 23:00:44 +09:00
tvgGlCanvas.cpp common: code refactoring. 2020-04-27 01:48:48 +09:00
tvgRenderCommon.h common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
tvgScene.cpp common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
tvgShape.cpp common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
tvgShapePath.h common shape: revise scale/rotate approach. 2020-05-03 15:03:29 +09:00
tvgSwCanvas.cpp canvas: migrate render target clear call into draw(); 2020-05-02 17:33:41 +09:00