thorvg/src/common/tvgMath.h
Hermet Park 69b1fb8208 common/math: code refactoring
- migrate tvgLine to tvgMath
- associate line functions with classes.
2024-07-10 00:21:02 +09:00

291 lines
6.9 KiB
C++

/*
* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_MATH_H_
#define _TVG_MATH_H_
#define _USE_MATH_DEFINES
#include <float.h>
#include <math.h>
#include "tvgCommon.h"
namespace tvg
{
#define MATH_PI 3.14159265358979323846f
#define MATH_PI2 1.57079632679489661923f
#define FLOAT_EPSILON 1.0e-06f //1.192092896e-07f
#define PATH_KAPPA 0.552284f
/************************************************************************/
/* General functions */
/************************************************************************/
float atan2(float y, float x);
static inline float deg2rad(float degree)
{
return degree * (MATH_PI / 180.0f);
}
static inline float rad2deg(float radian)
{
return radian * (180.0f / MATH_PI);
}
static inline bool zero(float a)
{
return (fabsf(a) <= FLOAT_EPSILON) ? true : false;
}
static inline bool equal(float a, float b)
{
return tvg::zero(a - b);
}
/************************************************************************/
/* Matrix functions */
/************************************************************************/
void rotate(Matrix* m, float degree);
bool inverse(const Matrix* m, Matrix* out);
bool identity(const Matrix* m);
Matrix operator*(const Matrix& lhs, const Matrix& rhs);
bool operator==(const Matrix& lhs, const Matrix& rhs);
static inline bool rightAngle(const Matrix* m)
{
auto radian = fabsf(tvg::atan2(m->e21, m->e11));
if (radian < FLOAT_EPSILON || tvg::equal(radian, MATH_PI2) || tvg::equal(radian, MATH_PI)) return true;
return false;
}
static inline bool skewed(const Matrix* m)
{
return !tvg::zero(m->e21 + m->e12);
}
static inline void identity(Matrix* m)
{
m->e11 = 1.0f;
m->e12 = 0.0f;
m->e13 = 0.0f;
m->e21 = 0.0f;
m->e22 = 1.0f;
m->e23 = 0.0f;
m->e31 = 0.0f;
m->e32 = 0.0f;
m->e33 = 1.0f;
}
static inline void scale(Matrix* m, float sx, float sy)
{
m->e11 *= sx;
m->e22 *= sy;
}
static inline void scaleR(Matrix* m, float x, float y)
{
if (x != 1.0f) {
m->e11 *= x;
m->e21 *= x;
}
if (y != 1.0f) {
m->e22 *= y;
m->e12 *= y;
}
}
static inline void translate(Matrix* m, float x, float y)
{
m->e13 += x;
m->e23 += y;
}
static inline void translateR(Matrix* m, float x, float y)
{
if (x == 0.0f && y == 0.0f) return;
m->e13 += (x * m->e11 + y * m->e12);
m->e23 += (x * m->e21 + y * m->e22);
}
static inline bool operator!=(const Matrix& lhs, const Matrix& rhs)
{
return !(lhs == rhs);
}
static inline void operator*=(Matrix& lhs, const Matrix& rhs)
{
lhs = lhs * rhs;
}
static inline void log(const Matrix& m)
{
TVGLOG("COMMON", "Matrix: [%f %f %f] [%f %f %f] [%f %f %f]", m.e11, m.e12, m.e13, m.e21, m.e22, m.e23, m.e31, m.e32, m.e33);
}
/************************************************************************/
/* Point functions */
/************************************************************************/
void operator*=(Point& pt, const Matrix& m);
Point operator*(const Point& pt, const Matrix& m);
static inline bool zero(const Point& p)
{
return tvg::zero(p.x) && tvg::zero(p.y);
}
static inline float length(const Point* a, const Point* b)
{
auto x = b->x - a->x;
auto y = b->y - a->y;
if (x < 0) x = -x;
if (y < 0) y = -y;
return (x > y) ? (x + 0.375f * y) : (y + 0.375f * x);
}
static inline float length(const Point& a)
{
return sqrtf(a.x * a.x + a.y * a.y);
}
static inline bool operator==(const Point& lhs, const Point& rhs)
{
return tvg::equal(lhs.x, rhs.x) && tvg::equal(lhs.y, rhs.y);
}
static inline bool operator!=(const Point& lhs, const Point& rhs)
{
return !(lhs == rhs);
}
static inline Point operator-(const Point& lhs, const Point& rhs)
{
return {lhs.x - rhs.x, lhs.y - rhs.y};
}
static inline Point operator+(const Point& lhs, const Point& rhs)
{
return {lhs.x + rhs.x, lhs.y + rhs.y};
}
static inline Point operator*(const Point& lhs, float rhs)
{
return {lhs.x * rhs, lhs.y * rhs};
}
static inline Point operator*(const float& lhs, const Point& rhs)
{
return {lhs * rhs.x, lhs * rhs.y};
}
static inline Point operator/(const Point& lhs, const float rhs)
{
return {lhs.x / rhs, lhs.y / rhs};
}
static inline void log(const Point& pt)
{
TVGLOG("COMMON", "Point: [%f %f]", pt.x, pt.y);
}
/************************************************************************/
/* Line functions */
/************************************************************************/
struct Line
{
Point pt1;
Point pt2;
void split(float at, Line& left, Line& right) const;
float length() const;
};
/************************************************************************/
/* Bezier functions */
/************************************************************************/
struct Bezier
{
Point start;
Point ctrl1;
Point ctrl2;
Point end;
void split(float at, Bezier& left);
void split(Bezier& left, Bezier& right) const;
void split(float at, Bezier& left, Bezier& right) const;
float length() const;
float lengthApprox() const;
float at(float at, float length) const;
float atApprox(float at, float length) const;
Point at(float t) const;
float angle(float t) const;
};
/************************************************************************/
/* Interpolation functions */
/************************************************************************/
template <typename T>
static inline T lerp(const T &start, const T &end, float t)
{
return static_cast<T>(start + (end - start) * t);
}
}
#endif //_TVG_MATH_H_