mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-14 12:04:29 +00:00
380 lines
12 KiB
C++
380 lines
12 KiB
C++
/*
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* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgWgRenderer.h"
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#ifdef _WIN32
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// TODO: cross-platform realization
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#include <windows.h>
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#endif
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WgRenderer::WgRenderer()
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{
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initialize();
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}
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WgRenderer::~WgRenderer()
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{
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release();
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}
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void WgRenderer::initialize()
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{
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mContext.initialize();
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mPipelines.initialize(mContext);
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mOpacityPool.initialize(mContext);
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mBlendMethodPool.initialize(mContext);
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mCompositeMethodPool.initialize(mContext);
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}
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void WgRenderer::release()
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{
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mCompositorStack.clear();
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mRenderStorageStack.clear();
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mRenderStoragePool.release(mContext);
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mCompositeMethodPool.release(mContext);
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mBlendMethodPool.release(mContext);
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mOpacityPool.release(mContext);
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mRenderStorageRoot.release(mContext);
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mRenderTarget.release(mContext);
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wgpuSurfaceUnconfigure(mSurface);
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wgpuSurfaceRelease(mSurface);
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mPipelines.release();
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mContext.release();
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}
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RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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// get or create render data shape
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auto renderDataShape = (WgRenderDataShape*)data;
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if (!renderDataShape)
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renderDataShape = new WgRenderDataShape();
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// update geometry
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if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))
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renderDataShape->updateMeshes(mContext, rshape);
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// update paint settings
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if (flags & (RenderUpdateFlag::Transform | RenderUpdateFlag::Blend)) {
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WgShaderTypeMat4x4f modelMat(transform);
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WgShaderTypeBlendSettings blendSettings(mTargetSurface.cs, opacity);
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renderDataShape->bindGroupPaint.initialize(mContext.device, mContext.queue, modelMat, blendSettings);
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}
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// setup fill settings
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renderDataShape->renderSettingsShape.update(mContext, rshape.fill, rshape.color, flags);
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if (rshape.stroke)
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renderDataShape->renderSettingsStroke.update(mContext, rshape.stroke->fill, rshape.stroke->color, flags);
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return renderDataShape;
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}
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RenderData WgRenderer::prepare(TVG_UNUSED const Array<RenderData>& scene, TVG_UNUSED RenderData data, TVG_UNUSED const RenderTransform* transform, TVG_UNUSED Array<RenderData>& clips, TVG_UNUSED uint8_t opacity, TVG_UNUSED RenderUpdateFlag flags)
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{
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return nullptr;
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}
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RenderData WgRenderer::prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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// get or create render data shape
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auto renderDataPicture = (WgRenderDataPicture*)data;
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if (!renderDataPicture)
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renderDataPicture = new WgRenderDataPicture();
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// update paint settings
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if (flags & (RenderUpdateFlag::Transform | RenderUpdateFlag::Blend)) {
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WgShaderTypeMat4x4f modelMat(transform);
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WgShaderTypeBlendSettings blendSettings(surface->cs, opacity);
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renderDataPicture->bindGroupPaint.initialize(mContext.device, mContext.queue, modelMat, blendSettings);
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}
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// update image data
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if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Image)) {
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WgGeometryData geometryData;
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if (mesh->triangleCnt == 0) geometryData.appendImageBox(surface->w, surface->h);
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else geometryData.appendMesh(mesh);
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renderDataPicture->meshData.release(mContext);
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renderDataPicture->meshData.update(mContext, &geometryData);
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renderDataPicture->imageData.update(mContext, surface);
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renderDataPicture->bindGroupPicture.initialize(
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mContext.device, mContext.queue,
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mContext.samplerLinear,
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renderDataPicture->imageData.textureView);
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}
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return renderDataPicture;
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}
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bool WgRenderer::preRender()
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{
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WGPUCommandEncoderDescriptor commandEncoderDesc{};
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commandEncoderDesc.nextInChain = nullptr;
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commandEncoderDesc.label = "The command encoder";
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mCommandEncoder = wgpuDeviceCreateCommandEncoder(mContext.device, &commandEncoderDesc);
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mRenderStorageRoot.clear(mCommandEncoder);
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mRenderStorageStack.push(&mRenderStorageRoot);
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return true;
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}
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bool WgRenderer::renderShape(RenderData data)
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{
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// render shape to render target
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mRenderTarget.renderShape(mCommandEncoder, (WgRenderDataShape *)data);
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// blend shape with current render storage
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WgBindGroupBlendMethod* blendMethod = mBlendMethodPool.allocate(mContext, mBlendMethod);
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mRenderStorageStack.last()->blend(mCommandEncoder, &mRenderTarget, blendMethod);
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return true;
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}
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bool WgRenderer::renderImage(RenderData data)
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{
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// render image to render target
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mRenderTarget.renderPicture(mCommandEncoder, (WgRenderDataPicture *)data);
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// blend image with current render storage
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WgBindGroupBlendMethod* blendMethod = mBlendMethodPool.allocate(mContext, mBlendMethod);
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mRenderStorageStack.last()->blend(mCommandEncoder, &mRenderTarget, blendMethod);
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return true;
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}
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bool WgRenderer::postRender()
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{
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mRenderStorageStack.pop();
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mContext.executeCommandEncoder(mCommandEncoder);
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wgpuCommandEncoderRelease(mCommandEncoder);
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return true;
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}
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void WgRenderer::dispose(RenderData data)
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{
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auto renderData = (WgRenderDataPaint*)data;
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if (renderData) renderData->release(mContext);
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}
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RenderRegion WgRenderer::region(TVG_UNUSED RenderData data)
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{
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return { 0, 0, INT32_MAX, INT32_MAX };
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}
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RenderRegion WgRenderer::viewport() {
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return { 0, 0, INT32_MAX, INT32_MAX };
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}
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bool WgRenderer::viewport(TVG_UNUSED const RenderRegion& vp)
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{
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return true;
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}
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bool WgRenderer::blend(TVG_UNUSED BlendMethod method)
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{
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mBlendMethod = method;
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return false;
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}
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ColorSpace WgRenderer::colorSpace()
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{
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return ColorSpace::Unsupported;
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}
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bool WgRenderer::clear()
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{
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return true;
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}
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bool WgRenderer::sync()
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{
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WGPUSurfaceTexture backBuffer{};
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wgpuSurfaceGetCurrentTexture(mSurface, &backBuffer);
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WGPUCommandEncoderDescriptor commandEncoderDesc{};
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commandEncoderDesc.nextInChain = nullptr;
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commandEncoderDesc.label = "The command encoder";
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WGPUCommandEncoder commandEncoder = wgpuDeviceCreateCommandEncoder(mContext.device, &commandEncoderDesc);
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WGPUImageCopyTexture source{};
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source.texture = mRenderStorageRoot.texStorage;
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WGPUImageCopyTexture dest{};
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dest.texture = backBuffer.texture;
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WGPUExtent3D copySize{};
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copySize.width = mTargetSurface.w;
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copySize.height = mTargetSurface.h;
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copySize.depthOrArrayLayers = 1;
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wgpuCommandEncoderCopyTextureToTexture(commandEncoder, &source, &dest, ©Size);
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mContext.executeCommandEncoder(commandEncoder);
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wgpuCommandEncoderRelease(commandEncoder);
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wgpuSurfacePresent(mSurface);
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return true;
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}
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bool WgRenderer::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h)
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{
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// store target surface properties
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mTargetSurface.stride = stride;
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mTargetSurface.w = w;
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mTargetSurface.h = h;
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mRenderTarget.initialize(mContext, w, h);
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return true;
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}
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// target for native window handle
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bool WgRenderer::target(void* window, uint32_t w, uint32_t h)
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{
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// store target surface properties
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mTargetSurface.stride = w;
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mTargetSurface.w = w > 0 ? w : 1;
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mTargetSurface.h = h > 0 ? h : 1;
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// TODO: replace solution to cross-platform realization
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// surface descriptor from windows hwnd
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WGPUSurfaceDescriptorFromWindowsHWND surfaceDescHwnd{};
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surfaceDescHwnd.chain.next = nullptr;
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surfaceDescHwnd.chain.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND;
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surfaceDescHwnd.hinstance = GetModuleHandle(NULL);
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surfaceDescHwnd.hwnd = (HWND)window;
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WGPUSurfaceDescriptor surfaceDesc{};
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surfaceDesc.nextInChain = (const WGPUChainedStruct*)&surfaceDescHwnd;
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surfaceDesc.label = "The surface";
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mSurface = wgpuInstanceCreateSurface(mContext.instance, &surfaceDesc);
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assert(mSurface);
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WGPUSurfaceConfiguration surfaceConfiguration{};
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surfaceConfiguration.nextInChain = nullptr;
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surfaceConfiguration.device = mContext.device;
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surfaceConfiguration.format = WGPUTextureFormat_RGBA8Unorm;
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surfaceConfiguration.usage = WGPUTextureUsage_RenderAttachment | WGPUTextureUsage_CopyDst;
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surfaceConfiguration.viewFormatCount = 0;
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surfaceConfiguration.viewFormats = nullptr;
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surfaceConfiguration.alphaMode = WGPUCompositeAlphaMode_Auto;
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surfaceConfiguration.width = mTargetSurface.w;
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surfaceConfiguration.height = mTargetSurface.h;
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surfaceConfiguration.presentMode = WGPUPresentMode_Mailbox;
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wgpuSurfaceConfigure(mSurface, &surfaceConfiguration);
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mRenderTarget.initialize(mContext, w, h);
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mRenderStorageRoot.initialize(mContext, w, h);
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return true;
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}
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Compositor* WgRenderer::target(TVG_UNUSED const RenderRegion& region, TVG_UNUSED ColorSpace cs)
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{
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mCompositorStack.push(new Compositor);
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return mCompositorStack.last();
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}
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bool WgRenderer::beginComposite(TVG_UNUSED Compositor* cmp, TVG_UNUSED CompositeMethod method, TVG_UNUSED uint8_t opacity)
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{
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// save current composition settings
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cmp->method = method;
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cmp->opacity = opacity;
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// allocate new render storage and push it to top of render tree
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WgRenderStorage* renderStorage = mRenderStoragePool.allocate(mContext, mTargetSurface.w, mTargetSurface.h);
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renderStorage->clear(mCommandEncoder);
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mRenderStorageStack.push(renderStorage);
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return true;
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}
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bool WgRenderer::endComposite(TVG_UNUSED Compositor* cmp)
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{
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if (cmp->method == CompositeMethod::None) {
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// get two last render targets
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WgRenderStorage* renderStorageSrc = mRenderStorageStack.last();
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mRenderStorageStack.pop();
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// blent scene to current render storage
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WgBindGroupBlendMethod* blendMethod = mBlendMethodPool.allocate(mContext, mBlendMethod);
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mRenderStorageStack.last()->blend(mCommandEncoder, renderStorageSrc, blendMethod);
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// back render targets to the pool
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mRenderStoragePool.free(mContext, renderStorageSrc);
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} else {
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// get two last render targets
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WgRenderStorage* renderStorageSrc = mRenderStorageStack.last();
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mRenderStorageStack.pop();
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WgRenderStorage* renderStorageMsk = mRenderStorageStack.last();
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mRenderStorageStack.pop();
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// compose shape and mask
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WgBindGroupOpacity* opacity = mOpacityPool.allocate(mContext, cmp->opacity);
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WgBindGroupCompositeMethod* composeMethod = mCompositeMethodPool.allocate(mContext, cmp->method);
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renderStorageSrc->compose(mCommandEncoder, renderStorageMsk, composeMethod, opacity);
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// blent scene to current render storage
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WgBindGroupBlendMethod* blendMethod = mBlendMethodPool.allocate(mContext, mBlendMethod);
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mRenderStorageStack.last()->blend(mCommandEncoder, renderStorageSrc, blendMethod);
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// back render targets to the pool
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mRenderStoragePool.free(mContext, renderStorageSrc);
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mRenderStoragePool.free(mContext, renderStorageMsk);
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}
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// delete current compositor
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delete mCompositorStack.last();
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mCompositorStack.pop();
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return true;
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}
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WgRenderer* WgRenderer::gen()
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{
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return new WgRenderer();
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}
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bool WgRenderer::init(TVG_UNUSED uint32_t threads)
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{
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return true;
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}
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bool WgRenderer::term()
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{
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return true;
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}
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