thorvg/examples/StrokeLine.cpp
Hermet Park e8e9ba5ea0 infra: move the examples folder outside of the source directory.
examples are not considered a feature of ThorVG;
hence, they are excluded from the src directory.

This change allows developers to concentrate more effectively
on the core ThorVG sources for practical usages.
2024-04-01 10:52:22 +09:00

279 lines
9.5 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//Test for StrokeJoin & StrokeCap
auto shape1 = tvg::Shape::gen();
shape1->moveTo( 20, 50);
shape1->lineTo(250, 50);
shape1->lineTo(220, 200);
shape1->lineTo( 70, 170);
shape1->lineTo( 70, 30);
shape1->strokeFill(255, 0, 0);
shape1->strokeWidth(10);
shape1->strokeJoin(tvg::StrokeJoin::Round);
shape1->strokeCap(tvg::StrokeCap::Round);
if (canvas->push(std::move(shape1)) != tvg::Result::Success) return;
auto shape2 = tvg::Shape::gen();
shape2->moveTo(270, 50);
shape2->lineTo(500, 50);
shape2->lineTo(470, 200);
shape2->lineTo(320, 170);
shape2->lineTo(320, 30);
shape2->strokeFill(255, 255, 0);
shape2->strokeWidth(10);
shape2->strokeJoin(tvg::StrokeJoin::Bevel);
shape2->strokeCap(tvg::StrokeCap::Square);
if (canvas->push(std::move(shape2)) != tvg::Result::Success) return;
auto shape3 = tvg::Shape::gen();
shape3->moveTo(520, 50);
shape3->lineTo(750, 50);
shape3->lineTo(720, 200);
shape3->lineTo(570, 170);
shape3->lineTo(570, 30);
shape3->strokeFill(0, 255, 0);
shape3->strokeWidth(10);
shape3->strokeJoin(tvg::StrokeJoin::Miter);
shape3->strokeCap(tvg::StrokeCap::Butt);
if (canvas->push(std::move(shape3)) != tvg::Result::Success) return;
//Test for Stroke Dash
auto shape4 = tvg::Shape::gen();
shape4->moveTo( 20, 230);
shape4->lineTo(250, 230);
shape4->lineTo(220, 380);
shape4->lineTo( 70, 330);
shape4->lineTo( 70, 210);
shape4->strokeFill(255, 0, 0);
shape4->strokeWidth(5);
shape4->strokeJoin(tvg::StrokeJoin::Round);
shape4->strokeCap(tvg::StrokeCap::Round);
float dashPattern1[2] = {20, 10};
shape4->strokeDash(dashPattern1, 2);
if (canvas->push(std::move(shape4)) != tvg::Result::Success) return;
auto shape5 = tvg::Shape::gen();
shape5->moveTo(270, 230);
shape5->lineTo(500, 230);
shape5->lineTo(470, 380);
shape5->lineTo(320, 330);
shape5->lineTo(320, 210);
shape5->strokeFill(255, 255, 0);
shape5->strokeWidth(5);
shape5->strokeJoin(tvg::StrokeJoin::Bevel);
shape5->strokeCap(tvg::StrokeCap::Square);
float dashPattern2[2] = {10, 10};
shape5->strokeDash(dashPattern2, 2);
if (canvas->push(std::move(shape5)) != tvg::Result::Success) return;
auto shape6 = tvg::Shape::gen();
shape6->moveTo(520, 230);
shape6->lineTo(750, 230);
shape6->lineTo(720, 380);
shape6->lineTo(570, 330);
shape6->lineTo(570, 210);
shape6->strokeFill(0, 255, 0);
shape6->strokeWidth(5);
shape6->strokeJoin(tvg::StrokeJoin::Miter);
shape6->strokeCap(tvg::StrokeCap::Butt);
float dashPattern3[6] = {10, 10, 1, 8, 1, 10};
shape6->strokeDash(dashPattern3, 6);
if (canvas->push(std::move(shape6)) != tvg::Result::Success) return;
//For a comparison with shapes 10-12
auto shape7 = tvg::Shape::gen();
shape7->appendArc(70, 400, 160, 10, 70, true);
shape7->strokeFill(255, 0, 0);
shape7->strokeWidth(7);
shape7->strokeJoin(tvg::StrokeJoin::Round);
shape7->strokeCap(tvg::StrokeCap::Round);
if (canvas->push(std::move(shape7)) != tvg::Result::Success) return;
auto shape8 = tvg::Shape::gen();
shape8->appendArc(320, 400, 160, 10, 70, false);
shape8->strokeFill(255, 255, 0);
shape8->strokeWidth(7);
shape8->strokeJoin(tvg::StrokeJoin::Bevel);
shape8->strokeCap(tvg::StrokeCap::Square);
if (canvas->push(std::move(shape8)) != tvg::Result::Success) return;
auto shape9 = tvg::Shape::gen();
shape9->appendArc(570, 400, 160, 10, 70, true);
shape9->strokeFill(0, 255, 0);
shape9->strokeWidth(7);
shape9->strokeJoin(tvg::StrokeJoin::Miter);
shape9->strokeCap(tvg::StrokeCap::Butt);
if (canvas->push(std::move(shape9)) != tvg::Result::Success) return;
//Test for Stroke Dash for Arc, Circle, Rect
auto shape10 = tvg::Shape::gen();
shape10->appendArc(70, 600, 160, 10, 30, true);
shape10->appendCircle(70, 700, 20, 60);
shape10->appendRect(130, 710, 100, 40);
shape10->strokeFill(255, 0, 0);
shape10->strokeWidth(5);
shape10->strokeJoin(tvg::StrokeJoin::Round);
shape10->strokeCap(tvg::StrokeCap::Round);
shape10->strokeDash(dashPattern1, 2);
if (canvas->push(std::move(shape10)) != tvg::Result::Success) return;
auto shape11 = tvg::Shape::gen();
shape11->appendArc(320, 600, 160, 10, 30, false);
shape11->appendCircle(320, 700, 20, 60);
shape11->appendRect(380, 710, 100, 40);
shape11->strokeFill(255, 255, 0);
shape11->strokeWidth(5);
shape11->strokeJoin(tvg::StrokeJoin::Bevel);
shape11->strokeCap(tvg::StrokeCap::Square);
shape11->strokeDash(dashPattern2, 2);
if (canvas->push(std::move(shape11)) != tvg::Result::Success) return;
auto shape12 = tvg::Shape::gen();
shape12->appendArc(570, 600, 160, 10, 30, true);
shape12->appendCircle(570, 700, 20, 60);
shape12->appendRect(630, 710, 100, 40);
shape12->strokeFill(0, 255, 0);
shape12->strokeWidth(5);
shape12->strokeJoin(tvg::StrokeJoin::Miter);
shape12->strokeCap(tvg::StrokeCap::Butt);
shape12->strokeDash(dashPattern3, 6);
if (canvas->push(std::move(shape12)) != tvg::Result::Success) return;
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}