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major functions are added for Path specification. added backend engine infra skeleton. Change-Id: Ia923b02649cff545fa768ab8538ad7187195826f
35 lines
780 B
C++
35 lines
780 B
C++
#include <tizenvg.h>
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using namespace std;
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#define WIDTH 800
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#define HEIGHT 800
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static uint32_t buffer[WIDTH * HEIGHT];
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int main(int argc, char **argv)
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{
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//Initialize TizenVG Engine
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tvg::Engine::init();
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//Create a Composition Source Canvas
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auto canvas1 = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
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//Draw something onto the Canvas and leaving sync to the target.
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canvas1->draw();
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//Create a Main Canvas
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auto canvas2 = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
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//Create a Shape
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auto shape = tvg::ShapeNode::gen();
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shape->composite(canvas, tvg::CompMaskAdd);
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//Draw the Scene onto the Canvas
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canvas2->push(move(shape));
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canvas2->draw();
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canvas2->sync();
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//Terminate TizenVG Engine
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tvg::Engine::term();
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}
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