Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
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Build Status Gitter

ThorVG

ThorVG is a platform independent lightweight standalone C++ library for drawing vector-based shapes and SVG.

Contents

Building ThorVG

thorvg supports meson build system.

Meson Build

install meson and ninja if not already installed.

Run meson to configure ThorVG.

meson build

Run ninja to build & install ThorVG.

ninja -C build install

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Quick Start

ThorVG renders vector shapes on a given canvas buffer.

You can initialize ThorVG engine first:

tvg::Initializer::init(tvg::CanvasEngine::Sw, 0);   //engine method, thread count

You can prepare a empty canvas for drawing on it.

static uint32_t buffer[WIDTH * HEIGHT];          //canvas target buffer

auto canvas = tvg::SwCanvas::gen();              //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);    //stride, w, h

Next you can draw shapes onto the canvas.

auto shape = tvg::Shape::gen();             //generate a shape
shape->appendRect(0, 0, 200, 200, 0, 0);    //x, y, w, h, rx, ry
shape->appendCircle(400, 400, 100, 100);    //cx, cy, radiusW, radiusH
shape->fill(255, 255, 0, 255);              //r, g, b, a

canvas->push(move(shape));                  //push shape drawing command

This code snippet shows you how to draw SVG image.

auto picture = tvg::Picture::gen();         //generate a picture
picture->load("sample.svg");                //Load SVG file.

canvas->push(move(picture));                //push picture drawing command

Begin rendering & finish it at a particular time.

canvas->draw();
canvas->sync();

Now you can acquire the rendered image in buffer memory.

Lastly, terminate the engine after usage.

tvg::Initializer::term(tvg::CanvasEngine::Sw);

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Issues or Feature Requests?

For immediate assistant or support please reach us in Gitter