thorvg/examples/CustomTransform.cpp
2024-06-13 14:44:55 +09:00

222 lines
6.7 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgUpdateCmds(tvg::Canvas* canvas, float progress)
{
if (!canvas) return;
if (canvas->clear() != tvg::Result::Success) return;
//Shape
auto shape = tvg::Shape::gen();
shape->moveTo(0, -114.5);
shape->lineTo(54, -5.5);
shape->lineTo(175, 11.5);
shape->lineTo(88, 95.5);
shape->lineTo(108, 216.5);
shape->lineTo(0, 160.5);
shape->lineTo(-102, 216.5);
shape->lineTo(-87, 96.5);
shape->lineTo(-173, 12.5);
shape->lineTo(-53, -5.5);
shape->close();
shape->fill(0, 0, 255);
shape->strokeWidth(3);
shape->strokeFill(255, 255, 255);
//Transform Matrix
tvg::Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1};
//scale x
m.e11 = 1 - (progress * 0.5f);
//scale y
m.e22 = 1 + (progress * 2.0f);
//rotation
constexpr auto PI = 3.141592f;
auto degree = 45.0f;
auto radian = degree / 180.0f * PI;
auto cosVal = cosf(radian);
auto sinVal = sinf(radian);
auto t11 = m.e11 * cosVal + m.e12 * sinVal;
auto t12 = m.e11 * -sinVal + m.e12 * cosVal;
auto t21 = m.e21 * cosVal + m.e22 * sinVal;
auto t22 = m.e21 * -sinVal + m.e22 * cosVal;
auto t13 = m.e31 * cosVal + m.e32 * sinVal;
auto t23 = m.e31 * -sinVal + m.e32 * cosVal;
m.e11 = t11;
m.e12 = t12;
m.e21 = t21;
m.e22 = t22;
m.e13 = t13;
m.e23 = t23;
//translate
m.e13 = progress * 300.0f + 300.0f;
m.e23 = progress * -100.0f + 300.0f;
shape->transform(m);
canvas->push(std::move(shape));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void initSwView(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgUpdateCmds(swCanvas.get(), 0);
}
void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(swCanvas.get(), progress);
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
evas_object_image_pixels_dirty_set(img, EINA_TRUE);
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGlView(Evas_Object *obj)
{
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
//Get the drawing target id
int32_t targetId;
auto gl = elm_glview_gl_api_get(obj);
gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &targetId);
glCanvas->target(targetId, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgUpdateCmds(glCanvas.get(), 0);
}
void drawGlView(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
tvgUpdateCmds(glCanvas.get(), progress);
elm_glview_changed_set((Evas_Object*)effect);
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
auto tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
if (threads > 0) --threads; //Allow the designated main thread capacity
//Initialize ThorVG Engine
if (tvg::Initializer::init(threads) == tvg::Result::Success) {
elm_init(argc, argv);
Elm_Transit *transit = elm_transit_add();
if (tvgEngine == tvg::CanvasEngine::Sw) {
auto view = createSwView();
elm_transit_effect_add(transit, transitSwCb, view, nullptr);
} else {
auto view = createGlView();
elm_transit_effect_add(transit, transitGlCb, view, nullptr);
}
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
elm_run();
elm_transit_del(transit);
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term();
} else {
cout << "engine is not supported" << endl;
}
return 0;
}