thorvg/src/loaders/lottie/tvgLottieModel.h
Hermet Park 6944633f41 lottie: Improve feature coverage by correctly handling XOR shapes
XOR when the shape's direction property is set to a value of 2.
Currently, the direction property is expected to have
either 1 for clockwise or 3 for counterclockwise orientation.

Just found out the number 2 use-case...
2024-01-18 13:34:14 +09:00

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C

/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_LOTTIE_MODEL_H_
#define _TVG_LOTTIE_MODEL_H_
#include "tvgCommon.h"
#include "tvgRender.h"
#include "tvgLottieProperty.h"
struct LottieComposition;
struct LottieStroke
{
struct DashAttr
{
//0: offset, 1: dash, 2: gap
LottieFloat value[3] = {0.0f, 0.0f, 0.0f};
};
virtual ~LottieStroke()
{
delete(dashattr);
}
LottieFloat& dash(int no)
{
if (!dashattr) dashattr = new DashAttr;
return dashattr->value[no];
}
float dashOffset(float frameNo)
{
return dash(0)(frameNo);
}
float dashGap(float frameNo)
{
return dash(2)(frameNo);
}
float dashSize(float frameNo)
{
auto d = dash(1)(frameNo);
if (d == 0.0f) return 0.1f;
else return d;
}
bool dynamic()
{
if (width.frames || dashattr) return true;
return false;
}
LottieFloat width = 0.0f;
DashAttr* dashattr = nullptr;
float miterLimit = 0;
StrokeCap cap = StrokeCap::Round;
StrokeJoin join = StrokeJoin::Round;
};
struct LottieGradient
{
uint32_t populate(ColorStop& color)
{
uint32_t alphaCnt = (color.input->count - (colorStops.count * 4)) / 2;
Array<Fill::ColorStop> output(colorStops.count + alphaCnt);
uint32_t cidx = 0; //color count
uint32_t clast = colorStops.count * 4;
uint32_t aidx = clast; //alpha count
Fill::ColorStop cs;
//merge color stops.
for (uint32_t i = 0; i < color.input->count; ++i) {
if (cidx == clast || aidx == color.input->count) break;
if ((*color.input)[cidx] == (*color.input)[aidx]) {
cs.offset = (*color.input)[cidx];
cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
cidx += 4;
aidx += 2;
} else if ((*color.input)[cidx] < (*color.input)[aidx]) {
cs.offset = (*color.input)[cidx];
cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
//generate alpha value
if (output.count > 0) {
auto p = ((*color.input)[cidx] - output.last().offset) / ((*color.input)[aidx] - output.last().offset);
cs.a = mathLerp<uint8_t>(output.last().a, lroundf((*color.input)[aidx + 1] * 255.0f), p);
} else cs.a = 255;
cidx += 4;
} else {
cs.offset = (*color.input)[aidx];
cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
//generate color value
if (output.count > 0) {
auto p = ((*color.input)[aidx] - output.last().offset) / ((*color.input)[cidx] - output.last().offset);
cs.r = mathLerp<uint8_t>(output.last().r, lroundf((*color.input)[cidx + 1] * 255.0f), p);
cs.g = mathLerp<uint8_t>(output.last().g, lroundf((*color.input)[cidx + 2] * 255.0f), p);
cs.b = mathLerp<uint8_t>(output.last().b, lroundf((*color.input)[cidx + 3] * 255.0f), p);
} else cs.r = cs.g = cs.b = 255;
aidx += 2;
}
output.push(cs);
}
//color remains
while (cidx < clast) {
cs.offset = (*color.input)[cidx];
cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
cs.a = (output.count > 0) ? output.last().a : 255;
output.push(cs);
cidx += 4;
}
//alpha remains
while (aidx < color.input->count) {
cs.offset = (*color.input)[aidx];
cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
if (output.count > 0) {
cs.r = output.last().r;
cs.g = output.last().g;
cs.b = output.last().b;
} else cs.r = cs.g = cs.b = 255;
output.push(cs);
aidx += 2;
}
color.data = output.data;
output.data = nullptr;
color.input->reset();
delete(color.input);
return output.count;
}
bool prepare()
{
if (colorStops.frames) {
for (auto v = colorStops.frames->data; v < colorStops.frames->end(); ++v) {
colorStops.count = populate(v->value);
}
} else {
colorStops.count = populate(colorStops.value);
}
if (start.frames || end.frames || height.frames || angle.frames || opacity.frames || colorStops.frames) return true;
return false;
}
Fill* fill(float frameNo);
LottiePoint start = Point{0.0f, 0.0f};
LottiePoint end = Point{0.0f, 0.0f};
LottieFloat height = 0.0f;
LottieFloat angle = 0.0f;
LottieOpacity opacity = 255;
LottieColorStop colorStops;
uint8_t id = 0; //1: linear, 2: radial
};
struct LottieMask
{
LottiePathSet pathset = PathSet{nullptr, nullptr, 0, 0};
LottieOpacity opacity = 255;
CompositeMethod method;
bool inverse = false;
bool dynamic()
{
if (opacity.frames || pathset.frames) return true;
return false;
}
};
struct LottieObject
{
enum Type : uint8_t
{
Composition = 0,
Layer,
Group,
Transform,
SolidFill,
SolidStroke,
GradientFill,
GradientStroke,
Rect,
Ellipse,
Path,
Polystar,
Image,
Trimpath,
Text,
Repeater,
RoundedCorner
};
virtual ~LottieObject()
{
free(name);
}
char* name = nullptr;
Type type;
bool statical = true; //no keyframes
bool hidden = false; //remove?
};
struct LottieGlyph
{
Array<LottieObject*> children; //glyph shapes.
float width;
char* code;
uint16_t size;
uint8_t len;
void prepare()
{
len = strlen(code);
}
~LottieGlyph()
{
for (auto p = children.data; p < children.end(); ++p) delete(*p);
free(code);
}
};
struct LottieFont
{
enum Origin : uint8_t { Local = 0, CssURL, ScriptURL, FontURL, Embedded };
~LottieFont()
{
for (auto c = chars.data; c < chars.end(); ++c) delete(*c);
free(style);
free(family);
free(name);
}
Array<LottieGlyph*> chars;
char* name = nullptr;
char* family = nullptr;
char* style = nullptr;
float ascent = 0.0f;
Origin origin = Embedded;
};
struct LottieText : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::Text;
}
LottieTextDoc doc;
LottieFont* font;
LottieFloat spacing = 0.0f; //letter spacing
};
struct LottieTrimpath : LottieObject
{
enum Type : uint8_t { Individual = 1, Simultaneous = 2 };
void prepare()
{
LottieObject::type = LottieObject::Trimpath;
if (start.frames || end.frames || offset.frames) statical = false;
}
void segment(float frameNo, float& start, float& end);
LottieFloat start = 0.0f;
LottieFloat end = 0.0f;
LottieFloat offset = 0.0f;
Type type = Simultaneous;
};
struct LottieShape : LottieObject
{
virtual ~LottieShape() {}
uint8_t direction = 0; //0: clockwise, 2: counter-clockwise, 3: xor(?)
};
struct LottieRoundedCorner : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::RoundedCorner;
if (radius.frames) statical = false;
}
LottieFloat radius = 0.0f;
};
struct LottiePath : LottieShape
{
void prepare()
{
LottieObject::type = LottieObject::Path;
if (pathset.frames) statical = false;
}
LottiePathSet pathset = PathSet{nullptr, nullptr, 0, 0};
};
struct LottieRect : LottieShape
{
void prepare()
{
LottieObject::type = LottieObject::Rect;
if (position.frames || size.frames || radius.frames) statical = false;
}
LottiePosition position = Point{0.0f, 0.0f};
LottiePoint size = Point{0.0f, 0.0f};
LottieFloat radius = 0.0f; //rounded corner radius
};
struct LottiePolyStar : LottieShape
{
enum Type : uint8_t {Star = 1, Polygon};
void prepare()
{
LottieObject::type = LottieObject::Polystar;
if (position.frames || innerRadius.frames || outerRadius.frames || innerRoundness.frames || outerRoundness.frames || rotation.frames || ptsCnt.frames) statical = false;
}
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat innerRadius = 0.0f;
LottieFloat outerRadius = 0.0f;
LottieFloat innerRoundness = 0.0f;
LottieFloat outerRoundness = 0.0f;
LottieFloat rotation = 0.0f;
LottieFloat ptsCnt = 0.0f;
Type type = Polygon;
};
struct LottieEllipse : LottieShape
{
void prepare()
{
LottieObject::type = LottieObject::Ellipse;
if (position.frames || size.frames) statical = false;
}
LottiePosition position = Point{0.0f, 0.0f};
LottiePoint size = Point{0.0f, 0.0f};
};
struct LottieTransform : LottieObject
{
struct SeparateCoord
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
struct RotationEx
{
LottieFloat x = 0.0f;
LottieFloat y = 0.0f;
};
~LottieTransform()
{
delete(coords);
delete(rotationEx);
}
void prepare()
{
LottieObject::type = LottieObject::Transform;
if (position.frames || rotation.frames || scale.frames || anchor.frames || opacity.frames || (coords && (coords->x.frames || coords->y.frames)) || (rotationEx && (rotationEx->x.frames || rotationEx->y.frames))) {
statical = false;
}
}
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f; //z rotation
LottiePoint scale = Point{100.0f, 100.0f};
LottiePoint anchor = Point{0.0f, 0.0f};
LottieOpacity opacity = 255;
SeparateCoord* coords = nullptr; //either a position or separate coordinates
RotationEx* rotationEx = nullptr; //extension for 3d rotation
};
struct LottieSolidStroke : LottieObject, LottieStroke
{
void prepare()
{
LottieObject::type = LottieObject::SolidStroke;
if (color.frames || opacity.frames || LottieStroke::dynamic()) statical = false;
}
LottieColor color = RGB24{255, 255, 255};
LottieOpacity opacity = 255;
};
struct LottieSolidFill : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::SolidFill;
if (color.frames || opacity.frames) statical = false;
}
LottieColor color = RGB24{255, 255, 255};
LottieOpacity opacity = 255;
FillRule rule = FillRule::Winding;
};
struct LottieGradientFill : LottieObject, LottieGradient
{
void prepare()
{
LottieObject::type = LottieObject::GradientFill;
if (LottieGradient::prepare()) statical = false;
}
FillRule rule = FillRule::Winding;
};
struct LottieGradientStroke : LottieObject, LottieStroke, LottieGradient
{
void prepare()
{
LottieObject::type = LottieObject::GradientStroke;
if (LottieGradient::prepare() || LottieStroke::dynamic()) statical = false;
}
};
struct LottieImage : LottieObject
{
union {
char* b64Data = nullptr;
char* path;
};
char* mimeType = nullptr;
uint32_t size = 0;
Picture* picture = nullptr; //tvg render data
~LottieImage();
void prepare()
{
LottieObject::type = LottieObject::Image;
}
};
struct LottieRepeater : LottieObject
{
void prepare()
{
LottieObject::type = LottieObject::Repeater;
if (copies.frames || offset.frames || position.frames || rotation.frames || scale.frames || anchor.frames || startOpacity.frames || endOpacity.frames) statical = false;
}
LottieFloat copies = 0.0f;
LottieFloat offset = 0.0f;
//Transform
LottiePosition position = Point{0.0f, 0.0f};
LottieFloat rotation = 0.0f;
LottiePoint scale = Point{100.0f, 100.0f};
LottiePoint anchor = Point{0.0f, 0.0f};
LottieOpacity startOpacity = 255;
LottieOpacity endOpacity = 255;
bool inorder = true; //true: higher, false: lower
};
struct LottieGroup : LottieObject
{
virtual ~LottieGroup()
{
for (auto p = children.data; p < children.end(); ++p) delete(*p);
}
void prepare(LottieObject::Type type = LottieObject::Group);
Scene* scene = nullptr; //tvg render data
Array<LottieObject*> children;
bool reqFragment = false; //requirment to fragment the render context
};
struct LottieLayer : LottieGroup
{
enum Type : uint8_t {Precomp = 0, Solid, Image, Null, Shape, Text};
~LottieLayer();
uint8_t opacity(float frameNo)
{
//return zero if the visibility is false.
if (type == Null) return 255;
return transform->opacity(frameNo);
}
void prepare();
float remap(float frameNo);
struct {
CompositeMethod type = CompositeMethod::None;
LottieLayer* target = nullptr;
} matte;
BlendMethod blendMethod = BlendMethod::Normal;
LottieLayer* parent = nullptr;
LottieFloat timeRemap = 0.0f;
LottieComposition* comp = nullptr;
LottieTransform* transform = nullptr;
Array<LottieMask*> masks;
RGB24 color; //used by Solid layer
float timeStretch = 1.0f;
uint32_t w = 0, h = 0;
float inFrame = 0.0f;
float outFrame = 0.0f;
float startFrame = 0.0f;
char* refId = nullptr; //pre-composition reference.
int16_t pid = -1; //id of the parent layer.
int16_t id = -1; //id of the current layer.
//cached data
struct {
float frameNo = -1.0f;
Matrix matrix;
uint8_t opacity;
} cache;
Type type = Null;
bool autoOrient = false;
bool matteSrc = false;
};
struct LottieComposition
{
~LottieComposition();
float duration() const
{
return frameCnt() / frameRate; // in second
}
float frameAtTime(float timeInSec) const
{
auto p = timeInSec / duration();
if (p < 0.0f) p = 0.0f;
return p * frameCnt();
}
float frameCnt() const
{
return endFrame - startFrame;
}
Scene* scene = nullptr; //tvg render data
LottieLayer* root = nullptr;
char* version = nullptr;
char* name = nullptr;
uint32_t w, h;
float startFrame, endFrame;
float frameRate;
Array<LottieObject*> assets;
Array<LottieInterpolator*> interpolators;
Array<LottieFont*> fonts;
bool initiated = false;
};
#endif //_TVG_LOTTIE_MODEL_H_