thorvg/test/testGradient.cpp
Hermet Park 42c56757df common: redesigned interfaces
PaintNode -> Paint
ShapeNode -> Shape
SceneNode -> Scene

We can keep clean and neat shorter names.

Change-Id: Ic8521d456d947985e5fbe1ba2bde06faa1f52469
2020-05-02 18:20:50 +09:00

52 lines
1.4 KiB
C++

#include <tizenvg.h>
using namespace std;
#define WIDTH 800
#define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT];
int main(int argc, char **argv)
{
//Initialize TizenVG Engine
tvg::Engine::init();
//Create a Canvas
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Prepare a Shape
auto shape1 = tvg::Shape::gen();
shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
//Linear Gradient Fill
auto fill1 = tvg::LinearFill::gen();
fill1->range(fill1, 0, 0, 400, 400); //from(x, y), to(x, y)
fill1->color(0, 255, 0, 0, 255); //color Stop 0: Red
fill1->color(0.5, 0, 255, 0, 255); //color Stop 1: Green
fill1->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape1.fill(fill1);
canvas->push(move(shape1));
//Prepare Circle
auto shape2 = tvg::Shape::gen();
shape2->circle(400, 400, 200); //cx, cy, radius
//Radial Gradient Fill
auto fill2 = tvg::RadialFill::gen();
fill2->range(400, 400, 200); //center(x, y), radius
fill2->color(0, 255, 0, 0, 255); //color Stop 0: Red
fill2->color(0.5, 0, 255, 0, 255); //color Stop 1: Green
fill2->color(1, 0, 0, 255, 255); //color Stop 2: Blue
shape2.fill(fill2);
canvas->push(move(shape2));
//Draw the Shapes onto the Canvas
canvas->draw();
canvas->sync();
//Terminate TizenVG Engine
tvg::Engine::term();
}