thorvg/src/bindings/wasm/tvgWasm.cpp
Hermet Park 750e4d6261 wasm: Set a GIF background color.
Use a white background by default.
2023-12-26 18:30:42 +09:00

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/*
* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg.h>
#include <emscripten/bind.h>
using namespace emscripten;
using namespace std;
using namespace tvg;
static const char* NoError = "None";
class __attribute__((visibility("default"))) TvgWasm
{
//This structure data should be aligned with the ThorVG Viewer implementation.
struct Layer
{
uint32_t paint; //cast of a paint pointer
uint32_t depth;
uint32_t type;
uint8_t opacity;
CompositeMethod method;
};
public:
~TvgWasm()
{
free(buffer);
Initializer::term(CanvasEngine::Sw);
}
static unique_ptr<TvgWasm> create()
{
return unique_ptr<TvgWasm>(new TvgWasm());
}
string error()
{
return errorMsg;
}
bool load(string data, string mimetype, int width, int height)
{
errorMsg = NoError;
if (!canvas) return false;
if (data.empty()) {
errorMsg = "Invalid data";
return false;
}
canvas->clear(true);
animation = Animation::gen();
if (animation->picture()->load(data.c_str(), data.size(), mimetype, false) != Result::Success) {
errorMsg = "load() fail";
return false;
}
animation->picture()->size(&psize[0], &psize[1]);
/* need to reset size to calculate scale in Picture.size internally before calling resize() */
this->width = 0;
this->height = 0;
resize(width, height);
if (canvas->push(cast(animation->picture())) != Result::Success) {
errorMsg = "push() fail";
return false;
}
updated = true;
return true;
}
bool update()
{
if (!updated) return true;
errorMsg = NoError;
if (canvas->update() != Result::Success) {
errorMsg = "update() fail";
return false;
}
return true;
}
val render()
{
errorMsg = NoError;
if (!canvas || !animation) return val(typed_memory_view<uint8_t>(0, nullptr));
if (!updated) return val(typed_memory_view(width * height * 4, buffer));
if (canvas->draw() != Result::Success) {
errorMsg = "draw() fail";
return val(typed_memory_view<uint8_t>(0, nullptr));
}
canvas->sync();
updated = false;
return val(typed_memory_view(width * height * 4, buffer));
}
val size()
{
return val(typed_memory_view(2, psize));
}
val duration()
{
if (!canvas || !animation) return val(0);
return val(animation->duration());
}
val totalFrame()
{
if (!canvas || !animation) return val(0);
return val(animation->totalFrame());
}
bool frame(float no)
{
if (!canvas || !animation) return false;
if (animation->frame(no) == Result::Success) {
updated = true;
}
return true;
}
void resize(int width, int height)
{
if (!canvas || !animation) return;
if (this->width == width && this->height == height) return;
this->width = width;
this->height = height;
free(buffer);
buffer = (uint8_t*)malloc(width * height * sizeof(uint32_t));
canvas->target((uint32_t *)buffer, width, width, height, SwCanvas::ABGR8888S);
float scale;
float shiftX = 0.0f, shiftY = 0.0f;
if (psize[0] > psize[1]) {
scale = width / psize[0];
shiftY = (height - psize[1] * scale) * 0.5f;
} else {
scale = height / psize[1];
shiftX = (width - psize[0] * scale) * 0.5f;
}
animation->picture()->scale(scale);
animation->picture()->translate(shiftX, shiftY);
updated = true;
}
bool save2Tvg()
{
errorMsg = NoError;
if (!animation) return false;
auto duplicate = cast<Picture>(animation->picture()->duplicate());
if (!duplicate) {
errorMsg = "duplicate(), fail";
return false;
}
auto saver = Saver::gen();
if (!saver) {
errorMsg = "Invalid saver";
return false;
}
if (saver->save(std::move(duplicate), "output.tvg") != tvg::Result::Success) {
errorMsg = "save(), fail";
return false;
}
saver->sync();
return true;
}
bool save2Gif(string data, string mimetype, int width, int height, int fps)
{
errorMsg = NoError;
auto animation = Animation::gen();
if (!animation) {
errorMsg = "Invalid animation";
return false;
}
if (animation->picture()->load(data.c_str(), data.size(), mimetype, false) != Result::Success) {
errorMsg = "load() fail";
return false;
}
//keep the aspect ratio.
float ow, oh;
animation->picture()->size(&ow, &oh);
float scale = static_cast<float>(width) / ow;
animation->picture()->size(ow * scale, oh * scale);
auto saver = Saver::gen();
if (!saver) {
errorMsg = "Invalid saver";
return false;
}
//set a white opaque background
auto bg = tvg::Shape::gen();
bg->fill(255, 255, 255, 255);
bg->appendRect(0, 0, ow * scale, oh * scale);
saver->background(std::move(bg));
if (saver->save(std::move(animation), "output.gif", 100, fps) != tvg::Result::Success) {
errorMsg = "save(), fail";
return false;
}
saver->sync();
return true;
}
val layers()
{
if (!canvas || !animation) return val(nullptr);
//returns an array of a structure Layer: [id] [depth] [type] [composite]
children.reset();
sublayers(&children, animation->picture(), 0);
return val(typed_memory_view(children.count * sizeof(Layer) / sizeof(uint32_t), (uint32_t *)(children.data)));
}
bool opacity(uint32_t id, uint8_t opacity)
{
if (!canvas || !animation) return false;
auto paint = findPaintById(animation->picture(), id, nullptr);
if (!paint) return false;
const_cast<Paint*>(paint)->opacity(opacity);
return true;
}
val geometry(uint32_t id)
{
if (!canvas || !animation) return val(typed_memory_view<float>(0, nullptr));
Array<const Paint*> parents;
auto paint = findPaintById(animation->picture(), id, &parents);
if (!paint) return val(typed_memory_view<float>(0, nullptr));
paint->bounds(&bounds[0], &bounds[1], &bounds[2], &bounds[3], false);
float points[8] = { //clockwise points
bounds[0], bounds[1], //(x1, y1)
bounds[0] + bounds[2], bounds[1], //(x2, y1)
bounds[0] + bounds[2], bounds[1] + bounds[3], //(x2, y2)
bounds[0], bounds[1] + bounds[3], //(x1, y2)
};
for (auto paint = parents.data; paint < parents.end(); ++paint) {
auto m = const_cast<Paint*>(*paint)->transform();
for (int i = 0; i < 8; i += 2) {
float x = points[i] * m.e11 + points[i+1] * m.e12 + m.e13;
points[i] = x;
points[i + 1] = points[i] * m.e21 + points[i + 1] * m.e22 + m.e23;
}
}
bounds[0] = points[0]; //x(p1)
bounds[1] = points[3]; //y(p2)
bounds[2] = points[4] - bounds[0]; //x(p3)
bounds[3] = points[7] - bounds[1]; //y(p4)
return val(typed_memory_view(4, bounds));
}
private:
explicit TvgWasm()
{
errorMsg = NoError;
if (Initializer::init(CanvasEngine::Sw, 0) != Result::Success) {
errorMsg = "init() fail";
return;
}
canvas = SwCanvas::gen();
if (!canvas) errorMsg = "Invalid canvas";
animation = Animation::gen();
if (!animation) errorMsg = "Invalid animation";
}
void sublayers(Array<Layer>* layers, const Paint* paint, uint32_t depth)
{
//paint
if (paint->identifier() != Shape::identifier()) {
auto it = IteratorAccessor::iterator(paint);
if (it->count() > 0) {
it->begin();
layers->grow(it->count());
while (auto child = it->next()) {
uint32_t type = child->identifier();
layers->push({.paint = reinterpret_cast<uint32_t>(child), .depth = depth + 1, .type = type, .opacity = child->opacity(), .method = CompositeMethod::None});
sublayers(layers, child, depth + 1);
}
}
}
//composite
const Paint* target = nullptr;
CompositeMethod method = paint->composite(&target);
if (target && method != CompositeMethod::None) {
layers->push({.paint = reinterpret_cast<uint32_t>(target), .depth = depth, .type = target->identifier(), .opacity = target->opacity(), .method = method});
sublayers(layers, target, depth);
}
}
const Paint* findPaintById(const Paint* parent, uint32_t id, Array<const Paint *>* parents) {
//validate paintId is correct and exists in the picture
if (reinterpret_cast<uint32_t>(parent) == id) {
if (parents) parents->push(parent);
return parent;
}
//paint
if (parent->identifier() != Shape::identifier()) {
auto it = IteratorAccessor::iterator(parent);
if (it->count() > 0) {
it->begin();
while (auto child = it->next()) {
if (auto paint = findPaintById(child, id, parents)) {
if (parents) parents->push(parent);
return paint;
}
}
}
}
//composite
const Paint* target = nullptr;
CompositeMethod method = parent->composite(&target);
if (target && method != CompositeMethod::None) {
if (auto paint = findPaintById(target, id, parents)) {
if (parents) parents->push(parent);
return paint;
}
}
return nullptr;
}
private:
string errorMsg;
unique_ptr<SwCanvas> canvas = nullptr;
unique_ptr<Animation> animation = nullptr;
uint8_t* buffer = nullptr;
Array<Layer> children;
uint32_t width = 0;
uint32_t height = 0;
float bounds[4];
float psize[2]; //picture size
bool updated = false;
};
EMSCRIPTEN_BINDINGS(thorvg_bindings) {
class_<TvgWasm>("TvgWasm")
.constructor(&TvgWasm::create)
.function("error", &TvgWasm::error, allow_raw_pointers())
.function("load", &TvgWasm::load)
.function("update", &TvgWasm::update)
.function("resize", &TvgWasm::resize)
.function("render", &TvgWasm::render)
.function("size", &TvgWasm::size)
.function("duration", &TvgWasm::duration)
.function("totalFrame", &TvgWasm::totalFrame)
.function("frame", &TvgWasm::frame)
.function("save2Tvg", &TvgWasm::save2Tvg)
.function("save2Gif", &TvgWasm::save2Gif)
.function("layers", &TvgWasm::layers)
.function("geometry", &TvgWasm::geometry)
.function("opacity", &TvgWasm::opacity);
}