mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00

We have improved the functionality to manage the memory pool safely, by figuring out the current working threads. Users no longer need to manually configure memory pool management, and the related APIs have been removed. API Removals: - Result SwCanvas::mempool(MempoolPolicy policy) - enum SwCanvas::MempoolPolicy - Tvg_Result tvg_swcanvas_set_mempool(Tvg_Canvas* canvas, Tvg_Mempool_Policy policy) - enum Tvg_Mempool_Policy issue: https://github.com/thorvg/thorvg/issues/3116
358 lines
13 KiB
C++
358 lines
13 KiB
C++
/*
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* Copyright (c) 2020 - 2025 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg_capi.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#include <stdio.h>
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#define WIDTH 800
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#define HEIGHT 800
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/************************************************************************/
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/* Capi Test Code */
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/************************************************************************/
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static Tvg_Canvas* canvas = NULL;
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static Tvg_Animation* animation = NULL;
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void contents()
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{
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//////1. Linear gradient shape with a linear gradient stroke
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//Set a shape
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Tvg_Paint* shape1 = tvg_shape_new();
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tvg_shape_move_to(shape1, 25.0f, 25.0f);
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tvg_shape_line_to(shape1, 375.0f, 25.0f);
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tvg_shape_cubic_to(shape1, 500.0f, 100.0f, -500.0f, 200.0f, 375.0f, 375.0f);
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tvg_shape_close(shape1);
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//Prepare a gradient for the fill
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Tvg_Gradient* grad1 = tvg_linear_gradient_new();
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tvg_linear_gradient_set(grad1, 25.0f, 25.0f, 200.0f, 200.0f);
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Tvg_Color_Stop color_stops1[4] =
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{
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{0.00f, 255, 0, 0, 155},
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{0.33f, 0, 255, 0, 100},
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{0.66f, 255, 0, 255, 100},
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{1.00f, 0, 0, 255, 155}
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};
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tvg_gradient_set_color_stops(grad1, color_stops1, 4);
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tvg_gradient_set_spread(grad1, TVG_STROKE_FILL_REFLECT);
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//Prepare a gradient for the stroke
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Tvg_Gradient* grad1_stroke = tvg_gradient_duplicate(grad1);
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//Set a gradient fill
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tvg_shape_set_gradient(shape1, grad1);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape1, 20.0f);
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tvg_shape_set_stroke_gradient(shape1, grad1_stroke);
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tvg_shape_set_stroke_join(shape1, TVG_STROKE_JOIN_ROUND);
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//////2. Solid transformed shape
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//Set a shape
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const Tvg_Path_Command* cmds;
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const Tvg_Point* pts;
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uint32_t cmdCnt, ptsCnt;
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tvg_shape_get_path(shape1, &cmds, &cmdCnt, &pts, &ptsCnt);
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Tvg_Paint* shape2 = tvg_shape_new();
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tvg_shape_append_path(shape2, cmds, cmdCnt, pts, ptsCnt);
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tvg_shape_set_fill_color(shape2, 255, 255, 255, 128);
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//Transform a shape
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tvg_paint_scale(shape2, 0.3f);
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tvg_paint_translate(shape2, 100.0f, 100.0f);
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//Push shapes 1 and 2 into the canvas
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tvg_canvas_push(canvas, shape1);
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tvg_canvas_push(canvas, shape2);
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//////3. Radial gradient shape with a radial dashed stroke
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//Set a shape
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Tvg_Paint* shape3 = tvg_shape_new();
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tvg_shape_append_rect(shape3, 550.0f, 20.0f, 100.0f, 50.0f, 0.0f, 0.0f, true);
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tvg_shape_append_circle(shape3, 600.0f, 150.0f, 100.0f, 50.0f, true);
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tvg_shape_append_rect(shape3, 550.0f, 230.0f, 100.0f, 100.0f, 20.0f, 40.0f, true);
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//Prepare a radial gradient for the fill
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Tvg_Gradient* grad2 = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2, 600.0f, 180.0f, 50.0f, 640.0f, 180.0f, 0.0f);
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Tvg_Color_Stop color_stops2[3] =
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{
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{0.0f, 255, 0, 255, 255},
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{0.5f, 0, 0, 255, 255},
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{1.0f, 50, 55, 155, 255}
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};
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tvg_gradient_set_color_stops(grad2, color_stops2, 3);
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tvg_gradient_set_spread(grad2, TVG_STROKE_FILL_PAD);
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//Set a gradient fill
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tvg_shape_set_gradient(shape3, grad2);
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//Prepare a radial gradient for the stroke
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uint32_t cnt;
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const Tvg_Color_Stop* color_stops2_get;
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tvg_gradient_get_color_stops(grad2, &color_stops2_get, &cnt);
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float cx, cy, r, fx, fy, fr;
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tvg_radial_gradient_get(grad2, &cx, &cy, &r, &fx, &fy, &fr);
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Tvg_Gradient* grad2_stroke = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad2_stroke, cx, cy, r, fx, fy, fr);
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tvg_gradient_set_color_stops(grad2_stroke, color_stops2_get, cnt);
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tvg_gradient_set_spread(grad2_stroke, TVG_STROKE_FILL_REPEAT);
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//Set a gradient stroke
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tvg_shape_set_stroke_width(shape3, 30.0f);
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tvg_shape_set_stroke_gradient(shape3, grad2_stroke);
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tvg_paint_set_opacity(shape3, 200);
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//Push the shape into the canvas
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tvg_canvas_push(canvas, shape3);
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//////4. Scene
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//Set a scene
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Tvg_Paint* scene = tvg_scene_new();
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//Set circles
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Tvg_Paint* scene_shape1 = tvg_shape_new();
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tvg_shape_append_circle(scene_shape1, 80.0f, 650.f, 40.0f, 140.0f, true);
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tvg_shape_append_circle(scene_shape1, 180.0f, 600.f, 40.0f, 60.0f, true);
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tvg_shape_set_fill_color(scene_shape1, 0, 0, 255, 150);
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tvg_shape_set_stroke_color(scene_shape1, 75, 25, 155, 255);
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tvg_shape_set_stroke_width(scene_shape1, 10.0f);
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tvg_shape_set_stroke_cap(scene_shape1, Tvg_Stroke_Cap::TVG_STROKE_CAP_ROUND);
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tvg_shape_set_stroke_join(scene_shape1, Tvg_Stroke_Join::TVG_STROKE_JOIN_ROUND);
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tvg_shape_set_stroke_trim(scene_shape1, 0.25f, 0.75f, true);
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//Set circles with a dashed stroke
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Tvg_Paint* scene_shape2 = tvg_paint_duplicate(scene_shape1);
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tvg_shape_set_fill_color(scene_shape2, 75, 25, 155, 200);
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//Prapare a dash for the stroke
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float dashPattern[4] = {15.0f, 30.0f, 2.0f, 30.0f};
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tvg_shape_set_stroke_dash(scene_shape2, dashPattern, 4, 0.0f);
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tvg_shape_set_stroke_cap(scene_shape2, TVG_STROKE_CAP_ROUND);
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tvg_shape_set_stroke_color(scene_shape2, 0, 0, 255, 255);
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tvg_shape_set_stroke_width(scene_shape2, 15.0f);
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//Transform a shape
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tvg_paint_scale(scene_shape2, 0.8f);
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tvg_paint_rotate(scene_shape2, -90.0f);
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tvg_paint_translate(scene_shape2, -200.0f, 800.0f);
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//Push the shapes into the scene
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tvg_scene_push(scene, scene_shape1);
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tvg_scene_push(scene, scene_shape2);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, scene);
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//////5. Masked picture
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//Set a scene
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Tvg_Paint* pict = tvg_picture_new();
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if (tvg_picture_load(pict, EXAMPLE_DIR"/svg/tiger.svg") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading an svg file\n");
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tvg_paint_del(pict);
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} else {
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float w, h;
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tvg_picture_get_size(pict, &w, &h);
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tvg_picture_set_size(pict, w/2, h/2);
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Tvg_Matrix m = {0.8f, 0.0f, 400.0f, 0.0f, 0.8f, 400.0f, 0.0f, 0.0f, 1.0f};
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tvg_paint_set_transform(pict, &m);
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// Set a composite shape
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Tvg_Paint* comp = tvg_shape_new();
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tvg_shape_append_circle(comp, 600.0f, 600.0f, 100.0f, 100.0f, true);
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tvg_shape_set_fill_color(comp, 0, 0, 0, 200);
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tvg_paint_set_mask_method(pict, comp, TVG_MASK_METHOD_INVERSE_ALPHA);
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//Push the scene into the canvas
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tvg_canvas_push(canvas, pict);
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}
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//////6. Animation with a picture
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//instead loading from a memory, an animation can be loaded directly from a file using:
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//tvg_picture_load(pict_lottie, EXAMPLE_DIR"/lottie/sample.json")
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FILE *file = fopen(EXAMPLE_DIR"/lottie/sample.json", "r");
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if (file == NULL) return;
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fseek(file, 0, SEEK_END);
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long data_size = ftell(file);
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fseek(file, 0, SEEK_SET);
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auto data = (char*)malloc(data_size + 1);
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if (!data) return;
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if (fread(data, 1, data_size, file) != (size_t)data_size) {
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free(data);
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fclose(file);
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return;
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}
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//ensure null-termination in case tvg_picture_load_data is called with copy = false
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data[data_size++] = '\0';
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animation = tvg_animation_new();
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Tvg_Paint* pict_lottie = tvg_animation_get_picture(animation);
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if (tvg_picture_load_data(pict_lottie, data, data_size, nullptr, nullptr, false) != TVG_RESULT_SUCCESS) {
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printf("Problem with loading a lottie file\n");
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tvg_animation_del(animation);
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} else {
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tvg_paint_scale(pict_lottie, 3.0f);
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tvg_canvas_push(canvas, pict_lottie);
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}
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free(data);
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fclose(file);
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//////7. Text
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//load from a file
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if (tvg_font_load(EXAMPLE_DIR"/font/SentyCloud.ttf") != TVG_RESULT_SUCCESS) {
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printf("Problem with loading the font from the file. Did you enable TTF Loader?\n");
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} else {
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Tvg_Paint *text = tvg_text_new();
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tvg_text_set_font(text, "SentyCloud", 25.0f, "");
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tvg_text_set_fill_color(text, 0, 0, 255);
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tvg_text_set_text(text, "\xE7\xB4\xA2\xE5\xB0\x94\x56\x47\x20\xE6\x98\xAF\xE6\x9C\x80\xE5\xA5\xBD\xE7\x9A\x84");
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tvg_paint_translate(text, 50.0f, 380.0f);
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tvg_canvas_push(canvas, text);
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}
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//load from a memory
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file = fopen(EXAMPLE_DIR"/font/SentyCloud.ttf", "rb");
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if (file == NULL) return;
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fseek(file, 0, SEEK_END);
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data_size = ftell(file);
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fseek(file, 0, SEEK_SET);
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data = (char*)malloc(data_size);
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if (!data) return;
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if (fread(data, 1, data_size, file) != (size_t)data_size) {
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free(data);
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fclose(file);
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return;
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}
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if (tvg_font_load_data("Arial", data, data_size, "ttf", true) != TVG_RESULT_SUCCESS) {
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printf("Problem with loading the font file from a memory. Did you enable TTF Loader?\n");
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} else {
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//Radial gradient
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Tvg_Gradient* grad = tvg_radial_gradient_new();
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tvg_radial_gradient_set(grad, 200.0f, 200.0f, 20.0f, 200.0f, 200.0f, 0.0f);
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Tvg_Color_Stop color_stops[2] =
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{
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{0.0f, 255, 0, 255, 255},
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{1.0f, 0, 0, 255, 255}
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};
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tvg_gradient_set_color_stops(grad, color_stops, 2);
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tvg_gradient_set_spread(grad, TVG_STROKE_FILL_REFLECT);
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Tvg_Paint *text = tvg_text_new();
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tvg_text_set_font(text, "Arial", 20.0f, "italic");
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tvg_text_set_gradient(text, grad);
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tvg_text_set_text(text, "ThorVG is the best");
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tvg_paint_translate(text, 70.0f, 420.0f);
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tvg_canvas_push(canvas, text);
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}
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free(data);
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fclose(file);
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}
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float progress(uint32_t elapsed, float durationInSec)
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{
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auto duration = (uint32_t)(durationInSec * 1000.0f); //sec -> millisec.
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auto clamped = elapsed % duration;
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return ((float)clamped / (float)duration);
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}
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/************************************************************************/
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/* Entry Point */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg_engine_init(Tvg_Engine(TVG_ENGINE_SW), 0);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* window = SDL_CreateWindow("ThorVG Example (Software)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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SDL_Surface* surface = SDL_GetWindowSurface(window);
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//create the canvas
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canvas = tvg_swcanvas_create();
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tvg_swcanvas_set_target(canvas, (uint32_t*)surface->pixels, surface->w, surface->pitch / 4, surface->h, TVG_COLORSPACE_ARGB8888);
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contents();
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SDL_Event event;
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auto running = true;
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auto ptime = SDL_GetTicks();
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auto elapsed = 0;
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while (running) {
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//SDL Event handling
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT: {
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running = false;
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break;
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}
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case SDL_KEYUP: {
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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running = false;
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}
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break;
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}
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}
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}
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//Update the animation
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if (animation) {
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float duration, totalFrame;
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tvg_animation_get_duration(animation, &duration);
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tvg_animation_get_total_frame(animation, &totalFrame);
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tvg_animation_set_frame(animation, totalFrame * progress(elapsed, duration));
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}
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//Draw the canvas
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tvg_canvas_update(canvas);
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tvg_canvas_draw(canvas, true);
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tvg_canvas_sync(canvas);
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SDL_UpdateWindowSurface(window);
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auto ctime = SDL_GetTicks();
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elapsed += (ctime - ptime);
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ptime = ctime;
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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tvg_engine_term(Tvg_Engine(TVG_ENGINE_SW));
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return 0;
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}
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