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Aggressive parallelization is implemented to perform updates on every frame in an asynchronous manner.
329 lines
No EOL
6.9 KiB
C++
329 lines
No EOL
6.9 KiB
C++
/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <math.h>
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#include "tvgLoader.h"
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#include "tvgLottieLoader.h"
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#include "tvgLottieModel.h"
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#include "tvgLottieParser.h"
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#include "tvgLottieBuilder.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static bool _checkDotLottie(const char *str)
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{
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//check the .Lottie signature.
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if (str[0] == 0x50 && str[1] == 0x4B && str[2] == 0x03 && str[3] == 0x04) return true;
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else return false;
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}
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static int _str2int(const char* str, int len)
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{
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int ret = 0;
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for(int i = 0; i < len; ++i) {
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ret = ret * 10 + (str[i] - '0');
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}
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return ret;
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}
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static int _str2float(const char* str, int len)
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{
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//strndup()
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auto tmp = (char*)malloc(len + 1);
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if (!tmp) return 0;
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tmp[len] = '\0';
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memcpy(tmp, str, len);
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auto ret = strtof(tmp, nullptr);
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free(tmp);
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return lround(ret);
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}
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void LottieLoader::clear()
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{
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if (copy) free((char*)content);
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size = 0;
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content = nullptr;
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copy = false;
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}
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void LottieLoader::run(unsigned tid)
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{
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//update frame
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if (comp && comp->scene) {
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builder->update(comp, frameNo);
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//initial loading
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} else {
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LottieParser parser(content);
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parser.parse();
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comp = parser.comp;
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builder->build(comp);
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}
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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LottieLoader::LottieLoader() : builder(new LottieBuilder)
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{
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}
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LottieLoader::~LottieLoader()
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{
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close();
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//TODO: correct position?
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if (comp) {
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delete(comp);
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comp = nullptr;
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}
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delete(builder);
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}
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bool LottieLoader::header()
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{
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//Quickly validate the given Lottie file without parsing in order to get the animation info.
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auto p = content;
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uint32_t depth = 0;
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while (*p != '\0') {
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if (*p == '{') {
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++depth;
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++p;
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continue;
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}
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if (*p == '}') {
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--depth;
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++p;
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continue;
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}
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if (depth != 1) {
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++p;
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continue;
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}
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//version.
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if (!strncmp(p, "\"v\":", 4)) {
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p += 4;
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continue;
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}
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//framerate
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if (!strncmp(p, "\"fr\":", 5)) {
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p += 5;
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auto e = strstr(p, ",");
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if (!e) e = strstr(p, "}");
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frameRate = _str2float(p, e - p);
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p = e;
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continue;
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}
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//TODO: need a duration time in advance.
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//width
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if (!strncmp(p, "\"w\":", 4)) {
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p += 4;
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auto e = strstr(p, ",");
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if (!e) e = strstr(p, "}");
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w = static_cast<float>(_str2int(p, e - p));
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p = e;
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continue;
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}
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//height
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if (!strncmp(p, "\"h\":", 4)) {
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p += 4;
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auto e = strstr(p, ",");
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if (!e) e = strstr(p, "}");
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h = static_cast<float>(_str2int(p, e - p));
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p = e;
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continue;
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}
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++p;
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}
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TVGLOG("LOTTIE", "info: fr = %d, size = %d x %d", frameRate, (int)w, (int)h);
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return true;
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}
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bool LottieLoader::open(const char* data, uint32_t size, bool copy)
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{
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clear();
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//If the format is dotLottie
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auto dotLottie = _checkDotLottie(data);
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if (dotLottie) {
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TVGLOG("LOTTIE", "Requested .Lottie Format, Not Supported yet.");
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return false;
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}
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if (copy) {
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content = (char*)malloc(size);
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if (!content) return false;
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memcpy((char*)content, data, size);
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} else content = data;
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this->size = size;
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this->copy = copy;
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return header();
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}
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bool LottieLoader::open(const string& path)
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{
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clear();
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auto f = fopen(path.c_str(), "r");
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if (!f) return false;
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fseek(f, 0, SEEK_END);
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size = ftell(f);
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if (size == 0) {
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fclose(f);
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return false;
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}
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auto content = (char*)(malloc(sizeof(char) * size + 1));
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fseek(f, 0, SEEK_SET);
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auto ret = fread(content, sizeof(char), size, f);
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if (ret < size) {
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fclose(f);
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return false;
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}
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content[size] = '\0';
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fclose(f);
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//If the format is dotLottie
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auto dotLottie = _checkDotLottie(content);
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if (dotLottie) {
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TVGLOG("LOTTIE", "Requested .Lottie Format, Not Supported yet.");
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return false;
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}
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this->content = content;
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this->copy = true;
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return header();
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}
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bool LottieLoader::resize(Paint* paint, float w, float h)
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{
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if (!paint) return false;
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auto sx = w / this->w;
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auto sy = h / this->h;
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Matrix m = {sx, 0, 0, 0, sy, 0, 0, 0, 1};
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paint->transform(m);
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return true;
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}
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bool LottieLoader::read()
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{
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if (!content || size == 0) return false;
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//the loading has been already completed in header()
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if (comp) return true;
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TaskScheduler::request(this);
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return true;
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}
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bool LottieLoader::close()
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{
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this->done();
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clear();
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return true;
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}
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unique_ptr<Paint> LottieLoader::paint()
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{
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this->done();
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return cast<Paint>(comp->scene);
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}
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bool LottieLoader::frame(uint32_t frameNo)
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{
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if (this->frameNo == frameNo) return true;
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this->done();
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if (!comp || frameNo >= comp->frameCnt()) return false;
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this->frameNo = frameNo;
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TaskScheduler::request(this);
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return true;
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}
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uint32_t LottieLoader::totalFrame()
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{
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this->done();
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if (!comp) return 0;
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return comp->frameCnt();
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}
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uint32_t LottieLoader::curFrame()
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{
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return frameNo;
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}
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float LottieLoader::duration()
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{
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this->done();
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if (!comp) return 0;
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return comp->duration();
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}
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void LottieLoader::sync()
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{
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this->done();
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} |