mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-22 07:51:28 +00:00

enhanced the rendering composition target to better support features such as alpha blending, blending, masking, post effects, and more. This allows rasterizers to prepare the composition context with more precise control. Additionally, resolved a crash in the software engine's post-effect process caused by a buffer size mismatch during XY buffer flipping. issue: https://github.com/thorvg/thorvg/issues/3009 issue: https://github.com/thorvg/thorvg/issues/2984
414 lines
12 KiB
C
414 lines
12 KiB
C
/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SHAPE_H_
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#define _TVG_SHAPE_H_
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#include <memory.h>
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#include "tvgMath.h"
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#include "tvgPaint.h"
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struct Shape::Impl
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{
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RenderShape rs; //shape data
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RenderData rd = nullptr; //engine data
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Shape* shape;
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uint8_t rFlag = RenderUpdateFlag::None;
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uint8_t cFlag = CompositionFlag::Invalid;
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uint8_t opacity; //for composition
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Impl(Shape* s) : shape(s)
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{
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}
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~Impl()
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{
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if (auto renderer = PP(shape)->renderer) {
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renderer->dispose(rd);
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}
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}
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bool render(RenderMethod* renderer)
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{
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if (!rd) return false;
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RenderCompositor* cmp = nullptr;
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renderer->blend(PP(shape)->blendMethod);
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if (cFlag) {
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cmp = renderer->target(bounds(renderer), renderer->colorSpace(), static_cast<CompositionFlag>(cFlag));
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renderer->beginComposite(cmp, CompositeMethod::None, opacity);
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}
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auto ret = renderer->renderShape(rd);
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if (cmp) renderer->endComposite(cmp);
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return ret;
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}
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bool needComposition(uint8_t opacity)
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{
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cFlag = CompositionFlag::Invalid;
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if (opacity == 0) return false;
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//Shape composition is only necessary when stroking & fill are valid.
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if (!rs.stroke || rs.stroke->width < FLOAT_EPSILON || (!rs.stroke->fill && rs.stroke->color[3] == 0)) return false;
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if (!rs.fill && rs.color[3] == 0) return false;
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//translucent fill & stroke
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if (opacity < 255) {
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cFlag = CompositionFlag::Opacity;
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return true;
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}
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//Composition test
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const Paint* target;
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auto method = shape->composite(&target);
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if (!target || method == CompositeMethod::ClipPath) return false;
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if (target->pImpl->opacity == 255 || target->pImpl->opacity == 0) {
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if (target->type() == Type::Shape) {
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auto shape = static_cast<const Shape*>(target);
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if (!shape->fill()) {
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uint8_t r, g, b, a;
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shape->fillColor(&r, &g, &b, &a);
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if (a == 0 || a == 255) {
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if (method == CompositeMethod::LumaMask || method == CompositeMethod::InvLumaMask) {
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if ((r == 255 && g == 255 && b == 255) || (r == 0 && g == 0 && b == 0)) return false;
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} else return false;
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}
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}
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}
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}
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cFlag = CompositionFlag::Masking;
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return true;
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}
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RenderData update(RenderMethod* renderer, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag pFlag, bool clipper)
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{
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if (static_cast<RenderUpdateFlag>(pFlag | rFlag) == RenderUpdateFlag::None) return rd;
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if (needComposition(opacity)) {
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermediate composition with that opacity value. */
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this->opacity = opacity;
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opacity = 255;
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}
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rd = renderer->prepare(rs, rd, transform, clips, opacity, static_cast<RenderUpdateFlag>(pFlag | rFlag), clipper);
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rFlag = RenderUpdateFlag::None;
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return rd;
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}
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RenderRegion bounds(RenderMethod* renderer)
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{
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if (!rd) return {0, 0, 0, 0};
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return renderer->region(rd);
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}
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bool bounds(float* x, float* y, float* w, float* h, bool stroking)
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{
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//Path bounding size
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if (rs.path.pts.count > 0 ) {
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auto pts = rs.path.pts.begin();
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Point min = { pts->x, pts->y };
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Point max = { pts->x, pts->y };
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for (auto pts2 = pts + 1; pts2 < rs.path.pts.end(); ++pts2) {
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if (pts2->x < min.x) min.x = pts2->x;
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if (pts2->y < min.y) min.y = pts2->y;
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if (pts2->x > max.x) max.x = pts2->x;
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if (pts2->y > max.y) max.y = pts2->y;
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}
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if (x) *x = min.x;
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if (y) *y = min.y;
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if (w) *w = max.x - min.x;
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if (h) *h = max.y - min.y;
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}
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//Stroke feathering
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if (stroking && rs.stroke) {
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if (x) *x -= rs.stroke->width * 0.5f;
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if (y) *y -= rs.stroke->width * 0.5f;
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if (w) *w += rs.stroke->width;
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if (h) *h += rs.stroke->width;
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}
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return rs.path.pts.count > 0 ? true : false;
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}
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void reserveCmd(uint32_t cmdCnt)
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{
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rs.path.cmds.reserve(cmdCnt);
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}
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void reservePts(uint32_t ptsCnt)
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{
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rs.path.pts.reserve(ptsCnt);
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}
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void grow(uint32_t cmdCnt, uint32_t ptsCnt)
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{
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rs.path.cmds.grow(cmdCnt);
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rs.path.pts.grow(ptsCnt);
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}
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void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt)
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{
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memcpy(rs.path.cmds.end(), cmds, sizeof(PathCommand) * cmdCnt);
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memcpy(rs.path.pts.end(), pts, sizeof(Point) * ptsCnt);
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rs.path.cmds.count += cmdCnt;
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rs.path.pts.count += ptsCnt;
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}
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void moveTo(float x, float y)
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{
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rs.path.cmds.push(PathCommand::MoveTo);
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rs.path.pts.push({x, y});
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}
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void lineTo(float x, float y)
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{
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rs.path.cmds.push(PathCommand::LineTo);
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rs.path.pts.push({x, y});
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}
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void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y)
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{
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rs.path.cmds.push(PathCommand::CubicTo);
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rs.path.pts.push({cx1, cy1});
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rs.path.pts.push({cx2, cy2});
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rs.path.pts.push({x, y});
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}
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void close()
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{
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//Don't close multiple times.
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if (rs.path.cmds.count > 0 && rs.path.cmds.last() == PathCommand::Close) return;
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rs.path.cmds.push(PathCommand::Close);
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}
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void strokeWidth(float width)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->width = width;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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void strokeTrim(float begin, float end, bool simultaneous)
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{
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if (!rs.stroke) {
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if (begin == 0.0f && end == 1.0f) return;
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rs.stroke = new RenderStroke();
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}
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if (tvg::equal(rs.stroke->trim.begin, begin) && tvg::equal(rs.stroke->trim.end, end) &&
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rs.stroke->trim.simultaneous == simultaneous) return;
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rs.stroke->trim.begin = begin;
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rs.stroke->trim.end = end;
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rs.stroke->trim.simultaneous = simultaneous;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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bool strokeTrim(float* begin, float* end)
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{
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if (rs.stroke) {
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if (begin) *begin = rs.stroke->trim.begin;
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if (end) *end = rs.stroke->trim.end;
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return rs.stroke->trim.simultaneous;
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} else {
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if (begin) *begin = 0.0f;
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if (end) *end = 1.0f;
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return false;
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}
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}
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void strokeCap(StrokeCap cap)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->cap = cap;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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void strokeJoin(StrokeJoin join)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->join = join;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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void strokeMiterlimit(float miterlimit)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->miterlimit = miterlimit;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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void strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill) {
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delete(rs.stroke->fill);
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rs.stroke->fill = nullptr;
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rFlag |= RenderUpdateFlag::GradientStroke;
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}
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rs.stroke->color[0] = r;
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rs.stroke->color[1] = g;
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rs.stroke->color[2] = b;
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rs.stroke->color[3] = a;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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Result strokeFill(unique_ptr<Fill> f)
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{
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auto p = f.release();
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if (!p) return Result::MemoryCorruption;
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill);
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rs.stroke->fill = p;
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rs.stroke->color[3] = 0;
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rFlag |= RenderUpdateFlag::Stroke;
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rFlag |= RenderUpdateFlag::GradientStroke;
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return Result::Success;
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}
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Result strokeDash(const float* pattern, uint32_t cnt, float offset)
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{
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if ((cnt == 1) || (!pattern && cnt > 0) || (pattern && cnt == 0)) {
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return Result::InvalidArguments;
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}
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for (uint32_t i = 0; i < cnt; i++) {
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if (pattern[i] < FLOAT_EPSILON) return Result::InvalidArguments;
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}
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//Reset dash
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if (!pattern && cnt == 0) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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} else {
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if (!rs.stroke) rs.stroke = new RenderStroke();
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if (rs.stroke->dashCnt != cnt) {
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free(rs.stroke->dashPattern);
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rs.stroke->dashPattern = nullptr;
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}
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if (!rs.stroke->dashPattern) {
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rs.stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
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if (!rs.stroke->dashPattern) return Result::FailedAllocation;
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}
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for (uint32_t i = 0; i < cnt; ++i) {
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rs.stroke->dashPattern[i] = pattern[i];
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}
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}
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rs.stroke->dashCnt = cnt;
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rs.stroke->dashOffset = offset;
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rFlag |= RenderUpdateFlag::Stroke;
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return Result::Success;
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}
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bool strokeFirst()
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{
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if (!rs.stroke) return true;
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return rs.stroke->strokeFirst;
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}
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void strokeFirst(bool strokeFirst)
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{
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if (!rs.stroke) rs.stroke = new RenderStroke();
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rs.stroke->strokeFirst = strokeFirst;
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rFlag |= RenderUpdateFlag::Stroke;
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}
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void update(RenderUpdateFlag flag)
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{
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rFlag |= flag;
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}
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Paint* duplicate(Paint* ret)
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{
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auto shape = static_cast<Shape*>(ret);
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if (shape) shape->reset();
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else shape = Shape::gen().release();
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auto dup = shape->pImpl;
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delete(dup->rs.fill);
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//Default Properties
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dup->rFlag = RenderUpdateFlag::All;
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dup->rs.rule = rs.rule;
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//Color
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memcpy(dup->rs.color, rs.color, sizeof(rs.color));
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//Path
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dup->rs.path.cmds.push(rs.path.cmds);
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dup->rs.path.pts.push(rs.path.pts);
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//Stroke
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if (rs.stroke) {
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if (!dup->rs.stroke) dup->rs.stroke = new RenderStroke;
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*dup->rs.stroke = *rs.stroke;
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} else {
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delete(dup->rs.stroke);
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dup->rs.stroke = nullptr;
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}
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//Fill
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if (rs.fill) dup->rs.fill = rs.fill->duplicate();
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else dup->rs.fill = nullptr;
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return shape;
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}
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void reset()
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{
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PP(shape)->reset();
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rs.path.cmds.clear();
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rs.path.pts.clear();
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rs.color[3] = 0;
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rs.rule = FillRule::Winding;
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delete(rs.stroke);
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rs.stroke = nullptr;
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delete(rs.fill);
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rs.fill = nullptr;
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}
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Iterator* iterator()
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{
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return nullptr;
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}
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};
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#endif //_TVG_SHAPE_H_
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